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orion-black

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TimestampSince previousGameorion-black's comment
Jan 9 02:48:20 You're under harvest ♥ 1 Solid audio work. I agree with the comments above, a more 'thematic'/visual differentiation for the directions would do wonders for the game. Perhaps the watermelons could come "rolling" from the back or something like that. You have a couple of unused buttons, having a restart level would be a good thing to have.
Jan 9 03:32:56 44m 36s Froot Processor ♥ 1 One of those pico-8 games where the screen size limitation really hurts. Even then, the presentation is stellar. Game design wise, it has a ton of interesting ideas and the positionality aspect posits a good tactical puzzle. Would love to see further exploration to these ideas.
Jan 9 03:56:35 23m 39s Nesting ♥ 1 Really cute. Gliding has a really good feel to it, although, once you get the hang of it the levels feel quite static.
Jan 9 06:06:59 2h 10m Harvest Tataki - Whac-a-carrot ♥ 1 Short and sweet game, impeccably executed. Looks good, sounds good and plays good. I got 48 carrots.
Jan 9 06:42:31 35m 32s Strange Garden ♥ 1 Good job, this game has a ton of personality. The concept, graphics and sounds effects all add up to really peculiar whole.
Jan 9 06:46:22 3m 51s Last Harvest ♥ 1 Interesting. It took me sometime to figure out how to pick/construct buildings, but it went smooth after that.
Jan 9 06:59:00 12m 38s Cake Sweeper ♥ 1 I tried the Cake Grid Fix, but the collisions got a bit janky after I grouped most of the cake slices together to push them all at once. If there's a trick as to when or why the cat attacks(aside from being close to the edge) I couldn't tell.
Jan 9 23:11:44 16h 12m Build a Frank ♥ 1 What is a Frank? 🍷 A miserable little pile of body parts?!
Jan 9 23:57:08 45m 24s Space Harvest 9000! ♥ 1 It was a bit cryptic at first, but it's interesting once you understand what's going on. Having a time constraint feels a bit at odds with the calming feel of the graphics, music and farming theme, specially because it mostly puts pressure when you're figuring the game out. It could be expanded in a lot of cool ways.
Jan 10 00:47:55 50m 47s Plant, Harvest, Make money! ♥ 0 Interesting ruleset and cool levels, although some take too long for their intended eureka moment (specially considering the game is on the calculationey side of things). In this regard, an undo button would be a godsend. Visual feedback as to when a button can be pressed (for instance, highlighting reset when you ran out of turns or the sickle only when there's stuff to reap...) would also help in figuring out the game. As I said, I found the concept/ruleset to be compelling.
Jan 11 04:29:57 27h 42m URSA MAIOR ♥ 2 Quite amusing and really well put together.
Jan 11 04:55:29 25m 32s Adelie - Water Under the Bridge ♥ 1 Really nice entry. Quite fun, although, when you get to the latter levels, it's a bit annoying falling prey to a fish you haven't met before.
Jan 11 17:01:20 12h 05m Carrot Jack ♥ 1 Really good game feel and attention to detail (like the mega carrot pushing the bucket) that give it a lot of personality.
Jan 11 17:27:59 26m 39s Plot Luck ♥ 1 Really expressive game. I'm not the biggest fan of pure rng, so the tactical aspect that emerges from "comboing" rotations is what really made it work for me. Excellent job.
Jan 13 04:26:22 34h 58m Veggie Tamer ♥ 1 PokéVeggies is an idea I can get behind. While it feels a bit undercooked, it's noteworthy the amount of game you managed to develop in just 48hrs (even more so that you did it in a retro console of your own). I notice the music kinda glitches when you change tabs (I assume it's a runtime issue more than a game specific thing).
Jan 17 22:08:44 113h 42m King of Veggies ♥ 1 After two runs (180ish), I'm not sure if the card distribution gets a bit icky later on, or I haven't figured out a higher order (ordering) strategy. Either way, a really compelling core mechanic.
Jan 27 16:12:12 234h 03m Night Time Harvest ♥ 1 I only played a couple of nights (is there an ending or is it infinite? communicating that, either way, is good in terms of knowing if there's a goal or you're meant to self impose one). Initially I got a feeling of "venturing into the unknown" at night because I had planted my crop deep in, but then I just grew my crops closer. If you're planing in doing further work on this game, incentivizing that kind of riskier play (better crops? different crops? the deeper you go) could be a good idea.
Jan 27 16:47:26 35m 14s MyFirstJam(LD52) ♥ 0 Pushing is a bit tricky, specially because of the flipping/teleportation bug, but also has a bit of a "physics engine" feel that is interesting. If you refine that interaction, it could be a good core mechanic to build on top.
Jan 27 19:46:37 2h 59m Plant Harvester ♥ 1 I manage to surpass the surprise with a 1800ish score (if you close the tab it gets lost). A mini map would be of great help to avoid crashing into walls and getting overwhelmed by carrots. Excellent presentation, the enemies are all lovely.
Jan 29 17:48:56 46h 02m Reap What You Sow ♥ 2 Really interesting "Rock-Paper-Scissors" interplay. It feels like a good foundation for a more spatial oriented version of a card game. Would love to see a more fleshed out version of this.
Jan 29 18:11:57 23m 01s Carrot Conundrum ♥ 0 Just played this one. Loved it. Interesting puzzles and really clever use of comic panels.