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Feedback comments for LD53
Swordfish's games and stats for all events →
| Timestamp | Since previous | Game | Swordfish's comment | |
|---|---|---|---|---|
| May 1 17:24:35 | The Delivering of Christ - The trials of Mary | ♥ 1 | I really like the graphics, the gameplay reminds me of vampire survivors and the like. Maybe fewer obstacles would have been good though, I kept getting stuck on things. | |
| May 1 17:53:31 | 28m 56s | Morse Messanger | ♥ 2 | I couldn't finish it (skill issue lol) but I got to the second part where you have to decode a message. Not sure how far in that is but was playing for a few minutes. I think it is good, neat concept. I think the writing was funny and It fits the theme in my opinion. I think it would have helped to change the timing on the dash, it was a bit long to hold and I accidentally dotted too many times. |
| May 1 18:10:11 | 16m 40s | Have You Got a Moment? | ♥ 2 | Fun little game, I like the concept. I sort of like the slow pace, but there is a lot of space to add different features. I like the interactivity of some of the decor. I ran into a bug that broke the game while I was playing. While handing a package to one person, before they finished speaking I handed it to the intended person. They finished the other lines then said their own. Then I was curious and I handed a package to the right person then before they finished handed it to another. The same thing happened with the second person finishing the lines then saying their own but they continued to speak after the package disappeared. Here is a screenshot.Screenshot 2023-05-01 140858.jpg Not really a big deal, I know I broke it myself lol, just wanted to mention it. |
| May 1 18:17:14 | 7m 03s | Onboard Hell | ♥ 3 | This is almost like a better version of the concept for my compo game lol so I might be biased but I really enjoyed it. I was a little confused when I lost the first time since I wasn't watching the timer, something to highlight it when its getting low might be good. The markers to show the direction of your next delivery were a good idea, not sure if I would have known where to go otherwise. Great entry! |
| May 1 18:23:31 | 6m 17s | Human Delivery | ♥ 2 | I really like the concept of this game. Has a retro feel, like one of the original gta games. I really like the warping to make look like an old crt, though for me the view was zoomed in to much. I found the controls sort of difficult to get immediately, when backing up the directions stayed the same and that threw me to start with. But, I think once you get used to them it would be good. |
| May 1 18:40:40 | 17m 09s | RIDDLER | ♥ 2 | I am also not quite sure how to make it work properly. Loaded it and saw nothing. Do I have to play it with someone else? Sorry if I am misunderstanding. Sounds like an interesting concept, if I did something wrong or their was some problem I will give it a go again. |
| May 1 19:22:13 | 41m 33s | THREE GUYS - Pizza and Cheese | ♥ 2 | Good job, a fun game that plays well. I like the mechanics of rotating the cards to turn the lights on or off. I found it cool how many different combinations of cards you can use. |
| May 1 19:33:04 | 10m 51s | Signs of Corruption | ♥ 1 | Really interesting idea, had some fun playing this with a friend. Not really sure what your power in a region does though, one of my agents had nearly 3000 but seemed to be just as effective as the new guy with 60. Cool concept though, and the correspondence part worked flawlessly, would like to see it fleshed out more. |
| May 2 21:05:57 | 25h 32m | Fetch! Good boys? | ♥ 1 | Interesting take on a platformer, the constant bouncing makes it harder to plan your path for sure. I didn't make it all the way through, got stuck on the 5th or 6th level so I don't know if there were any other block types besides the spikes and the flamethrowers but they were interesting enough. The graphics are nice and polished, and the sound effects are nice, I think some background music would really help add to the vibe though. |
| May 3 16:15:57 | 19h 10m | Winter Factory | ♥ 1 | Fun little game, really polished, the graphics and sound design are probably the highlight for me. I think it was a bit easy though, you could probably speed up the conveyor a fair bit before it gets too hard. |
| May 3 16:49:59 | 34m 02s | Haul and Pray | ♥ 3 | This is a really polished entry, probably the best game I've played so far this time around. The graphics are really nice and the music sets the mood well. It kinda gives me darkest dungeon vibes. The amount of content here in only 72 hours is pretty amazing, but I got attacked by that bear three or four times lol. The only thing I can think of that's missing is some sort of health system (unless I missed it), taking damage didn't seem to have any consequence and I seemed to take a lot of damage lol. |
| May 3 17:27:46 | 37m 47s | UNPRESIDENTED | ♥ 0 | It's a funny idea, the Canadians made me laugh. Really hard to control the unicycle but I guess that's the point. I also liked the variety in failure messages, I saw quite a few of them lol. |
| May 3 18:31:33 | 1h 03m | deLIVERY | ♥ 2 | I had to look up most of the heraldry terms lol, but it was a fun experience. Some of them were really hard! I guess I'm naught but a saddle-goose after all. I found the music a bit grating though. |
| May 4 19:13:51 | 24h 42m | Bagelseeker | ♥ 1 | It's really cute looking, and the falling sound is cute too, but I found the platforming extremely difficult even with the triple jump, especially those really small platforms with the key on them. I also think it needs to be clearer that you need to download the app to make it to the end but its a neat idea. I also had the same issue as @nazorus, doesn't seem like a scaling issue though since I've got a 1920x1080 screen on 100% scaling 🤷. Managed to get the app from the video so I got it working anyhow. |
| May 4 19:43:57 | 30m 06s | Unread Messages | ♥ 1 | This is a great entry! Really enjoyed the mechanics, and the aesthetic is spot on. Would love to see more levels, and I accidentally ran into the same issue one level four as @poshdan so you might want to rework that one a bit lol. |
