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Feedback comments for LD52
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| Timestamp | Since previous | Game | swarrizard's comment | |
|---|---|---|---|---|
| Jan 17 20:28:29 | Harvest Farmer | ♥ 1 | Love the graphics, especially the animations of the vegetables as they grow! The core mechanic is simple, but gets fun as the number of fields goes up and you are switching between them frantically to maximize your output 😄 . It could be interesting to have crops start to rot if you don't harvest them quick enough or something like that to make it even more challenging! | |
| Jan 17 20:45:10 | 16m 41s | Water Tower | ♥ 1 | Fun game! It was super satisfying to hit a tomato at long range on the first try. I like how the challenges put my spatial reasoning to work with trying to figure out "is that the smallest tomato, or is it just further away?". The music was very catchy too. Did anyone else mark the center of their screen with their finger in order to do the no-scope challenges more easily 😆 |
| Jan 17 21:02:06 | 16m 56s | Children of the Combine | ♥ 3 | The gameplay could be more exciting and challenging, but I think what stood out the most here was the style! Loved the cutscenes, voiceovers, and overall vibe. Feels like a piece you could see at a modern art show. |
| Jan 17 21:08:55 | 6m 49s | River of Souls | ♥ 1 | Well polished game for such as short development time! Sucking up the blue gems is fun, and I like the physics of how they gravitate towards you when you right click. The pixel art and sound effects are well done too. I kept forgetting about the knockback which was jarring when I'd suddenly fall off the back after shooting a bunch. That said, I like that there's a mechanic to encourage you to limit your rate of fire. |
| Jan 17 21:27:17 | 18m 22s | Avian Reaper | ♥ 2 | Love the medieval art style and overall feel of the game! Took me a bit to understand what was going on gameplay-wise, but it helped that the new features were introduced gradually as the game progressed. Great work! |
| Jan 17 21:35:04 | 7m 47s | Plot Luck | ♥ 1 | Adorable art and music style! The slots mechanic was quite fun to play. I like the ability to cash in the stars to adjust or freeze a wheel, which adds a nice strategic component. Great compo entry! |
| Jan 17 21:45:24 | 10m 20s | Type-Eat | ♥ 1 | A solid amount of polish on the graphics / sound given the time constraints! Especially love the animation at the end when all your collected food drops into the cauldron. I wish the initial rounds with 1-3 letters would go quicker, since it's a little tedious at the start. Also, I wish you could recover somehow when missing a letter since dying at the first mistake is brutal haha. All in all a fun one! |
| Jan 17 21:54:30 | 9m 06s | EarthWorm Bob | ♥ 2 | Compelling core game mechanic! It's very satisfying to launch Bob out of the ground and chomp on some flies as you fly across the sky. The art was enjoyable and the sound effects were good. My main feedback is that the UI was a little cluttered at first glance since there's a lot of bars and meters going on, but overall a fun entry! |
| Jan 17 22:00:12 | 5m 42s | Power Spud Harvest | ♥ 0 | As others have mentioned, it wasn't clear that the beetles take multiple hits to kill. Otherwise, nice sprite animations and a fun entry! |
| Jan 17 22:11:45 | 11m 33s | Reap | ♥ 1 | Seems super simple at first, but there's a surprising amount of depth to getting the cadence of the swings down for optimal harvesting! I like that the short gameplay encourages you to try again and beat your high score (mine's currently 127). Clever use of the rising and setting sun as a timer too! |
| Jan 18 18:12:53 | 20h 01m | Harvestar | ♥ 1 | Interesting concept for a game, especially as an astronomy enthusiast! The number of stars ramped up very quickly and it become too hard for me to find constellations after the first or second one, but I think the idea has some legs! |
| Jan 18 18:27:46 | 14m 53s | Harvest Mania | ♥ 1 | Finding the right balance between collecting pollen but then harvesting when things get too hectic was fun! I invested in pumpkins early on to maximize pollen production, but then shifted toward sunflowers at the end for maximum cash when harvesting. The animations and graphics were enjoyable, and I think this was a great first LD entry! |
| Jan 18 18:33:38 | 5m 52s | Selective Reaper | ♥ 0 | Humorous style and concept! It was entertaining trying to guess how each character was going to meet their end haha. I wish the deaths were somewhat randomized to make the game more challenging on replay though, I guess knowing what's going to happen allowed me to get a higher score :) |
| Jan 18 18:38:56 | 5m 18s | Starship Harvester | ♥ 0 | Great all around entry! The gameplay and physics felt smooth, and it was the right level of challenge to corral the debris into the ship. It was especially satisfying to wrangle one of the longer pieces. Love the graphics too. Well drawn sprites with some nice particle effects. Nice work! |
| Jan 19 17:50:49 | 23h 11m | Square Factory | ♥ 1 | Fun little idle game! The graphics and audio were well polished. |
