Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Cody Holt
Feedback comments for LD53
Cody Holt's games and stats for all events →
| Timestamp | Since previous | Game | Cody Holt's comment | |
|---|---|---|---|---|
| May 2 02:03:35 | The Bear of Bad News | ♥ 4 | I really liked the art! Delivering bad news is a great way to go with the theme. I thought that the sudden music change when the mini games happened was a bit jarring, but it was also comedic when it jumped back to the main theme. Overall great job! | |
| May 2 02:28:00 | 24m 25s | Grav Garb | ♥ 4 | Interesting idea to add the online part. I wasn't sure exactly what was changing because of it, but it was starting to feel good once I got used to the controls more. The thrusters and gravity pull were really neat to use and help out a lot. |
| May 2 02:43:03 | 15m 03s | QuadTrain | ♥ 2 | I like the idea of the train having multiple hooks and using them in conjunction to get where you want. Sometimes pure chaos seems to happen and the train falls apart pretty easily, but that adds to the difficulty. Good job. |
| May 2 02:50:41 | 7m 38s | Fast Cat | ♥ 1 | The sounds caught me off guard at first, but they added some fun character to the game. I'm not the best at these kinds of games, but I did have fun. |
| May 2 03:07:44 | 17m 03s | Carriers | ♥ 1 | I really enjoyed this game. The art and music were great. I loved watching the little pigeons fly around and peck. The game itself was pretty easy. I never failed a contract and I only ever had a little difficulty with food draining once, but when enough pigeons died and my contracts came back I was in a good position. We also made a Carrier pigeon inspired game though it's done in a different way. |
| May 2 03:16:59 | 9m 15s | Daily Vrai | ♥ 5 | Wow, this was a very well polished game. I enjoyed the art, the humor, and the gameplay was pretty enjoyable. There were nice moments of humor and things that popped up while playing and the game was easy to understand. Great job. |
| May 2 14:53:21 | 11h 36m | Rail Blazer | ♥ 3 | Very nice game. Felt a bit too simple when I got used to the controls, but everything felt polished and snappy (except the slow down when going through some terrain). It was a pretty relaxing experience going through, and I felt like I was never really pressured to make a tough decision because I could just make a loop in the rail and go back. The final result was cool to have a big connected rail line that I could maneuver through to get all the resources and deliver everything. I definitely think the concept could be expanded upon if you were to continue development. Excellent work! |
| May 2 15:11:03 | 17m 42s | Supply Sprint | ♥ 1 | I really enjoyed playing through. I enjoyed the balance of trying to go fast, but also be careful enough to keep everything inside the truck. I almost got a couple of items to bounce back into the truck. Great job! |
| May 2 15:24:21 | 13m 18s | It's in the Cards | ♥ 3 | The art, music, and atmosphere of the game were all great. It was hard for me to understand how my choices were actually affecting the game though. |
| May 2 15:39:48 | 15m 27s | Deliver Him to Derek | ♥ 2 | I enjoyed that the backstory and the art has some personality. The gameplay felt too easy and the game was over in literally like 10 seconds. |
| May 2 15:55:08 | 15m 20s | FredEx | ♥ 3 | I liked the art and the physics driven nature of the game. Pretty difficult to actually get all of the items safely. Tv basically was impossible it felt like to keep on the truck. I got the car stuck on a rock a few times and sometimes it was trying to push rocks instead of go over them. |
| May 2 16:07:06 | 11m 58s | Warmazon | ♥ 3 | I really enjoyed this game. The level design felt really good. I loved the mechanics and how you introduced the machine gun on level 5. I think I would prefer if powerups had their own specific key rather than being bound to whatever slot they were picked up in. The land mines felt like their hitbox was just a little too big compared to the visual. Overall art and theme were great. Good job! |
| May 2 16:28:59 | 21m 53s | Drone Delivery | ♥ 1 | Pretty simple to understand game. I thought it played fine, but the enemies attacks were pretty unavoidable if you actually were attacked by them. I would have liked to see maybe a speed boost or dodge at the cost of charge or something like that. I think the text scrolling in the tutorial could be made faster or if clicking skips the text scrolling animation and displays it all. |
| May 2 16:37:20 | 8m 21s | Jitto | ♥ 1 | A fun little throwback to an older style of games. Challenging once you get a couple packages going at a time. |