| May 4 20:08:13 | 24m 16s | SWAN SONG | ♥ 3 | Really great entry, but that's pretty clear from the other comments lol. I didn't make it to the end, got killed while trying to fix the engine but oh well. I really like the graphical style here, combined with the music makes for a great atmosphere. I don't usually see voice acting in jam games, so I thought that was a nice touch too. The only thing that didn't work particularly well for me was the glowing effect on the bullets, caused a bit of lag, but that's likely down to running it on my laptop with integrated graphics lol. |
| May 5 00:34:06 | 4h 25m | Aspect Traveler | ♥ 1 | I'm impressed by the amount of writing here, that's a lot of effort on its own plus the art and music are nice. I never made it to the summit, kept dying after a couple of turns since I had a hard time telling which options would reduce which stats. Some of them were intuitive, like the hot and cold ones, but the others were a bit more difficult for me to judge. I noticed that sometimes the options showed the effects they would have but sometimes they didn't, I think consistently showing that info would be a major improvement. |
| May 5 01:51:41 | 1h 17m | Styx | ♥ 2 | I like the vibe of this one and I enjoyed the variation in environment throughout the map but I have to agree with others that the movement system is a little confusing. It doesn't really behave like a rowboat, but once I figured out that holding both A and D moved you forward it was a lot easier to get around. I also found the dialog a bit strange in that it doesn't really fit with the rest of the vibe of the game. Really great entry overall though, and I really enjoyed the atmosphere. |
| May 5 02:05:30 | 13m 49s | Divine Messenger | ♥ 0 | I couldn't get very far due to the weird jumping mechanics, I only made it to the second screen but the sound design is good and I liked the screen shake when you fall a long distance. I have to agree in that the movement mechanics are frustrating, it feels a bit like your sliding across a sheet of ice or something. Generally platformers aim to have very precise movement so going against that creates a pretty strange feel, that's not necessarily a bad thing if you really lean into it though, could be an interesting "rage" platformer maybe. |
| May 5 02:22:58 | 17m 28s | Goblin! Rescue! Squad! | ♥ 0 | I really like the 2D characters in a 3D environment style, I've always thought that's a neat aesthetic. The goblins are cute and the movement felt good, one thing I struggled with though was aiming, maybe a dotted trajectory type of preview would be more useful than the simple arrow you've got now. I also found it difficult to charge a shot fast enough to hit the trolls before they hit me and broke the stones. The music and sound effects are pretty good too, I think the rocks were lacking a bit of impact though when they hit the trolls. Pretty good entry overall! |
| May 5 02:29:52 | 6m 54s | Parcel Pursuit | ♥ 3 | Charming is a good word for this game, the art is really nice and the music and sound effect selection is good even if you didn't make those. I found timing the double jump really hard though, it seems like there's only a small window to press the W button a second time for it to work; too soon and it doesn't, and too late it doesn't either so that was a bit frustrating. I also really liked the start menu being the delivery truck, that's a fun idea. |
| May 5 15:59:43 | 13h 29m | Mail-In Vengeance | ♥ 1 | Took a bit to figure out how to control the balloon, but managed to slay the dragon on my second run. Definitely an interesting mechanic. The style of the dragon reminds me of hooktail from that paper mario game for the game cube, its kinda cute. |
| May 5 16:23:57 | 24m 14s | Alien Parcels | ♥ 1 | Could be a fun mobile game, which sort of looks like what you're going for with the aspect ratio. I found it really difficult to figure out how to sort packages but I eventually got the hang of it, I found the manual effectively useless. Might want to add some text to it to explain the distance thing and since the cards on the right showed some equations I figured that the symbols on the left were some sort of equation as well and not that they couldn't be put together. Overall pretty fun though once I figured it out. |
| May 5 16:40:15 | 16m 18s | Dwarven Delivery Service | ♥ 1 | Took me a bit to figure out that I just needed to get the boxes from one cannon to the next so the first one without a cart threw me off a bit but I really enjoyed it after that. Good job making shooting the cannons feel really good, I have to agree with the others that some music would really help though. Also it wouldn't load for me on LD, but it works fine on itch.io, not sure why. |
| May 6 00:14:38 | 7h 34m | Airborne Adventures | ♥ 2 | I have to agree that the movement is a bit floaty, but I enjoyed it. I enjoyed the different types of platforms, and the graphics are nice. I found that the music was a bit repetitive by the end but I guess that's unavoidable with a short loop. |
| May 6 16:07:54 | 15h 53m | Firelore: First Fate | ♥ 1 | I don't have much to say that hasn't been said, it's really an interesting concept. Kinda reminds me of the Giver in a way. I think it worked without music in the "cutscene" parts but if they were much longer it would be nice to have to add to the atmosphere. |
| May 10 21:17:15 | 101h 09m | Garçon! | ♥ 0 | I think this idea has a lot of potential! I really enjoyed the gameplay and the graphics but its could definitely use some polish. I found it really hard to read the names on the letters and reference that to the guestbook, maybe some way to look at an individual letter directly would be good. I'd also really have appreciated a sprint button lol, the movement speed felt really slow to me. I really liked the pixel art style myself but it might be good to increase the number of pixels a bit so its easier to see things from a distance. |