Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Ntimi

Ntimi

Feedback comments for LD53

← LD51   LD54 →

Ntimi's games and stats for all events →

TimestampSince previousGameNtimi's comment
May 2 15:56:09 Hamazon Waremouse ♥ 1 You captured the hectic athmosphere of the warehouse quite well! I'm not really sure if I played the game correctly, since it didn't seem to make a difference if I collected all the items on the list or just deposited nothing and got the next list - i guess I'm just missing a small score counter to get feedback during the game. But cool idea and nice work on the level. I particularly like the Hamazon logo. :D
May 3 14:18:45 22h 22m 📯 POSTAL HERO 🏹 ♥ 3 I loved this game! The art is gorgeous, the music fit perfectly, I liked how I got to know more and more of the city day by day (and thanks for adding maps all around town, I never really had to search for one), the driving was fun, the animations were just right. I had to fiddle a bit when throwing the letters with my touchpad, but that's on me for not using a mouse. :D And I only found out on the second day that I should deliver the letters to specific adresses, not throw them in anywhere. That confused me at first, but makes sense, of course. And I love the town, I'd love to visit it some time. All in all, great entry.
May 3 14:33:26 14m 41s Rescue Rat ♥ 4 Interesting game. I liked your character art, especially the starting panels and the little animations of the people on the map. The characters were hard to find on the map, I guess after a while you remember where every guy is, but especially in the beginning I was wandering around quite a while aimlessly. You captured the mood of a plague-ridden city in the middle ages well, though. The music and art fit well together.
May 3 14:50:02 16m 36s Dungeon Delivery ♥ 3 I really liked that you could throw packages down to merchant A! :D Getting around was a bit tedious, since I'd always get stuck on the steps when trying to climb stairs, felt like the collisions did not work as they were supposed to. The monsters had just the right speed to feel threatening, but manageable. The time constraint was a good choice, just long enough to have some complexity, but short enough to play a few rounds. Overall, nice first entry, you two! :)
May 4 07:09:07 16h 19m Devil-lery ♥ 1 The shoooom-sound when firing the cannon is fun! I like your art too, very moody. It didn't start on the main LD site for me, though, I had to visit the itch page. And I didn't hear any music, that seems to have had a bug? Controls were nice and simple. I didn't quite get at first that the color of the bar on the back of the cannon indicates the power, since that bar looked like it could "fill up", but started filled. Cool entry. :)
May 4 07:44:21 35m 14s B-Rush Deliveries ♥ 5 Really cool art. The crafting idea is nice! And there's a lot going on, with all those different crafting materials, a lot, all these different reactions for lost orders, the details in the room. Seems like a lot of work went into this. :) I was just too dumb to craft all the items in time, most of my deliveries failed. But I'll try again. This business is going to be successful one day.
May 4 13:59:14 6h 14m AWOOoooo! Delivering your soul to the forest... .. . . . . Or Not.!? ♥ 0 Fun little walk! And so many dumb ways to die. I guess I should be really careful next time I go outside. :D
May 4 14:17:23 18m 09s TIFY Boxes ♥ 2 Interesting game! I really liked the small story you developed. Intriguing and a bit creepy. The art and music fit the tone well. It was a bit hard for me to find the way out of the first room (and the main door), hovering in the empty space on the floor didn't make any sense to me, since there was no door indicator there. But apart from these navigation issues, everything went well and was easy to follow. Nice. :)
May 4 14:31:47 14m 24s GoBat ♥ 1 The music and energy of the game was cool! I'm not really sure how to deliver the gifts to the right bunnies, though. They rejected them mostly, even if the color fit them. But I liked the colors!
May 4 14:54:35 22m 48s Last Stand Delivery ♥ 4 Great idea for a mechanic! And the puzzles are cool.
May 5 14:51:27 23h 56m Pizza Pete's Peculiar Predicament ♥ 0 That game was REALLY fun! Level 5 was hard, but I made it to the end. After clicking next level after level 7 I just got a black screen, not sure if that was intended or a bug? The guy's idle animation is simple, but great. Overall, one of my favorite entries I played this year.
May 5 15:07:07 15m 40s Involuntary Nannies ♥ 2 :D What an eventful story! I guess I need a friend that does one of the roles to play with me. The game is really hard. I needed a few tries to figure out what to do and where to go exactly. But the premise is fun, I can see myself trying this one again to get to the end. I didn't really finish the whole pile of babies.
May 8 16:07:02 72h 59m Speedy Delivery Co. ♥ 1 What a satisfying game! Stacking boxes was really fun. I didn't really feel any negatives not ordering the parcels by address, but I'm sure I could have reached higher stats with it. Is the game endless? I ran out of time to play on day 11. Overall, great entry.
May 9 15:11:54 23h 04m Hexpress ♥ 3 That's a beautiful game! I liked wandering over the map, enjoying the environment. Trying out all the different staffs/wands/weapons was cool, the effects were quite diverse. The only thing I missed was a bit of gameplay variance, walking and shooting worked well the whole time, there were no greater risks to take. But that's just nitpicking, the entry feels really well done for a jam game. Really liked it. :)
May 9 15:30:34 18m 40s Uberroo ♥ 2 The music was cool and I liked the colorful street! I found the game really hard to play, though. Maybe I'm just too bad at that genre, but I guess I missed mainly two things: I couldn't really tell if the speed boost is currently active - the speed difference seemed too little to really see any difference. And (going in the same direction) it would have been great to see if the speed boost was currently recharged and ready to use. Without those indicators, I found it hard to get a feel for the speed control. The main idea was fun, though! And using seagulls as enemies is a hilarious idea. Didn't see the first bird coming, I was really surprised. :D
Oct 11 13:32:26 21262h 01m Then Came A Stork ♥ 0 Thanks for the game! A lot of commenters wrote that they felt that the game was too slow, but I really liked the empty sections where you gave the mood the time to shine. And I feel that you did very well building the atmosphere of the sea. The flat shapes combined with the parallax layers work great - and you built the sound environment masterfully. It felt a bit like a mood-driven, storytelling version of flappy bird - simple controls, enough to lean back and enjoy the story. The web build did not run for me, unfortunately... (did you modify the index.js file in the web folder, as by the embedding guide?) ... but the windows version worked great. One small nitpick - I crashed into the ground a few times - Thanks for adding checkpoints to restart where I left off, they helped me - I was just taken aback every time I was moved back to the game start menu, where I had to select "start game". Having that text change to "continue" would have felt safer. :) Overall, great entry!