| Jan 19 21:46:21 | 3h 55m | Settlement | ♥ 2 | Nice simple game flow, but it offers a nice amount of depth to strategize on when to focus on certain commodities. The graphics had nice polish and the interface was very clean! All in all a very satisfying game to play. Just a couple points of feedback: - Sometimes, I'll get stuck with a full inventory but don't have the gold / resources to build anything. At this point, I'm just waiting to roll a 7 for the merchant, which can stink when it takes 10 rolls to get one and in the meantime I'm missing out on the other resources. It could be cool to have some sort of trade-in mechanism that is always present where you can sell resources for less than the trader would offer or trade in resources at a bad rate (e.g. kind of like the 4:1 trades you can do in Catan). That way you could at least clear room in your inventory for the resources you need without depending on the merchant all the time. - The 70-turn game length seemed too short to take advantage of upgrading the settlements into cities. It felt like storage space was a much more limiting factor for me. Upgrading to a city was both too expensive and maybe not worth it since I didn't have the storage space to handle the 2x resources. This was a great entry overall! Really enjoyed playing it. |
| Jan 20 18:03:52 | 20h 17m | Octo Garden | ♥ 0 | Nice polished graphics! The explosions looked nice and were very satisfying to chain together. The game is pretty soothing to play. I agree with others' feedback that the controls felt a bit sluggish but on the other hand it made it more challenging which was nice. |
| Jan 20 18:15:08 | 11m 16s | Grim Harvest | ♥ 1 | A fun entry! Loved the pixel graphics and audio. It felt well polished especially for a compo entry. Maybe I was just unlucky, but I had a hard time finding weapons (though it was probably safer for me to just avoid the guards haha). |
| Jan 24 17:45:51 | 95h 30m | Midnight Harvest | ♥ 0 | Fun concept! Nice application of the theme into an enjoyable (if not challenging) game. Started having trouble remembering everything around level 6-7 haha. The randomized mushrooms were well done as was the scene where they are growing. |
| Jan 24 17:52:55 | 7m 04s | MegaDeth | ♥ 1 | Nice graphics! It's a bit abrupt how the round ends you are suddenly back in the van. I thought it was a bug at first until I noticed the timer was running out. |
| Jan 24 18:14:23 | 21m 28s | Maize - Harvest Edition LD52 | ♥ 1 | Fun concept! It reminded me of those puzzle games where you need to connect all the dots or whatever with a single line. If it were even more punishing to drive over empty ground, that might incentivize people to find the most optimal path. |
| Jan 24 18:33:31 | 19m 08s | Hortirata | ♥ 1 | A well polished compo entry! A simple concept, but it's surprisingly challenging as the levels progress. I make use of the strategy you mentioned in a previous comment (click around until you're one harvest away from equilibrium and then brute force check the final click). Love the art too. It would be nice to have some audio, but all in all nice work! Also, props for using C. I don't see many LD entries written in it :) |
| Jan 25 20:14:36 | 25h 41m | Chewberries | ♥ 1 | Nice graphics and a catchy background song! I appreciated the tutorial built in to the beginning of the game. I had a little trouble initially. It wasn't clear that the berries will hunt out and seek the larvae on their own. My attempts at moving them around to the larvae in order for them to eat faster didn't always work out. That said, a solid compo entry! |
| Jan 25 20:21:36 | 7m 00s | Lunar Harvest | ♥ 0 | I didn't realize I needed to bring the cows off the top of the level at first, but once I figured that out it was decently fun! The tractor beam physics were neat, and the pixel graphics were good. I felt the UFO moved a little slowly (especially left to right) which made dodging the fast missile things very hard. |
| Jan 25 20:38:23 | 16m 47s | Fenasi | ♥ 1 | A solid entry! I liked the in-game tutorial, and the graphics were fun and immersive. Once I got the hang of it, it seemed too easy. I killed all the veggies and was just running back and forth from the water for most of it. The veggies stopped spawning so I could only max out at around 12 harvests due to running out of seeds. It would've been cool to have the game continue but get harder in some way (e.g. maybe veggies attack you or you have to venture around the map more to find what you need). All in all though a great start! |
| Jan 25 20:43:01 | 4m 38s | foodie farmer | ♥ 1 | The controls felt good and the gameplay was snappy! The cooking element was satisfying too (I'm looking at you King's Feast!). The art and audio were well done for a compo. The UI could use a little polish but all in all a solid entry! |
| Jan 25 20:50:43 | 7m 42s | DaLetterFarm(Word-game) | ♥ 1 | Great graphics, sound, and concept! I think the biggest frustration for me was the controls. Using the mouse for everything was clunky and as far as I could tell, you couldn't delete a letter once you clicked it unless you submitted the word. It would've been nice to allow keyboard input. Otherwise, I love the concept of a word game where you have to strategize the night/day letter generation. Well done! |