Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → konfekt
Feedback comments for LD53
konfekt's games and stats for all events →
| Timestamp | Since previous | Game | konfekt's comment | |
|---|---|---|---|---|
| May 2 22:49:06 | lycoris;lastwords | ♥ 3 | I'm genuinely blown away. It immediately felt like I was a part of the story thanks to the compelling audio/visuals/writing all coming together. All of the characters felt real to me. In between I was slightly confused whether the character in front of you is the other party or yourself, but it becomes obvious as the game goes on. The gameplay was really pleasant as well and thanks to the minigame not punishing failure too harshly I started failing on purpose to explore all of the dialogue options. The only moment of frustration was getting stuck on the third soul, but it did make it more rewarding to beat. And finally, I loved that you're lulled into a rhythm only for the game to hit you with something new in the best "oh dang i hadn't even THOUGHT about that but it makes sense" way. | |
| May 2 23:53:55 | 1h 04m | Delivering Death | ♥ 0 | I really like the concept and mood and wanted Little Death to do well. It was a little too challenging for me to proceed, but then I really don't play platform games usually so I might just not be the intended audience! |
| May 3 00:13:56 | 20m 01s | Return to Sender | ♥ 0 | I love that you jump straight into this cute and silly premise. It lets you imagine what kind of relationship the postman has with the box (I thought of it like an adult going along with a child's antics). The introduction of the different mechanics is well-done. I did get stuck after a few levels but I'm also not good with puzzles (and it's 2am). Good job! |
| May 3 01:01:01 | 47m 05s | Unusual Night Shift | ♥ 2 | The vibes of the room design and bgm were awesome, and I'll admit it was a bit of a power trip to play as a bouncer. I'm a little torn on the waiting portions of the game--on the one hand it made it more realistic and gives you time to look around the room and I assume it's well-suited for streaming, on the other hand it can get a little bit long when playing for yourself. Maybe one or two more notes you can check out or a little bit of extra dialogue after you've let in/denied a person would take care of that. Either way, nicely done! |
| May 3 21:14:27 | 20h 13m | Deli's Whale Delivery | ♥ 1 | the space whale is super cute! making sure Deli doesn't puke was a bit too difficult for me to figure out (from reading the comments I see now how I could have done it) but I really like the idea! nice chill and relaxing atmosphere as well |
| May 3 21:39:31 | 25m 04s | Rat Delivery Service | ♥ 1 | i liked the disconnect between the chill atmosphere and cute rats to pick from despite the gruesome actions you're taking. with a few more options like using the WASD keys to inspect your room or being able to interact with the mice (maybe feeding or training them) or the crow (maybe it could speak and question your actions?) i could see myself playing a bunch of days in this game, though i understand that that was beyond the scope of the compo. nice spin on the theme! |
| May 3 21:55:23 | 15m 52s | Potion Delivery Service | ♥ 4 | This game is definitely the most cozy and fun that I've played for the jam so far! It warmed my heart a lot. I think the waiting time for the flowers to bloom is perfect and the phone ties it all together nicely. The only option I wished I could have had was to backtrack on my delivery and choose a different potion, because I felt so bad delivering the wrong one. It does give it replay value though, and I think I'll be checking out what happens if you choose different potions. Really well done! |
| May 3 23:33:55 | 1h 38m | Air Delivery | ♥ 1 | I'm wowed by how complete of an experience this is. Everything works smoothly, and it's really nice how you can progress by receiving items from the NPCs along with some lore crumbs. Gives my brain that dopamine hit from fulfilling quests! I think for the last part you're supposed to scale the ladder and I could for the life of me not figure out how to do it, but that may be more of a skill issue on my part. |
| May 4 17:42:11 | 18h 08m | Popcorn Odyssey | ♥ 1 | - cute art and concept - i enjoy the vibes of the chill audio and it goes great with the art! - big plus points that you can restart the levels at any time, but i would suggest adding a few extra savepoints - the new features are introduced nicely so you know what you're supposed to be doing |
| May 4 20:56:00 | 3h 13m | Constellation Courier | ♥ 4 | What a cute game, and even with a twist I hadn't seen coming at all. Only thing that confused me in the beginning was that you need to undock from the planet to move. after that the controls were really smooth. near the end i accidentaly flew to the wrong planet and saw that there's extra dialogue, which was a really nice touch! |
| May 4 21:23:43 | 27m 43s | Chain Mail | ♥ 1 | this one actually got me hooked in an obsessive "i could play this for hours" kind of way. maybe just slightly too easy; i made a bunch of mistakes in the beginning while i was getting the hang of it but still beat it on my first try with three days to spare. i would have been completely fine with replaying a few times for a bigger sense of accomplishment. altogether a really solid game, i had a lot of fun! |
| May 4 21:53:25 | 29m 42s | Our First Story | ♥ 1 | With a bit more polish I could see this being used as a proper educational tool! If I may, I just have two minor suggestions: I would make the bgm a bit quieter and also prevent the game from continuing before the voice-over has completed, because it's a shame not to hear all of the information. Altogether nicely done, and I really like how you went with an educational angle :) |
