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Feedback comments for LD52
Miolosh's games and stats for all events →
| Timestamp | Since previous | Game | Miolosh's comment | |
|---|---|---|---|---|
| Jan 9 19:41:24 | No Harvest | ♥ 5 | Reached day 33 :) But I think I would like to not click ok each time I want to grow a disaster . For the rest, it is a nice looking game. | |
| Jan 9 19:54:46 | 13m 22s | The Feudal in the Rye | ♥ 0 | At the start, I did not see the whole screen because it did not seem to fit the browser or my small screen. It took me a little bit of time to understand what I should be doing. I might have benefited of less enemies at the start. I had the feeling they became a lot quite quickly. |
| Jan 9 20:05:31 | 10m 45s | Polish Parsnips | ♥ 0 | Hey, I think it was a nice game for your first jam! I am not sure if I could leave the game, since escape did not quit it. Maybe I mist it. But if it wasn't there, it is handy to have :) |
| Jan 9 20:16:37 | 11m 06s | Pointless Harvest | ♥ 3 | The amount of tractors I crashed... oopsie... The sound is really good. Love the cat and the birds chirping. |
| Jan 9 20:45:58 | 29m 21s | Bewitched Boomerang | ♥ 4 | Hey, I got this message on itch when playing in the browser: Knipsel.PNG But this looked so cool! So I may even return for it. And since you support both AZERTY and QWERTY, I am already a fan :) |
| Jan 10 19:50:05 | 23h 04m | Grow Golf | ♥ 2 | This was quite a fun game :) The controls are simple and it was quite intuitive. |
| Jan 10 19:55:56 | 5m 51s | Nesting | ♥ 1 | Controlling the bird was very nice! Loved that he became more heavy the more you took those veggies. Very well done! |
| Jan 10 20:00:31 | 4m 35s | Powered Plants | ♥ 1 | The sound was really well chosen! It made the game really engaging and made me feel more engaged and it made the game just more fun :) |
| Jan 10 20:10:47 | 10m 16s | Abduction | ♥ 1 | Nice first jam game! If I would be asked to change one thing, I would make it possible to abduct people while also moving. Now I had the stand still, which made me quite vulnerable. It might give me more control. |
| Jan 10 20:19:25 | 8m 38s | Apples & Oranges | ♥ 1 | I think it might benefit to have not a fully randomized playfield. I sometimes was sent in a situation where I took an apple and the enemy was blocking my pad. Taking a fruit might not always save me in this case. Since I did not figure out the way the enemies were moving, this became a bit frustrated. Maybe I just have to think a bit more :p |
| Jan 10 21:25:14 | 1h 05m | FERTILIZATION FRENZY | ♥ 2 | I agree with artman that the money skyrocked quite easily, but I think that is understandable for the amount of stuff I can buy. I think if the game would be exapnded, the money will be less skyrocketing, since you can buy better, more expensive towers. It was a fun game to play. |
| Jan 11 16:01:07 | 18h 35m | Hartifacts | ♥ 1 | nicely done! I don't know why, but I just couldn't figure out the seventh level. I always seemed to miss a little bit of money. In other words, it was a good puzzle! I love the way how the level spawns in. Really wished I was able to do something similar in my game. |
| Jan 11 16:13:40 | 12m 33s | Les Fleurs du Mars | ♥ 2 | Nicely done! It was quickly clear what I had to do. I just had the feeling I sometimes did not know why I was not cutting the flower. Was it a cooldown, was I not in the right range? A little feedback on that might be interesting. |
| Jan 11 16:43:38 | 29m 58s | Drake's Fortune | ♥ 2 | Hey, It was a fun game! I like the simplicity and how you constructed those castles. When a human is just flying away by my fireball, it just looks fun. Personally, I do not care that there is no fall damage. Sometimes, when I flew very low, I could see there was nothing underneath and it became the background again as if there is no ground. Adding like a different background color there to make sure the ground never ends, makes it feel a little bit more complete. I know it is a bit of a detail, but it may make it better. A thing that might give Belgian and French people (or any country that wanted to be special and uses azerty keyboards) easier controls, is adding Z for up/forward and Q for left if you are not using those keys for anything else. Sometimes it is easily done and it makes it compatible with both AZERTY and QWERTY :) Schermafbeelding 2023-01-11 om 17.36.21.png |
