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Feedback comments for LD53
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| Timestamp | Since previous | Game | skitefall's comment | |
|---|---|---|---|---|
| May 2 10:01:36 | Deliver us from Evil | ♥ 2 | I like the card twist on DnD style turn-based combat. Music fits well and atk effects were nice. I have a bias for isometric. I think you should explain in game that all actions are card based, including move. And you should also note that atk can damage you too, I killed myself haha. On the card selection, maybe limit to 1 selection per turn regardless of kills. There's a turn when I chose like 4 cards, it's stressful to make that amounts of decisions at once. Cool game overall. | |
| May 2 10:18:18 | 16m 42s | 📯 POSTAL HERO 🏹 | ♥ 3 | Cool game. I really like the graphics. Music is soothing too. I like the hero theme. I got stuck between poles a lot. I think the W-key tends to be stuck. The arrow keys are relatively fine. I also wish the camera to follow the player a bit closer. He's a bit too far away on the screen. |
| May 2 11:30:43 | 1h 12m | Space Express LTD | ♥ 2 | Cool game! The game is relatively easy to pick up. The content is a bit overflow so I can't see clearly what at the top or bottom. One quality of life I want is maybe add an opacity mask over a delivery person who are still on mission. That would be nice to have |
| May 2 11:35:18 | 4m 35s | After Curfew | ♥ 2 | Really smooth mechanic and slightly stress induce, I think that's the aim. The environment feels a bit cramp and it's not too clear where I need to go, I would wish for a beacon of sort to set the objective since the environment is too similar for me. |
| May 2 11:40:45 | 5m 27s | Packing Up | ♥ 1 | Pretty fun game, although I'm too bad at this kind of things. Maybe adding a note saying that you can't sell more than what the market is accepting? |
| May 2 11:45:01 | 4m 16s | Double Dispatch | ♥ 1 | I like the last level the most. Fun game overall. I think you can change the sprites a little bit. It's unclear which was the obstacle at the beginning, I finished the whole thing in 2 minutes and 1 minute is for that only. Maybe make the obstacle more vibrant and the rest a bit dimmer |
| May 2 11:55:21 | 10m 20s | Continuous Factory | ♥ 2 | Great game, I still don't remember which way the folders come out of the portal but other than that it's very enjoyable. |
| May 2 16:09:48 | 4h 14m | Color Delivery | ♥ 0 | Cool concept. I like that you don't need a high investment graphic design to make a beautiful game. I think the jump can be tuned a bit. The time to rise is much longer than the falling time. It feels a bit frustrating at times. |
| May 2 17:06:13 | 56m 25s | Merge Barge | ♥ 1 | It's a good game. Music was great and the graphics were good too. Looks really neat. I didn't understand at first what are the boxes for because the information was a little bit tucked away in the corner. I think the fuel info can be moved to a corner, add some barrels or colours so it's noticeable still. Then the object info can be center. Or vice versa. Also the boxes are quite detached from the game, I barely used the 3 rows even, so the boxes doesn't even need to be there, except to provide less fan. Maybe you clear out boxes at level 3 or 4, otherwise the more boxes you have, the more fuel you waste each turn? That would add some consequences to the boxes. Nice work though! |
| May 2 19:46:22 | 2h 40m | Soul Delivery Manager | ♥ 3 | Cool idea and very beautiful art. The sound design was on point. I didn't noticed the percentage and was wondering what will happen next, when will it end. You might want to make it more obvious, like a loading bar of sort. I also found that if a character finished repairing and is moving back to their spot, they can be killed even if they're not there yet, which is unfortunate since I can't do anything. Slightly uncool experience there. |