| May 2 17:23:44 | 46m 24s | Parcel Pursuit | ♥ 2 | Awesome graphics. I loved the colorful nature of everything and the personality in the art. The double jump could feel a bit unresponsive at times and I felt like I needed to mash the jump and the delivery key to make sure I wouldn't miss the timing. The delivery key being 's' made it feel like I was supposed to be ducking, so I was a bit confused when he didn't. It clicked once I was able to deliver a few packages. Good job! |
| May 2 17:42:28 | 18m 44s | Express Stork Delivery | ♥ 1 | Would have liked an audio slider. I liked the sprites and 3d combination. Gameplay felt clean and intuitive. Was able to unite the babies with their real parents. |
| May 2 18:39:27 | 56m 59s | Package Panic | ♥ 2 | Had a lot of fun throwing people over fences and trying to trick shot the packages to their destination! Very satisfying. |
| May 2 18:49:24 | 9m 57s | 26 Minutes or Less | ♥ 1 | I liked the text adventure. The combat was a bit hard. It felt like I was getting good rolls, but it wasn't enough. |
| May 2 19:01:57 | 12m 33s | DeadlyCravings | ♥ 0 | I had fun playing. I thought the animations could have been smoother. I would have liked some in game indication that there is a map. I never felt the need to attack the zombies, so there was never really any danger. The dialogue boxes at the delivery houses were sometimes just blank for me. |
| May 2 19:20:32 | 18m 35s | Thirty Minutes Or Less | ♥ 2 | Game was sick. I loved the perspective change. Going on top of the van caught me off guard in a good way. Great job! Would have loved some kind of ending, or maybe I just didn't get far enough if there was one. |
| May 2 21:21:53 | 2h 01m | Trajectory Express | ♥ 1 | The controls were the biggest obstacle to enjoying the game, but once you get the hang of it everything feels pretty smooth. |
| May 2 21:47:46 | 25m 53s | Shot Speed Delivery | ♥ 1 | Interesting concepts happening here with managing the deliveries and having to aim for the right area. There isn't really a reason I found to go to other areas except for the first two planets unless I were to run out of space for new houses. It's very tedious and a lot of clicks to do everything even having to hit continue after I shoot the rocket (the art and everything inside the rocket is nice though). I would have liked some kind of goal to work towards as money seemed simple enough to earn as long as you just went back and forth between the starting planets. Only had to memorize and alternate the two constellation paths. |
| May 2 22:04:18 | 16m 32s | Yours always, Delittah | ♥ 3 | Very relaxing game. The art and atmosphere are brilliant. I thought there could have been more to the gameplay or varied somehow, but it was a really well executed idea. Good job! |
| May 2 22:16:50 | 12m 32s | Orbit Express | ♥ 1 | It's pretty tough. Takes a long time to turn around and by the time you see a planet it could be too late. I think the UI could be made smaller or more compact. I would like to see maybe a distance number towards the target planet, or make the arrow pointing to the planet get smaller/bigger as the player gets closer. A couple of times I made it into the red zone of a planet only to be stuck in it and unable to fly out. |
| May 2 22:49:14 | 32m 24s | Egg Panic | ♥ 3 | Wow, I love the way it looks. It's adorable. The gameplay felt tight and snappy. I didn't run into any issues. There could be a bit more variety than just chickens coming through, but I think you guys did an awesome job! |
| May 3 02:33:35 | 3h 44m | Bundle Beeline | ♥ 2 | Great submission! I enjoyed the gameplay, it's simple but felt tight. The art and music really made the game shine and gave it a lot of personality. |
| May 4 19:31:17 | 40h 57m | Return To Sender | ♥ 1 | Great submission! I enjoyed the papers please inspired gameplay. I really felt like I was able to learn the products and speed through really quick. Two things I got confused on were the image for the plushie's nametag looks like "LTC" and not "PTC" like the actual requirement is, and it looks like the picture has eyebrows. I was using the image as a reference and it made me get it wrong a few times until I realized. The tutorial was very nice. It provided nice information and was well paced. The game we made (and most submissions here) would have benefitted by a tutorial as well made as yours. Art was nice and everything felt good. |
| May 4 22:13:45 | 2h 42m | Trailer Trial | ♥ 1 | Enjoyed playing. Was pretty challenging to keep everything inside on the later levels. Felt like there could be a little bit of jank with the physics every now and then, but overall worked great. Great job! |