| May 4 23:13:35 | 1h 20m | Mouse Mail | ♥ 0 | it's wild to have a mouse be a courier to cats, but i'm all here for it! plus points for the cats' funky designs as well. the distance you need to traverse between cats is reasonable and it's nice that you can spend some of that time reading the letters. i liked that you get some important choices near the end as well. the one thing i'd suggest is making the choices in the beginning feel like they matter (even if they don't? not sure) by having the options be more different from each other. i would also try to show the "click "e" to continue" message only once instead of double (maybe you could just delete the second choice box when there are no choices to make). nice work, i had a fun time and the ending i got made me happy! |
| May 8 23:31:58 | 96h 18m | Serum Run | ♥ 2 | The gameplay definitely got me hooked. I liked the difficulty and replay value; failed the first time but made my party members suffer a little more on the second run (RIP) to succeed, & tried out different item combos. The dimensions didn't seem quite right to me in full-screen, but the graphics look great in windowed mode. Would love to see some music added to it post-ludum, and I can see myself coming back to it to try out a few different approaches. Congratulations on a really solid entry! |
| May 8 23:56:28 | 24m 30s | Rain On Their Parade! | ♥ 2 | I really like that completing the levels is easy and chill but full victory seems quite difficult. My only (tiny) nitpick is that there was a sound that the cloud made sometimes that made me think I was failing when I'm pretty sure everything was fine? Regarding the characters, all of them are super endearing and imbued with so much personality! It's very cute to see them all given names and reacting to getting rained on at the end. I'm a sucker for creative credits, and these were superb!! |
| May 9 00:23:55 | 27m 27s | Maily Melo | ♥ 4 | The graphics are adorable (I love the little king with all my heart). As others have said: depending on where you open the letter on the screen, parts of it are obscured, and more importantly for the story it would feel rewarding to have the letters be somewhat more linear/be given hints and clearer feedback. To make it feel like your decisions matter you could also have the player repeat the day until they get it right/mostly right or have a counter at the end of how well you've done. Aside from that everything worked very smoothly and I really liked how there's a bit of worldbuilding inside the letters! |
| May 9 20:33:06 | 20h 09m | License To Serve | ♥ 2 | Great to see a puzzle game in the jam. I would have liked to see a bit of an instruction on how to go about filling out the sheet and an ending that tells us how Susan is doing instead of just a score. But I got very invested in following the clues and filling out the sheet! |
| May 9 21:02:04 | 28m 58s | DECRYPTOR | ♥ 1 | One of the best story-heavy entries I've come across. With a few tweaks to the gameplay itself and maybe a few more puzzles I can see this one really reaching a lot of people. Great work! |
| May 9 21:21:14 | 19m 10s | Sorrowland | ♥ 3 | I like the concept and mood so far! For the full version I think it would be nice to be able to speak with the Souls first to better be able to guess at which object is the correct one. I definitely like that you can offer them the wrong ones as well and see their reactions to it. I'd also suggest working on the textbox a bit so it doesn't warp around the items (maybe a smaller font?). Hope you enjoy working more on this game :) |
| May 9 21:43:41 | 22m 27s | Deadmail | ♥ 2 | Dope graphics and nice use of the map and unobtrusive arrows to guide the way. Enemies got a bit too difficult for me after the 3rd visit to the post office and I couldn't get past them despite multiple tries, but still had a lot of fun! |
| May 9 21:51:52 | 8m 11s | Dear Yekate | ♥ 1 | Opening and ending cutscenes were really gripping, and the color palette is lovely! And as others have said, a few more gameplay mechanics and some music could definitely add to the experience. |
| May 9 22:09:32 | 17m 40s | Aunt Emmas | ♥ 2 | Very cute graphics and it's fun to unlock more crops. I like that there's a day & night cycle as well! The phone ringing did make me quite nervous, maybe substituting with a more relaxed sound/a single ring or delivered notes instead could work! The notes from aunt Emma are very sweet and add a lot of warmth to the game :) |
| May 11 21:20:50 | 47h 11m | Stand and Deliver | ♥ 3 | Definitely my favorite entry in the humor category so far. I think there's something about AI that people find innately funny, so it was clever to use it for that! If you wanted to up the immersion you could consider sticking to one prompt for a bit longer and/or using a timer so the player has to think on the spot more, but I did also enjoy taking a ridiculously long time to come up with lines. Really cool submission! |
| May 11 21:50:09 | 29m 19s | Purrfect Delivery | ♥ 7 | I played it through till the end even though it's not the type of game I tend to play, but the difficulty really helped to keep me determined. It was hard enough that I had to replay levels a few times, but easy enough to avoid frustration. At the third level I got stuck for a bit because I didn't realize that you could guide the non-pink cats as well, but I figured it out eventually. Also, really great job on the graphics and the OS and ads. |