| May 2 20:06:13 | 19m 51s | Wasabi Whiskers | ♥ 2 | Cat and sushi? Sign me up! I like the art and the sound design, very fitting. Varying conveyor belt length to account for dish order is very challenging and very nice. I think you put a lot of work in to make the conveyor appear as you drag it. But, it's a bit laggy for me. I think maybe a simple brick-laying-style approach could work too since it doesn't have to be very responsive. Could just be my reference though. Great work! |
| May 2 20:11:22 | 5m 09s | Birdmail | ♥ 1 | I laughed so hard 😂 It's short, it's simple, and it's satisfying. I like the sound choice. Very, epic and fits with the scene of killing spree. |
| May 2 20:26:03 | 14m 41s | Stacked Up! | ♥ 5 | Great puzzle game. The art is great and instructions are well placed. Took me a while to realise that you can press esc to bring out the menu. You can include a button maybe or hint it at some point. Also I found some UI hiccup on 1-2 ;) the stamps don't match Screenshot 2023-05-02 at 22.21.29.png |
| May 6 18:12:18 | 93h 46m | Box Rush | ♥ 1 | Man, I'm so dizzy after playing your game. Also, I think you can add some more texts to clearly say where is what, it's a bit confusing at first. Great effort though 👍 |
| May 6 18:17:16 | 4m 58s | Warehouse Tycoon | ♥ 1 | I would love to try it. It looks very fun from the concept point of view. I couldn't launch the player on itch though. I think itch recommends not to auto-start your game with page load. I would come back and try later, might be my laptop problem :D |
| May 6 18:22:51 | 5m 35s | The Death Delivery Service | ♥ 2 | I love the corn guy 😂 Such an amazing surprise |
| May 6 18:31:43 | 8m 52s | OuterSpace - Pizza Delivery | ♥ 1 | Nice game! I actually replayed this. The controls feel a bit difficult to manoeuvre but I get the reason. Bullets fly a bit slow, as slow as the pizza, which is slightly frustrating imo. |
| May 6 18:38:31 | 6m 48s | Da Livery Quest | ♥ 1 | Haha, this is great. I remembered the old sheep crossing road, with an extremely fun twist. Very easy to control. I can think of only 1 improvement. Maybe you can control the first spawn car is the liver car, to introduce it. I didn't see it at first, so I went thought a heap of roads without scoring anything point. |
| May 6 18:46:02 | 7m 31s | Delivery Survivor | ♥ 1 | Cool concept, the movement speed can be tuned a bit I think, it was a bit slow. I think the hit box can be tuned a bit. The hitbox goes too high in the character, like, the head shouldn't get stuck on a fence. Ideally it should be higher up in the body, so maybe the hitbox should only as high as the character's neck. |
| May 6 18:51:10 | 5m 08s | Midnight Muffin Delivery Service | ♥ 1 | Cute game. I like the art and music, very chill. Also I like the canon concept. The power bar is very neat and visually pleasing. Controlling the angle is also very smooth. Gravity was tuned well. Nice job! |
| May 6 19:02:13 | 11m 03s | Devil's Corp | ♥ 4 | Amazing pixel art, very eye pleasing and smooth. The dead animation is neat. I think I would love to have a control explanation at the beginning. |
| May 6 19:07:48 | 5m 35s | Baby Printer | ♥ 1 | Good game overall. I particularly like the voice over 😂 . I think the hit box can be made a bit obvious or something. It's slightly difficult to judge whether I will hit something so I largely just avoided a lot of stuffs -> wasted time |
| May 6 19:13:31 | 5m 43s | Post-Mech Pidge | ♥ 0 | I think I like the concept. Props for the controls appear and disappear right before the game start, great touch. I would shrink the target hint a little bit. It looks like the hit box is that big. But then when the birds flew over, they just missed the target entirely. |
| May 6 19:20:06 | 6m 35s | Winged Delivery | ♥ 1 | Fun and simple game. At first I wished they would move faster, then I later I didn't have enough time to react 😂. One annoying thing is when it reaches the 5th or 6th columns, I can't see anything on that side so I simply gave up. |
| May 13 20:02:49 | 168h 42m | Foxcrate | ♥ 2 | The game is nice to play. I wish the pace is slightly faster but other than that it's fine. The art style is cute. |