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Feedback comments for LD52
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| Timestamp | Since previous | Game | Mastoast's comment | |
|---|---|---|---|---|
| Jan 9 17:35:46 | Hyper Harvest | ♥ 1 | nice game ! it's really becoming frenetic the more the level increase. I think it can be nice to explain the rule of the empty row that disappears, at least in the description of your game. I found it randomly and i didn't understand what happened the first time Also it is possible to score when selecting 2 empty rows, i don't know if this behavior is expected My best score was 1028 | |
| Jan 9 17:59:15 | 23m 29s | Adelie - Water Under the Bridge | ♥ 1 | really effective concept, your game is really fun, it made me bring up old reflexes from necrodancer, i don't know if it's one of your inspirations I agree that the one shot feels a bit harsh when you are learning patterns Otherwise the progression is pretty well made, the cover art is beautiful, and you handled nicely the penguins scream with Pico-8 limitations 😄 |
| Jan 9 18:15:22 | 16m 07s | Super Plant Farm | ♥ 1 | Nice use of the theme, well done |
| Jan 9 18:35:38 | 20m 16s | Eon Reaper | ♥ 3 | Very nice shaders. The game also have a unique atmosphere with your visuals and music Otherwise, controls feels a bit floppy, and that can make some jump a bit harder |
| Jan 9 18:58:37 | 22m 59s | Last Harvest | ♥ 1 | nice concept, like a real time tower defense. It's always enjoyable to see original gameplay within Pico-8 More levels could really increase lenght of the game. the first one is a bit easy if you rush for the harvest whithout lasers |
| Jan 9 23:43:43 | 4h 45m | Death In Time | ♥ 1 | Really impressive diversity of skills between the 3D assets, animations, good music production and programming of villagers pathfinding It may miss a mean to see the lifetime of villagers from far away, as you can't know in which order you need to kill them when starting a level for the first time |
| Jan 11 17:57:24 | 42h 13m | Desdamona | ♥ 1 | Really impressive entry ! the visuals are great and the game is very well polished with animations, lights and filters, the render is really effective I also liked the music a lot, the slow waltz fits the game, and the production is good. Good writing also, the intern character made me laugh multiple times with the naive attitude of him And finally the anti-clockwise twist in a sokoban game is a cool concept, and the explanation is a clever one I only found the game a bit easy, as there were not so many options of paths when starting levels, so the solution comes pretty obviously. Maybe by adding a bit of noise in the LD i don't know 😄 Anyway, great game ! |
| Jan 11 18:13:32 | 16m 08s | Pachinko Farm | ♥ 1 | Smart twist of the breakout game, it's really effective ! I think you don't need a lot of additions to complete the game creation, except for the visuals, you already have a solid concept. I can totally imagine levels with diverse bonus/malus effects I found it a little frustrating when the ball literally crosses the screen from left to right and vice-versa really quickly, as you can't follow anything that falls, but maybe I can avoid the situation when i'm launching the ball 😄 |
| Jan 11 18:28:21 | 14m 49s | Reap and Sow | ♥ 2 | Nice concept, visuals are nice, and the sound effects really make it satisfying to collect lots of plants with the same shot The only thing that bothered me is that i found the fence sprite a bit confusing, i spent like 3 minutes wondering where i should go at the start because it looked like it was closed |
| Jan 13 18:07:07 | 47h 38m | Billiard Hero | ♥ 2 | really solid entry,impressive art and visual feedbacks. I loved the 3D effects on balls (well until you can't see the effect anymore because of all the stuff happening 😆 ) The game have a nice pacing, the progression is very effective, it's just a shame that i was spoiled by the GIFs on the project page, I would have loved to discover everything within the game, but i understand that i can motivate people to play and finish the game in a jam context Playing the game was still very fun, and some suprises worked on me anyway 👍. |
| Jan 13 18:28:09 | 21m 02s | PROTECT THE HARVEST | ♥ 1 | Congrats for your first 3D game ! it's a nice entry ! The music and enemies spawning from every direction make it really frenetic, but I think that putting more effect of animal deaths could fit in the game, and add to the satisfaction. The blood cubes feels a bit soft I scored 131.48, thank you for the "Unlock FPS" option, it's a life changer for a fps 😆 |
| Jan 14 10:33:29 | 16h 05m | Necrotic Harvest | ♥ 1 | It's a fun game well done The feature of queuing actions and limited number of table really force you to plan your actions , and constantly check for corresponding signs. The empty table is a also good idea, it really helps in some tricky situations. I feel like you could exploit the concept even more by putting more tables, but having the delay of mummification increase a little, because currently in some situations it's quicker to chain actions for a single corpse |
| Jan 14 16:42:46 | 6h 09m | Harvest Looper | ♥ 1 | Nice game ! Nice musics too, do you have the name of the VST you used ? It sounds really good, and you succeed very well to recreate this 90s MS-DOS game's vibe Also, for the gameplay, they are some nice features, like the arrows showing where enemies come from, and destructible map. I feel like maybe an option to switch items could be nice, because i find it not this smooth to switch by clicking. Maybe using 1, 2, 3, 4 keys or mouse wheel could do the trick |
| Jan 14 23:02:01 | 6h 19m | Star Crystals | ♥ 1 | Nice game, congrats ! I agree with another comment, a way to show you your last move (last shot and/or last trajectory) can really help to complete levels, especially since we don't have any visuals clues with the space background. Otherwise, nice polish and visuals (nice filter and lights), and the music works well with the game to set up a calm mood. The sfx on the death seems a bit harsh though |
| Jan 15 14:44:51 | 15h 42m | Radiance | ♥ 1 | Very impressive visuals, sound designs and musics However, hearing the same voice over and over can break the immersion, even if the communication effects are really cool. Maybe recording multiple times the same text and randomizing them you could have something that feels a bit more natural, or randomazing the pitch is also always effective. Well, if the voices are supposed to be robots or AI, then those modification wouldn't be so coherent in the game thought |
| Jan 16 19:14:00 | 28h 29m | Harvest Reaper | ♥ 1 | Great game ! It has some nice castlevania/NES vibes, and the music and sfx helps to the mood too, it's really cool The music is great, but i wish the loop was a little bit longer to bring more diversity. Nice entry anyways |
| Jan 16 23:17:00 | 4h 03m | Bedlam at the Harvest Festival | ♥ 1 | It's so cool to see that kind of entry in the compo format. I can definitely feel the Golden Idol inspiration, that was one of my favorite games this year, and you managed it pretty well I think that finding a way to give information more progressively could help to ingest information, step by step, because there is a lot to take when launching the game, and it can be hard to go through every page for lots of people (kids nowadays don't read anymore 👴), but i don't have any specific idea on how to implement this Also i think that some kind of tools integrated in the game (like maybe the possibility to write custom notes or draw on the pages to make diagrams or arrows) could help players in their reflexions, and also help with attention and commitment to the game I'm very curious, how do you design a game like this ? are you starting with the rules first ? |