| Jan 11 20:06:14 | 3h 22m | Don't Stop The Beet | ♥ 1 | I am so bad in this game. But it was a nice game. The music is quite nice. |
| Jan 11 20:58:26 | 52m 12s | Harvest Square | ♥ 2 | Hey, you made a nice little game here. I think you did really wel for a jam game. The graphics are consistent. So well done. I think being able to rotate the crops you get as Anoushcat suggest is a very good idea. I even believe you can borrow another mechanic of tetris. At the moment, it is quite difficult to plan ahead in your game. I just get random crops and I have to be lucky that I get them in the right order. To make it a little bit more predictible, I think showing the comming crops might really help. This will make me able to plan ahead and choose more strategically here I want to place my current crop. Like in tetris, i can see the next 4 comming blocks. |
| Jan 11 21:06:24 | 7m 58s | Slime Farm | ♥ 2 | This idea is very cool! I think the price changes are very nice shown, even without the real numbers. And those slimes are just so cute! Really a nice job! The first time I played, I did not have music (such shame). Because after I clicked quit he started playing and it was so relaxing. |
| Jan 11 21:21:39 | 15m 15s | Yggdrasil | ♥ 3 | Hey, I liked the art style and the puzzles are sometimes quite difficult. I think it would make it easier for me if I can see the pattern needed for the Yggdrasil more easily. Now I have to hover over it to see it. But overal, I like it! It is a good game. |
| Jan 12 17:01:27 | 19h 39m | a farmer and his fields, bound together | ♥ 1 | Damn, I am surely not made for this kind of work. I quit after year 1 :p |
| Jan 12 17:12:08 | 10m 41s | Pixel Art'Vester | ♥ 3 | I do not have the patience for this, haha. But I like the idea and as said by the others, it is a nice interpretation on the theme! |
| Jan 12 17:17:36 | 5m 28s | Backyard Fruitball | ♥ 1 | fun little game! I think it can be quite fun to play this with a friend. Simple but effective! |
| Jan 12 17:24:24 | 6m 48s | Jerry and the Sunlight | ♥ 1 | It looks nice and the picture you placed in the comments gives me more insight how you can make it more of a puzzle. That I was not yet able to see. But looking above, it might be very interesting to continue this project! I would love to see where this is going. |
| Jan 12 19:41:18 | 2h 16m | Harvest Moonlet | ♥ 1 | Nicely done! I liked the art style. It can be quite relaxing. I agree with Senso, I think achievements can be quite interesting to add. |
| Jan 12 19:45:38 | 4m 20s | Ohio Simulator | ♥ 2 | I would personally increase the shooting speed like secrt101 suggests. I just like to just bombard the world with bullets, haha. It felt a bit slow. |
| Jan 12 20:30:44 | 45m 06s | Unalived | ♥ 2 | I seem to not get on the platform with the fourth NPC. It says I have to dash, but it seems quite difficult to time? |
| Jan 12 20:34:56 | 4m 12s | Grim Harvester | ♥ 0 | I agree with the feedback of Zbugba. I would not rotate the player around it axis, but just flip the sprite. I would also try to make sure that a player can never reach the end of the map. Try to block it with a collider to make sure he cannot get of the map. |
| Jan 12 21:38:45 | 1h 03m | Money harvest | ♥ 1 | I like the concept, but I think it needs a little bit more randomness like xlores suggests. I also found out pretty quickly I could just walk the dog and sell, to keep everything ok. Since reputation always goes up, it make some actions (like scam) not really usefull I think. But I believe, with enough experimentation, you may find the sweet spot :) |
| Jan 13 16:20:54 | 18h 42m | Soul Harvest | ♥ 0 | Oooh, I did not have any sounds :( But I liked it. I might just like games that look like bullethells and where I cannot die :D Most people won't like that I guess. Oh and I was playing in browser and for some reason, I cannot click righ there. An alternative might be interesting to add. |
| Jan 13 16:26:15 | 5m 21s | Space Bugs Attack the Farm! | ♥ 0 | I liked the concept as well. The voicelines were indeed fun. But the counter "100/100" could go negative? I am not sure what it was tho. I think I can add nothing new other than what Izx said. |