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itsBoats

Feedback comments for LD53

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TimestampSince previousGameitsBoats's comment
May 4 05:51:32 Postman ♥ 1 I was getting impatient at first having to wait for the workers to get off the screen before the postman would move, until I realized the workers bounce around on the arrows too. Very cool mechanics, that makes for interesting puzzles! The audio was really loud going in, even with my pretty low volume settings. Usually you want to lean on the quieter side if you don't have volume controls in-game.
May 4 06:58:56 1h 07m Interstellar Hauler ♥ 3 what a chaotic mess lmao I loved it. Gameplay loop was lacking a little bit, but the game felt sandboxy enough still have fun with it, especially since the player isnt on a time crunch. The upgrades felt kinda underwhelming, like not enough of an increase for some of them. Shelf I think would have been more useful if things snapped onto it for quick organization. I found it more efficient to just toss most stuff off the ship except for what I needed at the next station. It also would have been nice if there was a display for what the current station wanted along with the next ones
May 4 07:21:52 22m 56s Robot Delivery Run ♥ 1 I was frustrated at first because I thought I was supposed to be influencing the rotation of the robot with A/D, but just as I was about to quit I realized you are actually moving the ball xD I started doing immediately better once I realized that, but even then I think the robo was too erratic and even with perfect play you would still get restarted. Sometimes I was still in the basket, but the robo was rotated like 90 degrees. Really cool concept, just a little too random
May 4 22:37:19 15h 15m Parcel Blaster 2099 ♥ 0 Great feeling game, very polished! The only thing I could find that I didn't like was trying to change back and forth between lanes, it would eat your input if its too fast. Its a really minor issue though because you aren't really moving around that fast that you need to change lanes that frequently. Seriously great work with this game!
May 4 23:44:17 1h 06m Station Zero : Data Rogue ♥ 5 Very cool game, loved the vibes! Took me a little bit to figure out controls, but even when I did kept doing the wrong thing (probably my own fault, but Im not sure what the standard would be in these types of flying games). I THINK it would feel more natural if pitch + roll was on right stick and yaw + strafe was on the left. Also would have loved to invert pitch controls hehe. The map also messed up on me and I didnt realize until after I was done playing and saw your known bugs part so I didn't know where to go. I still had a lot of fun flying around, killing dudes, and upgrading my ship all the way though!
May 8 07:33:28 79h 49m DElive ♥ 1 Delive.png Loved the minimal art style and how the packages could be different enemies or bombs. There's a surprising amount of little mechanics that allows for more dynamic gameplay like the subtle knockback that can be used to move around faster, being able to shoot the boxes around so you can get them to spawn enemies where you want, the timer on them so you can try to time your shots when the tiny swarm enemies pop out, and the bombs also damaging enemies. Very nice! My main issues are very minor, mostly just when enemies would go off screen and sometimes stay off screen for a while, and I think the player shooting sound was a little annoying. I think it could have been same sound as enemy bullets but slightly lower pitch because of the larger size (and also a slight randomization so its not the same exact sound every shot). Something on right click could have been cool too like a larger shot or longer range, but has longer cooldown + knockback
May 10 23:13:14 63h 39m Moonshot ♥ 1 yooo loved every second of it, controls were intuitive and the lil ship guy was fun to control :D! The squash n stretch anims were great (and when he drops the package off after landing. subtle but so good!), quick reset button much appreciated, and mechanics were taught well. As for improvements -I didn't see the need for having to press z to start the level. It made sense in Warp Glider because you didn't start on a platform, but I think just having it already started works better for this one. -I think also the first level where you see the yellow things for the first time that lets you air jump, they could have been on the top part of the level so the player knows what it does sooner. I died a few times before I was even able to get to the them xD -Another really minor thing, it would have been nice if it saved your launch direction if you died so you can readjust from there if needed, or so you don't need to set it to the same trajectory each time you die -I think it would have been fine to let the player wall jump in the first few levels. With how tight the levels are, it doesn't matter so much, but it could be a little confusing if someone tries wall jumping and then it doesn't let them, then the next level expects them to. -The only thing really missing was a music loop, even something short and simple would have gone a long way Well done on this I had a lot of fun! I put a bunch for feedback, but it really was one of my favorites!
