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Feedback comments for LD52
Maytch's games and stats for all events →
| Timestamp | Since previous | Game | Maytch's comment | |
|---|---|---|---|---|
| Jan 10 00:35:23 | Harvest Haven | ♥ 1 | Definitely got the right vibes in this game. Appreciate the polish put into it with the title screen, menus and all that. Expanding upon the game post jam has a lot of opportunities too. Good job! | |
| Jan 10 00:46:13 | 10m 50s | F.U.D: Food Under Development | ♥ 1 | Nice chill game, liked how it developed in complexity as you went along, and also how everything grew on trees 😄 |
| Jan 10 01:28:32 | 42m 19s | Horn of Abundance | ♥ 1 | That's a strong bullet hell you've got there, great theme and art style as always Fusionnist :) |
| Jan 10 01:48:05 | 19m 33s | Strange Orchardist | ♥ 1 | Nice game, something you can get the hang of easy but still has a challenge to it. |
| Jan 10 02:12:38 | 24m 33s | Feeding Time at the Church of the Cosmic Void | ♥ 1 | Great art and take on the theme for a puzzle platformer! |
| Jan 11 22:23:31 | 44h 10m | Deep Harvest VII | ♥ 2 | I don't think I've played a gamejam game with that level of voice acting before. Great job on the atmosphere. I also felt it was easy enough to get around to the next item to collect. I'm not sure if it's because you put enough in or you have a smart spawning system. I could imagine getting frustrated by not being able to find a new piece however it wasn't a problem in this game. |
| Jan 11 22:37:45 | 14m 14s | Ice Tactics | ♥ 2 | Unfortunately I got stuck on the 4th level with the pause buttons like others have mentioned. Good puzzle game though, with a few more mechanics in you can start inventing more mechanics simply with the in-game tools. As you mentioned you'd be continuing with the game, fast-forward buttons would be nice as well as keeping your tiles in place when you die so you could edit them. |
| Jan 11 23:06:26 | 28m 41s | Leafus | ♥ 1 | Interesting idea and take on the harvest theme! |
| Jan 11 23:20:01 | 13m 35s | Elonkorjuu - Live Harvest | ♥ 2 | That's an impressive number of levels implemented in that timeframe. I like the fast-paced nature to it and the satisfying pops when you hit someone. I also like how you made the 2d sprites 3d instead of billboards. |
| Jan 11 23:29:31 | 9m 30s | BLOOD HARVEST | ♥ 0 | It's been mentioned before but needs mentioning again, the way the music adjusts when you walk to the right/left is amazing. I like the premise of keeping things running using the blood, but it took me a while to figure out how to feed the lord. |
| Jan 11 23:32:03 | 2m 32s | Kobold Fishing | ♥ 2 | Cute little yaps! |
| Jan 11 23:48:52 | 16m 49s | Hello User | ♥ 2 | The first puzzle nearly got me but I figured it out in the end, great unique game! |
| Jan 11 23:53:59 | 5m 07s | The Crystallographer | ♥ 1 | Interesting take on growing and choosing whether to harvest or break, good job! |
| Jan 12 00:12:40 | 18m 41s | Bittersweet Harvest | ♥ 1 | I've not played a visual novel in a gamejam before! I think to tailor specifically for a jam where games are short I'd aim to have some early story paths in there, even though I know a lot of visual novels have a lot of setup to begin with. Anyway, a jam is a good opportunity to start working on something so good job! |
| Jan 12 00:45:38 | 32m 58s | WoodAndStuff | ♥ 1 | Good job for the limited time. I reached 224 in the my first try, then wondered how far someone could get in it. I think I might have the highest score 😉. I reckon the max you could probably get is 1000. 796.png I noticed that some trees don't fall down if you harvest them at maximum range, so you can keep going for a long time. I would stick with the brightness being an integer actually, I liked seeing it tick down in darkness, sort of gave it a flickering effect that a fire has. |
| Jan 12 00:58:37 | 12m 59s | Dr Bentham | ♥ 1 | That's quite a grim take on the theme, but it's definitely unique! I found at first I couldn't put the right organs back in people because there were dead organs behind them, but once I noticed I could put them into the trash in the bottom right it was fine again. Later in the game I wasn't actually able to get a gameover anymore to see how many I'd saved. |
| Jan 12 01:14:47 | 16m 10s | abundance | ♥ 2 | I did it! abundance.png I love the art style you've got there, the 3d perspective and especially the lighting. It made me want to keep going. I got stuck at the jumping sections wondering if I was meant to go that way yet, but I powered through. Excellent game! |
| Jan 12 01:23:52 | 9m 05s | The Hunt for the Legendary Lobster | ♥ 3 | Oh man I felt like I was soo close to getting to the top of that leaderboard with a 22. I usually run out of time to do this in my games but I appreciate any jam game that puts in the extra polish work with bonus things like a leaderboard or a tutorial. I also appreciate that your game just goes "Hey, press this!" "and then this!" and now you're good to go, instead of an input picture or a wall of text or list of controls. |
| Jan 12 01:31:41 | 7m 49s | Eat your fruits | ♥ 1 | Good idea giving the main link a worldId, so it was quick and easy to get put into a match with another random user. It must be hard getting a multiplayer game played in a jam but you've done well with this one. It's very cute and fast-paced, though I struggled to jump up to the higher platforms because of the run speed! |
| Jan 12 17:59:03 | 16h 27m | Harvest Swarm | ♥ 1 | Nice gameboy-esque style to the game. I got the hang of it fairly quickly, those bugs are a menace! Good job |
| Jan 12 18:11:33 | 12m 30s | Harvest From Your Success | ♥ 1 | Deep game, didn't expect that in a jam. I didn't have issues finding the trophies in the dark, and I liked the head bobbing. |
| Jan 12 18:26:04 | 14m 31s | The Orchid's Edge | ♥ 2 | Great classic action adventure game, very well polished and good looking. |
| Jan 12 20:50:11 | 2h 24m | Grow Golf | ♥ 1 | Very innovative idea! Addictive gameplay, good job |
| Jan 12 22:35:55 | 1h 45m | Rollin' | ♥ 6 | Wow nice! I found it fun and quite addictive. It's a good take on the theme too. |