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Feedback comments for LD51
tetrapteryx's games and stats for all events →
| Timestamp | Since previous | Game | tetrapteryx's comment | |
|---|---|---|---|---|
| Oct 4 22:10:57 | Cantina Spirit | ♥ 2 | Great take on the theme! I really like all of the descriptions of the characters and drinks. I noticed that there was some leeway on running out of cash/reputation, and I was able to unlock all the drinks really quickly by ignoring all the vomit and tanking my reputation to rack up cash. It could probably be a bit more punishing to encourage harder decisions. | |
| Oct 4 22:17:33 | 6m 36s | A Handy Job | ♥ 1 | This is a fantastic concept, I wish my brain could handle it better! Great art, and thanks for including such a detailed tutorial! |
| Oct 4 22:26:49 | 9m 16s | Glitch Quest | ♥ 1 | Super fun to explore and a very unique idea! Just seeing other people's drawings was probably my favorite part |
| Oct 4 22:36:14 | 9m 25s | Type Traveler | ♥ 1 | This is super satisfying to play, and a really interesting take on the theme! It's a simple but clever concept that's beautifully executed and really engaging to play. Nice work! |
| Oct 4 22:40:09 | 3m 55s | Headcount | ♥ 0 | I'm suddenly very concerned about my perception of time... This a really cool, meditative experience! |
| Oct 4 22:56:10 | 16m 01s | Helloween Survivors | ♥ 1 | Great music and a chill game! Having the upgrade cards as the main focus was a really effective way to push the theme. It flows nicely and has a great spooky mood. |
| Oct 4 23:13:02 | 16m 52s | Thornscatter | ♥ 1 | The thorn animation is SO pretty that I kept making things harder for myself by clicking around so much. Really nice art, atmosphere, and concept! |
| Oct 4 23:34:22 | 21m 20s | 10 Snekonds | ♥ 2 | The art is incredible! Even the UI looks amazing. This is a really cool and nicely polished twist on snake. I'm impressed by how much you packed into this, the variety of blocks is great! I could see myself coming back to play this one some more later. |
| Oct 5 15:19:35 | 15h 45m | What's the rules? | ♥ 1 | Great job fitting so many little games into a jam! I wish it had been a little bit more forgiving, for example: with the plane level, it's possible to lose within the first second, and having to replay the other levels to get another look got a bit frustrating. When I had a full 10 seconds to figure things out before failing, it felt more fair. |
| Oct 5 15:47:26 | 27m 51s | The House of Gillamoor | ♥ 2 | I like the music and atmosphere! Well done finishing so many levels in such a short time. I'd be really curious what other kinds of events you could come up with in an exppanded version! |
| Oct 5 15:56:26 | 9m 00s | Speedrun for light | ♥ 1 | Great art and sound! The particle effects and the sound when the camera moves are a super nice touch! Very satisfying. I like the way the timer is tied to the amount of light you have as well as the length of each level, that's a good use of the theme. I would have appreciated some checkpoints, but otherwise, great game! |
| Oct 5 16:09:29 | 13m 03s | Lock Up | ♥ 1 | The art creates a perfect mood for this. The sense of urgency, impossible decisions, and the interconnectedness of all the different perspectives work really well. This was a great direction to take the theme! |
| Oct 8 16:30:33 | 72h 21m | For Whom The Bell Tolls | ♥ 2 | That was really fun to figure out! It had just enough clues to guide the process without feeling like too much handholding. The journal was a perfect way to summarize the notes so I dind't feel anxious about what to memorize. Really solid puzzle game. |
| Oct 8 17:13:01 | 42m 28s | Radar Rider | ♥ 1 | I wish I'd been paying more attention in the tutorial level to get a feel for how fast the ship moves. By the time I realized I needed to know that, it was too late! The other ship showing up felt legitimately scary. Great job creating an effective survival horror vibe with minimalistic sound/visuals! |
| Oct 8 17:50:22 | 37m 21s | Last Defense | ♥ 1 | I love the music and art style! Great tutorial, too! I wasn't very good at the controls, so I appreciated the skip level button. It's impressive that you fit in so many levels and a variety of challenges. |
| Oct 8 18:10:25 | 20m 03s | 10s To Decide | ♥ 1 | This is very ambitious for a jam game! You did a great job making all of the elements work together. It may not be super polished, but it works well as a demo for a larger game, so I hope you continue working on it! If you do continue beyond this jam, I think what you have here would work really well as a turn based game, instead of being tied to time. Having lots of options to weigh, plus information about the enemies' next moves, made me want to plan my actions out more strategically. I ended up using the pause/fast forward buttons to essentially play it in turns instead of letting the 10 seconds play out, and it was nice to be able to take in the information and act at my own pace. |
| Oct 8 18:17:55 | 7m 30s | Clique Hell High | ♥ 4 | Hilarious concept, I love this take on the theme! Feels like an authentic high school experience :D I like the art style, and trying to time the switching around the nearby projectiles made for some interesting gameplay! |
| Oct 8 18:38:30 | 20m 35s | Torquemada, Heretic Slayer | ♥ 1 | I made it 311 seconds on my first try! The art and concept are excellent, and it's super juicy and satisfying. I would have liked to see a higher enemy spawn rate and rarer candles. It felt like the major challenge was just finding enough enemies to kill, since I stockpiled candles pretty quickly. |
| Oct 8 19:07:35 | 29m 05s | Cheat or Lose | ♥ 1 | I wish the cheat time were a bit longer, I am way too slow to do anything with it other than dump all my cards in the drawer 😅 The variety of cheating options is great, though! |
| Oct 8 19:22:07 | 14m 32s | 10 Second Boss | ♥ 2 | LOVE the sound effects! Great job with the variety of weapons and bosses. At one point I got myself in trouble by switching to a gun that was too slow to keep up with the spawn rate, it would have been nice if the weapons felt a bit more equal despite being different. |
| Oct 8 19:27:21 | 5m 14s | 10 Second Dojo | ♥ 0 | I love the little spurting limbs all over the floor. Genius. Alternating between fleeing and trying to line up the perfect attack is an interesting concept, and a good take on the theme! |
| Oct 8 19:40:30 | 13m 09s | Untitled Cat Game | ♥ 1 | It's refreshing to play a game that doesn't have the 10 seconds happen in real time! Very chill, adorable puzzle game. I'd love to see more levels of this. |
| Oct 8 19:49:31 | 9m 01s | Moo Moo Care | ♥ 1 | These cows poop a lot! This is super cute, I loved that all the cows had different patterns. I liked to imagine they all had little colorful jackets on. Having to move to turn made assembling a fence SO complicated, though! |
| Oct 8 20:06:09 | 16m 38s | Sleepcheckers | ♥ 1 | Just FYI, pressing escape in the web version locks up the whole game and you have to refresh the page. I was almost finished but wanted to see if I could pause it for a second to check on something, and lost all my progress :') Really great art and music. You created an intersting world and a great creepy vibe! |
| Oct 8 20:15:11 | 9m 02s | Eucalyptus | ♥ 1 | The visual style is SO cool, I would love to play a full length game like this! Losing memories is a really interesting way to handle the theme. I hope you continue with this! |