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profundity

Feedback comments for LD52

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TimestampSince previousGameprofundity's comment
Jan 9 01:22:16 Bloodflail ♥ 4 Rock-solid entry. Legitimately fun to play, loved the upgrade system. Been playing for a bit - this may not be a fair fight anymore :) Bloodflail 2023-01-08 17-12-48 - frame at 0m3s.jpg
Jan 9 01:40:25 18m 09s Horn of Abundance ♥ 1 Awesome work! The overall aesthetic and atmosphere is really cool. I also dig the old-school shmup-style over-the-top weapon upgrades - the only drawback there is that the screen can get visually overwhelming.
Jan 9 01:50:00 9m 35s Monster Harvester ♥ 0 It seems like it is working now. I just checked it out - very cool concept and it creates some interesting action dynamics to be trying to sneak past the attacks and hit the legs. I didn't notice any indicator of enemy health - so I am assuming that when it freezes that is because I have killed the critter. As you mentioned it does seem like it is still a work-in-progress, but it shows a lot of promise!
Jan 9 02:27:04 37m 04s Bad Apples ♥ 1 This is a delight! I love the mechanic of the worms causing the apples to go bad so you can strategize based on where you see the worms heading instead of things falling randomly. I could really imagine this as a minigame in a larger game. Screenshot_20230108_062322.png
Jan 9 02:45:29 18m 25s Reap What You Blow ♥ 1 I find the reaper's unwillingness to get out of his office chair, or use his hands in order to do his job highly relatable. Very appealing game. I do agree with previous comments that the movement feels a bit to difficult to be satisfying. Since we already have the complication of needing to blow from place to place I think you could make the controls snappier and still maintain a good level of challenge. Given a little longer to dial it in, I think the core mechanic has a lot of potential.
Jan 10 07:08:36 28h 23m Moon Harvester ♥ 1 Interesting blend of snake and clicker. I loved the ambiance, look, and concept. I the progression was interesting but did feel a little slow since it took a while for the gameplay to be impacted by changes. Also given the slow growth it was particularly embarrassing when I bumped the outside edge and was insta-killed X)
Jan 10 19:40:16 12h 31m Gene Graph Garden ♥ 2 Very cool little puzzle game, incredible depth for such a short development period. The problem solving was quite engaging. I agree with @pincushion that the role of the secondary arrow on the grow gene was not clear from the instructions - and is very important for solving the later levels.
Jan 10 20:08:18 28m 02s Billiard Hero ♥ 1 This is a gorgeous game. The visual design is really high level for such a short development period. I also really enjoyed the gradual build-up of chaos, and new powers. I did feel like I wanted to have a stronger sense of my goals (maybe an indicator of what is needed to unlock the next stage?), though it was legitimately entertaining just to bounce around and knock in anything I could. As of the time I am writing this your game didn't have a cover photo - so I will admit I came in assuming there wouldn't be much to look at and was surprised it was so polished. Would definitely recommend adding even just a screenshot as a cover photo if you want to draw more people in (in addition to giving other games reviews, etc.)
Jan 11 21:27:10 25h 18m Season of Harvest ♥ 2 Beautiful art and design. I am having a hard time figuring out the strategy - would be great to be walked through placement for the first tutorial so I can see the mechanics in action (obviously it is hard to put anything like that into a compo game :P). Also - and this is a minor issue: there is some kind of high pitched audio artifact that plays when the grow and harvest rounds are proceeding, I find it pretty jarring. Otherwise the audio is lovely. Overall fantastic job!
Jan 12 20:42:03 23h 14m Harvest Soon ♥ 1 One of my favorites so far. Love the art, love the atmosphere, and an impressive number of features for compo.
Jan 14 19:22:18 46h 40m Not Mushroom for Error ♥ 2 Honestly loved this. One of my favorite compo entries. Visuals are simple but well designed to serve the gameplay. Excellent work. Screenshot_20230114_111943.png
Jan 15 00:15:55 4h 53m Iris's Scrappy Rumble ♥ 1 I'm impressed. Charming art, solid audio, very fun core gameplay really cool little game - it mostly makes me wish their was more, which is about the best thing a jam game can do. As far as pacing, I actually didn't mind that it was on the frantic side - but this became an issue for me when there started to be enough scrap on screen that it would all be in little overlapping piles, which made going for matches almost impossible. So I ended up falling back on just sprinting around willy-nilly until I heard the sound cue telling me I could fire, going for quantity over quality.
Jan 15 00:43:23 27m 28s Hortirata ♥ 1 It seems like a very cool idea - I also struggled a bit to really 'get' the strategy, especially as soon as it gets to the multi-step puzzles. I was wondering if it might be clearer having a number indicator on each tile (i.e. grass (0), grain (1), lettuce (2), berry (3) and seed (4)) because I think it would take me quite a while to internalize the relative values.