| May 12 21:07:47 | 23h 17m | Purrfect Post | ♥ 0 | What a wholesome game, I played this while very sleepy and you really got the mood right to make the player feel relaxed :) I think an inventory for the letters or something would be very cute, but it's not necessary. Another thing I really liked is that there's often extra dialogue when you speak to the villagers again which makes them feel a lot more alive. Very nice entry! |
| May 12 21:35:02 | 27m 15s | birds and their song | ♥ 1 | Fantastic job with the writing & wonderful take on the theme, it really moved me. As others have said, if you want to keep working on the game (or a future one) I think audio (atmospheric leaves rustling, wind howling...) could go a long way for immersion, and I think for graphics, some stock photos with an overlaid filter for example might work nicely. Altogether it felt like a really magical experience that I'll treasure. |
| May 14 20:37:28 | 47h 02m | A Message for the Stone King | ♥ 1 | Super solid dialogue! The king is really believable throughout in his attitude. At the very end when he sees reason I was expecting him to grapple slightly longer with his emotions, but other than that every reaction felt realistic. I also loved crafting my delivery and getting new tips from the prisoners as time went on. |
| May 14 21:31:10 | 53m 42s | Cyberwurm | ♥ 0 | Wow!! The limited color palette, slow movement, the music & the singular goal work great for creating atmosphere. As others have said there were some bits that were confusing at the beginning, but I actually thought it added to the mysterious vibes of being in a strange world. There's something really unique and innovative to the gameplay. It feels like there's a deeper story behind it that the player can invent themselves. I really liked it! |
| May 14 22:01:24 | 30m 14s | The Delivery | ♥ 1 | Hello fellow first-timer! I really like what you did with the worldbuilding and atmosphere. The story is solid and the ending really threw me for a loop (in a good way!). The villagers are fun and quirky and fill the world with life. Similar to above comments, for future games I'd suggest practical fixes, i. e. working on making the movement a bit smoother&faster (though it might have been bc i was running in browser?) and making it a bit clearer which parts of the environment can be interacted with. Hope you have fun creating more games in the future :) |
| May 14 22:50:19 | 48m 55s | The Pigeon Post Principle | ♥ 2 | Incredible how polished this is. A little bit more of a story about Anne-Marie at the beginning and ending would be nice, but it's already perfectly good with the instructions as they are. I think this game is pretty much the beacon of what can be made in 48 hours. |
| May 15 20:37:22 | 21h 47m | Papi's Delivery Ops: Cardbark Infiltration | ♥ 2 | Great aesthetic for the cutscene at the beginning. I'd suggest aligning the dog's dialogue with the right side of the screen under the dog's picture, but it's already helpful to have it color-coded! |
| May 15 20:53:26 | 16m 04s | Dinolivery - The adventurer delivery service guild needs you ! | ♥ 0 | I like the idea, it's sort of Sims/RPG. I felt like my adventurers kept dying too much and there was a lot of waiting involved--maybe with some risk/reward or strategizing those parts could be livened up a little! |
| May 15 21:07:26 | 14m 00s | The White Dude | ♥ 2 | This feels a lot like the kind of game you'd play on your parents' computer as a kid and be unable to find again as an adult. It has that mysterious whimsical charm to it. Good work! |
| May 15 21:35:39 | 28m 13s | Shattered Reflections | ♥ 1 | Really enjoyed exploring the house and investigating. Regarding the puzzle-solving I found the first one to be a bit too much trial and error (I couldn't figure out the location) and ended up trying out every combination, whereas I got the second one correct immediately, so maybe the difficulty there could be fine-tuned a bit. As a story it's very cohesive, good job! |
| May 16 20:54:42 | 23h 19m | Am I your "Type"? | ♥ 2 | So wholesome! And really different from all other games I've played so far. It would be cool to have some more strategy (like only getting to play some cards if a certain stat is high enough) but considering the time frame you had to work with it's fantastic!! |
| May 17 21:53:02 | 24h 58m | Meowxtape: Delivery | ♥ 1 | this game has SO MUCH in it man, and i mean that in the best way. i would've loved a little bit more of an ending, but honestly what an experience. top tier audio and I'm a huge fan of the texting and driving segment. |
| May 17 22:08:37 | 15m 35s | Warmazon | ♥ 2 | love the style and the entire vibe the game gives off, it feels really complete! i found it a bit difficult to use the items effectively and often opted for not collecting them at all, but other than that i felt like the difficulty was well balanced! enjoyed it a lot and played till the end. |
| May 17 22:57:25 | 48m 48s | DARKLINE | ♥ 1 | I was glued to the screen the entire time. The cutscenes were especially potent, but I did enjoy the resource management as well. I wasn't sure if my actions had an effect (I chose to not toss one of the deliveries but it still disappeared from my inventory), but I still appreciated the choices. Super impressed by the amount you were able to fit in in such a short time, definitely one of my favorites. |
| May 18 00:39:08 | 1h 41m | Return to sender | ♥ 1 | The art and background music work great to create the atmosphere. For the story I would have liked slightly more lore/clearer dialogue because I was left confused in parts, but I still really enjoyed it! |