May 10 23:34:42 21m 28s Dirigible Delivery ♥ 2 ayyy rhoka, heres vod for u team. One of my ideas was speed boost AF from winds moreso than it is now, but then I was also thinking like yo what about if you can activate wings like how you can put your sails up and down so then you get kinda like glider controls and then you can shift your wings around. The downside would be that you lose momentum quickly while moving upwards, so you still need to rely on your balloon ballasts to move to higher islands, but makes lower islands a *breeze*. Im thinking controls kinda like the Mario 64 flying hat but not as fast and not as tight on turns airboat.png https://www.twitch.tv/videos/1815081451?t=2h46m24s
May 16 04:52:19 125h 17m Bundle Dumper: Florida Edition ♥ 1 very cute game especially when the bird and baby explode into several gallons of blood hehe! I got a 8:44 first run xD The bird feels very good to control and I liked all the ideas for the hazards. the floppy alligators were my fav >:D
May 16 05:21:13 28m 54s 30 Minutes Or Your Potion's Free ♥ 0 One of my favs from this jam! I love the variety of cards you have that encourages different playstyles
May 16 05:55:22 34m 09s Deliver The Torch ♥ 1 Looks great and I love the atmosphere! I wish there was only a little bit more control of your guys, but I think there's a lot of different ways you could take this. I really enjoyed the little quips they do, very nice touch xD (also very minor issue: the bottom left text was cut off on ultrawide monitor, had to switch to 16:9)
May 18 04:24:57 46h 29m Giggle Groove ♥ 1 dang, people out here making it look easy! I gave it a few tries and only managed 260k xD The art and voices really adds to the charm of the game, I like the way they bounce around and the audience quips!
May 18 04:48:18 23m 21s The Packageboat ♥ 0 I delivered 2 packages and then I think I brought the 3rd one to the wrong place xD Game looks great and the boat feels very nice to control, but I think there just needs to be a bit more direction for where the player needs to go
May 18 06:22:49 1h 34m Dante's Delivery Service ♥ 4 aight, that was sick! love the switch in gameplay between day and night and the mailbox shotgun idea was awesome. Only thing I would have liked is option to turn off head bob while moving and maybe longer boost duration but fewer of them. I was getting a little motion sickness towards the end and I think the constant change in speed was a big part of that
May 18 06:43:16 20m 27s Die-Giorno ♥ 1 Awww I only managed 3 of the endings, I didnt know what to do for the last one xD Great job on the dark atmosphere!
May 18 06:57:37 14m 21s Deliverables - LD53 ♥ 0 Really cool idea! The actual gameplay part is lacking a bit, but the concept is interesting. Would have been awesome to see everyone elses babies too lmao The use of theme to mean delivering baby, and also delivering wife to the hospital is clever xD I forgot to name a couple of mine, but Schmeekle was my favorite child anyway hehe
May 18 07:46:06 48m 29s Rocket Lawnchair 2: Baby Deliverydoo! ♥ 1 dang, my final time was 15:56 and thats with previous rocket lawnchair experience too! The added mechanic made for a nice twist, and it felt nice making a delivery from flinging the baby instead of just landing on the spot yourself, especially as a last ditch effort after you lose control xD
May 19 03:06:04 19h 19m Package for the King ♥ 2 Such a sick game, yall gotta do this one for steam too. The inclusion of coop was awesome! I loved having a jam game I could play with gf one of the few times she joined me on stream <3!
May 19 04:13:08 1h 07m Good Vibe Delivery ♥ 2 Really charming game and awesome platforming mechanics! I got the same error as francis on web build too so I had to download, but happened when the dialog came up (I didnt select an option yet)
May 19 05:54:22 1h 41m All Odium Needs Is Love! ♥ 0 odium.png Good job doing godot first time! I died a bunch of times before I managed to beat it xD The 1 hp is pretty brutal, but might be too easy or too short with more. The additional ambient sounds was nice touch! I really liked the animations on the hearts when you hit things hehe
May 19 06:36:29 42m 07s Mailman Madness ♥ 1 Fun game! the parallax/fake 3d effect was really cool too :D It seemed like the dogs always spawned in front of the play and usually it didn't feel fair. I think it could be cool if the dogs were stationary and barking at you (I think some "*bark* *bark*" text could help draw attention to them if they start out not moving), and then after a short timer they start chasing you I managed 2442 after like 8 tries xD Mailman-Madness.png
May 19 07:05:45 29m 16s Haitatsu Delivery Technologies ♥ 1 woah that was super rad! Short and sweet, but you managed to pack a lot of personality into it! The only improvements I could think is changing flying enemies a bit or maybe the terrain around the flying enemies so its easier to deal with them and they aren't in the walls as much where you cant kill them. The gun should also have a cooldown because I was able to kill the boss in like 3 cycles just pressing fire button as fast as I could xD (also ignored the flying enemy it spawns until the next laser starts) Really solid entry!
