Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Elementary
Feedback comments for LD53
Elementary's games and stats for all events →
| Timestamp | Since previous | Game | Elementary's comment | |
|---|---|---|---|---|
| May 1 06:47:09 | Galaxy Express | ♥ 1 | Good game overall. Sound balance seems a bit off with the volume of the pulsing and goal sounds compared to the music. | |
| May 1 08:02:43 | 1h 15m | Temporal Messenger | ♥ 6 | Interesting story, you could have used slightly more unique sprites for the dad and son. I kept mistaking the dad for the son near the end. |
| May 1 08:15:35 | 12m 52s | AstroFreight | ♥ 1 | Obstacles such as the clouds aren't very obvious at first, and sometimes the ship collides with empty space when near them. Otherwise pretty decent game. |
| May 1 09:53:47 | 1h 38m | ON TIME | ♥ 1 | Pretty solid game, but it might be helpful to have a current level indicator. Level difficulty through levels is also pretty inconsistent, with some lower levels being harder than the higher levels. |
| May 1 10:38:19 | 44m 32s | Otherworldly Delivery | ♥ 2 | Great idea, but winning seems slightly more dependent on RNG then I would have expected for a card game, but it might just be me. Otherwise a pretty good game. |
| May 1 10:58:31 | 20m 12s | Postage Simulator | ♥ 0 | The drag and drop functionality is broken, packages get stuck and then they can't be moved within the time limit, would probably be a decent game if you can fix it. Only changing the icons on the chutes makes it difficult to keep track of when it changes, so maybe if this was a bit more obvious to players. |
| May 1 11:32:59 | 34m 28s | Deliver the Cube | ♥ 1 | I don't know if I'm missing something, but where should the cube be moved to? Otherwise pretty unique and interesting idea for a game. |
| May 1 11:47:36 | 14m 37s | Fulfillment | ♥ 1 | The lives and symbol indicator is over the delivery locations on the web version on itch, so it makes it a bit hard to see what you're doing. The switching between color and symbol determining where to deliver was an interesting idea, but makes it hard to keep track of what you should be focusing on and the game ends rather quickly. |
| May 1 12:01:44 | 14m 08s | Trying Pixi.js with Ludum Dare | ♥ 1 | Delivery drone can go out of the screen bounds, which should probably be fixed. Box and truck collision is a bit off, so you can get the box in even though you actually missed the truck. Gameplay is rather basic and repetitive, maybe try adding something to make it more challenging for players. |
| May 1 12:10:41 | 8m 57s | Beetle Dynasty | ♥ 1 | Simple and short, sprites were really well done. |
| May 1 12:25:48 | 15m 07s | Supply Drop | ♥ 1 | Pretty fun game. I did have some stuttering and static with the audio on the web version of the game though. |
| May 1 12:39:29 | 13m 41s | Packet | ♥ 1 | Really unique idea, but it wasn't really much fun to actually play, the mechanics are a bit confusing and it isn't really clear how the energy and encrypted packets work. I also wasn't able to get to a game over or end, so not sure if that's intended or not. The use of audio was pretty good in my opinion. |
| May 1 12:48:34 | 9m 05s | RPG The Game | ♥ 1 | Pretty cool idea for combat, but having to go through all the dialogue every single time you die isn't fun. Combat doesn't feel very balanced, but it might just be me. |
| May 1 12:58:22 | 9m 48s | Kick Boxing | ♥ 1 | Took me 6 minutes and 138 falls, that was fun. Pretty good game, collisions were a bit off and the clouds disappearing didn't always appear as soon as you restarted, but otherwise I enjoyed it. |
| May 1 18:52:13 | 5h 53m | No Man's Cubzh - Deliver package between planets, reach the top 5 astronauts | ♥ 1 | Just wondering, but is there any way to see your current coins? |
| May 1 19:28:21 | 36m 08s | Its All in the Delivery | ♥ 1 | You really nailed the overall atmosphere. The tutorial could have been better explained, since it took me a while to figure out how to combine the cards. Maybe add an option to restart after finishing would be a good addition, since the game doesn't really take too long and you'd usually want to increase your score after finishing. |
