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profundity

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TimestampSince previousGameprofundity's comment
Oct 5 00:01:47 Darkwater Dispatch ♥ 0 Great Mood, loved the visuals and audio. Gameplay was pretty smooth. Because of the goal being travel in more or less straight lines, the slowness of the sweep left me proceeding with no information about what was in front of me for close to 1/3 of the travel time. This was great for building tension, but was a little anti-climactic when I would just bonk into a wall and then stay put until the sweep revealed where to go next. It left me wondering if you had tried having a sweep with two lines in opposite directions so that the known information was less limited. In any case, you have a lot to be proud of here.
Oct 5 01:08:27 1h 06m Colibri ♥ 3 Earned an extra star for the drama of that intro-sequence alone. Had some confusion about the logic of various objects in the world (e.g. you CAN fly through trees, you CANT fly through black vines) but the gameplay was honestly pretty enjoyable.
Oct 5 17:25:33 16h 17m Space Frontier ♥ 2 Really impressive entry, and definitely feels like it has a ton of potential for further development. I encountered some issues but it sounds like they are mostly things your team has already identified (i.e. balance and clearly ui/indicators to let you know which resources are missing or needed)
Oct 5 17:40:47 15m 14s Beat Survivor ♥ 2 Really great little game - I appreciated the weapon upgrades and 'rogue-lite' upgrades after runs. It had me playing for quite a while. I think the main constructive feedback I have is just that after a while having the rhythm always be the same unchanging beat didn't feel like it added that much to the gameplay. It got me thinking it might be fun to require more complex beats to activate specials.
Oct 5 18:15:14 34m 27s RougeBlobs ♥ 1 Very nice! popping bubbles was an excellent choice for a simple, satisfying experience, and the tank design is stylish. One note if you decide to work on this more is that because after a few levels it seemed like all the upgrades were omni-directional, the game felt like it required less strategy as it went on instead of more. Over-all, a lot of promise.
Oct 5 19:29:57 1h 14m Rough Day ♥ 1 An impressive amount of gameplay features, and the concept and visual design are both charming. I think my notes would be pretty similar to what others have said - it could use more visual and auditory queues to help you understand where things are and what to do. It does get easier after playing for a bit, but it is pretty confusing for the first while.
Oct 6 05:51:54 10h 21m CART CRASHERS ♥ 1 I couldn't tell you if hopping actually made me faster - but watching the carts rippling around certainly improved the journey. Well done on creating a truly memorable experience.