May 19 07:54:56 49m 11s Return To Sender ♥ 1 Great game, it felt very polished! I like all the variations you did on the artwork too <3 I was really hoping to see a final report that showed my performance for each day on a single card, but maybe it was because failed the very last day xD
May 19 22:14:57 14h 20m Hover Bites ♥ 2 I won by day 8, but I can see lots of room for optimization! I really liked that there wasnt a time pressure and that you had the planning and delivery phases separate The only thing I would have liked added is if it showed the building conversions when you hover over them too, not just when you are picking one of the points. I also loved the addition of the upgrades and being able to buy more drones + crate storage. I think it can add lot of strategy in trying to optimize your routes <3
May 19 23:13:43 58m 46s Bundle Beeline ♥ 0 I was also struggling a little bit with the movement in my first playthrough, but I didnt realize the box was influencing it until I came to comment and saw your first response so went and played again. It definitely opens up a lot more once you take the box carrying movement into account. I think it encourages you to throw the box around, but at the same time the box takes damage if it drops too far which discourages it so it seems like 2 mechanics working against each other. I think you are just supposed to balance the risk / reward, but when the npcs comment on the condition and you're graded for it in the popup, I think my tendency would still be to hold the box the entire time. On top of that, I feel like sometimes my inputs were eaten. If I was holding the box and holding right against a wall and jump. I would expect to still move right onto the platform above, but sometimes I would have to make a second jump. Sometimes I wouldn't have any air control either, regardless of if I had a box. And after landing you seem to slow down a little bit (not as much as with the box, but still noticeable). *decided to try post jam version in the middle of writing this* all the above issues seem pretty much fixed, feels great! xD The only issue I see now is the text is still blurry for me. I thought that's just how it was supposed to be because its like that in your screenshots, but the download version is very crisp. Other than that, the only other thing I would have liked is slight coyote time and jump input buffer. And maybe being able to control the direction of where I throw the box. Sometimes I accidentally threw the box instead of placing it could be nice if holding down and pressing throw would just place it if you are grounded, but you have the option to throw it straight up as well (or down if you are airborne). Also if the delivery expires while youre holding it, you are still in the carry animation I know I wrote a lot of critique, but the game is VERY good other than the movement issues that you already fixed. It's bursting with character like all your other games I played and crazy amounts of polish, great sound design, and engaging platforming. Good job to you and your team Squidly!
May 20 00:27:33 1h 13m Pizza Here On Earth ♥ 1 Dude sick! I tried completing without a cheats, but I had to on the last guy cuz theres only a hour left rating and I could try all day! I really like the wholesomeness to parts of the story, while other parts are actually kinda brutal. Rhynocyclops is dead for sure, those teeny crabs, and verticrab if crabhalla is anything like valhalla. but at least they are reunited <3 My favorite character design was moraligator because youre shooting the cloud, not him xD The gameplay while simple is still really fun, but I think even then those last couple of guys have so much HP it becomes almost a battle of attrition. Even when you know the patterns, it takes a long time to execute. I think a cool idea would be an additional attack for some enemies that doesnt happen as often that leaves them temporarily helpless, vulnerable to more damage, or exposed in a way that its easier to land your shots. Or maybe some more designs like verticrab where you can damage parts would be hella dope too good shit guy!
May 20 01:03:17 35m 44s Elevander of the Emu Express ♥ 1 Great work, the game looks amazing, and feels great to play! The controls were very intuitive and I feel like the layout of the map was very easy to pickup, I never felt like I was lost within just a couple minutes of playing. Even with that, I feel the camera was a little bit too close and I think there would be more flow if collisions didn't bonk you and stop your glide. I dont know if this was intentional or not too but you regenerate stamina fast enough while gliding that you can continue flying upward indefinitely All around awesome work though! I'm always amazed by the amount of stuff you get within your guys' games!