| May 2 04:40:23 | 9h 12m | earthmover | ♥ 1 | I'm not really a fan of puzzle games, but this was interesting. Game feels complete. I liked the pixelated rustic feel and rolling felt really satisfying. Narrative was a nice touch. You could have maybe added a simple puzzle at the beginning where it's clear how to rotate the legs. The first level was a bit unclear with what you should do, but otherwise great game. |
| May 2 05:31:39 | 51m 16s | A Town in Labor | ♥ 1 | Besides the fact this reminded me more about work than playing a game, it's pretty interesting. It didn't really help that I ended up trying to formulate these as optimization problems for solver and actually ended up spending way more time on this than anything else for the evening, so good job in the fun category for me. Otherwise this was pretty unique for a game and the implementation was interesting to go through. |
| May 2 07:42:55 | 2h 11m | POST'HIT | ♥ 2 | Pretty solid game overall from what I could play, unfortunately for me it does seem to be performance heavy, so it ran pretty terrible on my hardware. |
| May 2 07:54:43 | 11m 48s | Juggle Mail | ♥ 2 | Cool take on the theme and interesting mechanics, gameplay is smooth with very few bugs from what I could tell, the mail would sometimes miss the box if I release close to the road due to it moving out of the hit box, but otherwise pretty solid. I really liked having the difficulty options. |
| May 2 08:01:23 | 6m 40s | Good Boy! | ♥ 1 | Controls are a bit odd and unintuitive, and the mailmen were coming a bit quick at the start to actually learn the mechanics, maybe have it ramp up a bit after the start and giving the player enough time to learn a new mechanic before giving them a new one. Otherwise pretty good idea and take on the theme. |
| May 2 08:11:18 | 9m 55s | Delivery Witch | ♥ 1 | Pretty simple game, but good take on the theme. It would have been useful to have a better way to know when a package was delivered, since I had to keep picking up and dropping the packages near the chest until I reached the end screen. |
| May 2 13:54:07 | 5h 42m | Andromeda Delivery Service | ♥ 1 | Pretty fun, interesting, and I really liked the building mechanic. I enjoyed building the ship and trying to keep it relatively stable while expanding. Iit did start feeling slightly too repetitive for my taste, but overall a pretty good game. |
| May 2 18:15:50 | 4h 21m | Rude Bear Rebirth | ♥ 2 | This was pretty fun, even if it was annoying at times. I especially liked the extra checkpoints if you failed too much. Dialogue was also pretty interesting and well done. I actually kind of liked the music and the spin on the classics. The moving background textures made it a bit hard for me to focus, especially the moving blocks, but otherwise I liked the style. |
| May 3 16:47:11 | 22h 31m | Air Delivery | ♥ 2 | Great game overall, a bit short, and the pause when the screen moves was a bit annoying, especially when gliding, but otherwise I enjoyed it. |
| May 4 08:29:39 | 15h 42m | Color Delivery | ♥ 0 | I wasn't able to do anything in the first level, jumping can't reach the red block and it isn't really clear what to do, not sure if this is a bug or not on the HTML version. |
| May 4 15:53:46 | 7h 24m | Mailville | ♥ 1 | This was actually a lot of fun, nice and simple. I especially liked the guys swearing when you hit them, the sound effect was perfect and got a few chuckles out of me. Other sound effects were great too. At first I thought having some way to aim would have been nice, but once I started getting used to it, it didn't really bother me as much. Overall the game felt really satisfying. The end goal felt a bit redundant for some reason, and I didn't actually feel all that motivated to finish once I got started, but at least the mechanics were fun to play around with. |
| May 6 12:14:06 | 44h 20m | Entrega | ♥ 0 | This was interesting, but the mechanics were a bit confusing to be honest, it wasn't really clear at first what causes damage and what heals, since it felt like almost everything decreased health until I understood what the images in the description actually meant. Audio and sounds were great and the simple design was nice, controls felt smooth and it was actually pretty fun once I got used to the mechanics, but they still feel a bit awkward at times, especially when having to shoot the black blocks in the middle without being able to heal since they keep blocking the way, so balance could be better in my opinion. |