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Feedback comments for LD53
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| Timestamp | Since previous | Game | Erkberg's comment | |
|---|---|---|---|---|
| May 7 15:23:33 | Haitatsu Delivery Technologies | ♥ 2 | Really good game with nice visuals and great audio! The boss had a lot of health for my taste and could've used some more feedback on how much was left, at some point during the fight I thought there had to be another way to defeat it. The way back was quite nerve-wrecking, the flying enemies are pretty annoying, but in a nicely challenging way. Made it out just barely with one heart left and really enjoyed this! | |
| May 7 15:38:22 | 14m 49s | Did Someone Order Colors ? | ♥ 3 | Awesome looking game that plays well together! We had some issues with the controls though, they seemed quite unresponsive at times, i.e. sometimes we couldn't jump and at other times the characters slowed down or were moved in a direction without pressing a button, like some invisible wind was blowing. Would be even more fun without these problems, but it's already pretty nice as it is :) |
| May 7 16:02:21 | 23m 59s | INTACTâ„¢ | ♥ 2 | Had a lot of fun with this one and really enjoyed the evolving level design! The package throw-dash-catch mechanic was a very nice implemention of the theme, I'd just have wished for it to be a bit more forgiving, thus making me as the player feel awesome more often :) Great job overall! |
| May 7 16:33:36 | 31m 15s | Travelling salesman | ♥ 1 | A very unfinished entry, but an interesting foundation. The core mechanic of balancing stuff that doubles as building blocks is interesting and has some potential. Would've loved to see some graphics instead of the white boxes, that could've been quite hilarious. The game could go in many directions (trade, rage-game, building), I'd encourage you to try to make this into a more complete experience. |
| May 14 13:45:15 | 165h 11m | Deliveries & Dragons | ♥ 0 | I love games that combine active and passive elements and this is a very nice example of that! The visuals and audio are very good and it was just enjoyable watching the little gnomes do their thing. One term that comes to my mind is "wuselig", like in the old Settlers games :) I wished there was more in the late game, especially some ending and different kinds of dragons. It's a game with a high score, but it's very hard to actually get defeated from some point on. Still, I really enjoyed playing up until a score of around 40k and too many upgrades to count :D Great job overall! |
| May 14 14:04:55 | 19m 40s | Post it! | ♥ 3 | Such a simple concept, but surprisingly enjoyable! In the first few levels I was like "this is easy", but then there were suddenly a lot of numbers to check or remember and it got quite challenging. I really love games like this, that have a very easy to grasp mechanic and put it into a nice and well-rounded package that also fits the theme so well, great job overall! |
| May 14 14:15:03 | 10m 08s | Ghost Deliver | ♥ 1 | Interesting base idea. Most choices came naturally to me, but some were a bit tricky. Could use some more gameplay mechanics and show some implications of our work, and I didn't understand why I got a penalty. |
| May 14 14:28:54 | 13m 51s | Micromanager | ♥ 2 | Solid game! I liked the navigation through the maze and the upgrades. It felt a bit unfair at times when the triangle was very far away and at max speed upgrades, it was hard to get around corners. Would've loved to be able to have multiple deliveries active at the same time (maybe adding one per city upgrade). That way, it could've been more interesting to find the best possible path to go. On my second run, the triangles were always behind the gray sprites. This made them much harder to find, but added an interesting hidden object angle to the game that could be worth exploring further. Some audio would've greatly improved the experience. |
| May 14 15:03:35 | 34m 41s | Crazy Traffic | ♥ 3 | Interesting game with a really nice art style! At the moment, the movement doesn't feel super great, but with some more tweaking I think you could get to something really fun. Like others have already said, faster and less weighty might be the way to go. Still really enjoyed this already and I was so nervous when I had to take the leap of faith right before the end, that was a super cool moment! |
| May 15 20:16:11 | 29h 12m | Crazy Chimichanga: The Pixelated Adventure | ♥ 0 | Looks really good, especially the backgrounds! Gameplay has a nice arcady feel to it, but is also quite hard and feels a bit unfair at times. It would've been great to be able to jump for some extra mechanical flavor and getting through some otherwise impossible random combination of obstacles. |
| May 15 20:30:12 | 14m 01s | Pinball Delivery | ♥ 2 | What an awesome game! I loved the creative diversity of the levels, always a pleasant surprise ahead! Really cool visuals and audio also. One of the best entries I played so far this LD, great job! |
| May 29 16:53:46 | 332h 23m | Volksdam | ♥ 1 | Hey Wuppos, I didn't get around to playing your game during the jam, but definitely wanted to give it a try and just did so. It's a very good looking game with a wonderful atmosphere that I really enjoyed! The gameplay is quite simple, but like you said in your postmortem, that's something helpful to aim for in a jam, to have enough time to get all that sweet polish in, which you totally did :) The biggest issue is the cam follow: I guess the camera follows the player, because that sprite is stable, while the whole world and the arrows, which are the focus of the players eyes, are stuttering. I always forget how to do this, but there is a way in Unity to make this work without the stutter or just the player stuttering (which in this case would be acceptable). Either try moving the cam in LateUpdate or using CineMachine, and definitely not parented to the player or following its position directly, but rather moving at the same speed as the player. Still, this is a wonderful game that I really suck at :D Great job overall! PS: Thank you so much for the nice review on Recollection <3 |