Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → Klaus Peter
Feedback comments for LD52
Klaus Peter's games and stats for all events →
| Timestamp | Since previous | Game | Klaus Peter's comment | |
|---|---|---|---|---|
| Jan 10 18:30:21 | Dynia | ♥ 1 | Finally got my drivers licence after finishing this game! | |
| Jan 10 18:46:45 | 16m 24s | Reap What You Sow | ♥ 1 | The phoenixes reviving blew my mind. |
| Jan 10 20:49:27 | 2h 02m | Brains | ♥ 1 | Pretty cool puzzle game! The graphics look minimalistic butty are really fitting! |
| Jan 11 13:46:49 | 16h 57m | Body Harvesters | ♥ 2 | Enjoyed the gameplay a lot! I just got nauseous sometimes because there was nothing in the background to see how fast I was flying :D |
| Jan 12 18:53:59 | 29h 07m | Far VVest | ♥ 3 | The sloppy looking graphics and the humor really fit well together xD I couldn't stop laughing from the moment I hear the narrators voice |
| Jan 12 19:03:41 | 9m 42s | Seven Favors | ♥ 3 | I liked the mood of the game with the eerie music and the devilish laughing. Really made the atmosphere. For me the concept of the gameplay felt a bit stiff and repetitive. I think I would've also enjoyed the game without a long explanation. Just slashing some robed guys and wheat and have fun xD |
| Jan 13 21:51:04 | 26h 47m | Space Harvester | ♥ 2 | Wow the movement and interaction are really fun ^^ the sliding around the planets is quiet satisfying! I think it is just a bid sad that it's so difficult to defend against incoming hexagons. |
| Jan 13 22:03:45 | 12m 41s | PROTECT THE HARVEST | ♥ 1 | I think it's a simple idea but well implemented. Graphics and audio were really convincing for me :) score.png |
| Jan 13 22:32:41 | 28m 56s | Consumption | ♥ 1 | The graphics and mechanics are definitely quite advanced for a jam game. I felt a bit constrained having to walk forth and back between rooms to heal. And the more expensive blades killed enemies instantly which made it completely impossible to heal by anything else than the enemy in the first room xD But I had fun |
| Jan 13 23:55:04 | 1h 22m | Harvestein | ♥ 1 | luckily Marcus didn't need any hands, feet, or both arms or anything. Just the bits of everything |
| Jan 14 00:08:36 | 13m 32s | Orchard Archer | ♥ 1 | Damn had to give up when the pink target apples started flooding in from everywhere :< but I really enjoyed the archery! |
| Jan 14 01:15:12 | 1h 06m | Water Tower | ♥ 1 | score.png there might be a connection to the cross shaped tape that miraculously sticks to the center of my screen. I didn't know I could have so much fun pointing with a water gun at tomatoes xD |
| Jan 14 21:24:47 | 20h 09m | Harvester 008 | ♥ 1 | The flight controls are definitely a cool game mechanic that were fun to play with. I think they could have been a little less sensitive so you are less likely to completely crash from the slightest collision :D In the beginning it was a bit difficult for me to recognize what objects I can interact with. But overall I really also liked the gloomy city feel conveyed by the graphics. |
| Jan 14 22:34:02 | 1h 09m | Reaper | ♥ 2 | There is this one platform further to the right where creepers will mostly attack from the left. That was the only spot where I could stand still xD I also thought that it would have been nicer if there were more ways to dodge creepers because otherwise it feels like you can hardly defend yourself properly. But the graphics and music were pretty nice :) bad.gif |
| Jan 14 23:06:49 | 32m 47s | Harveyster | ♥ 3 | Wow this is such a lovely game! It's astonishing to me what you managed to bring together in such a short period. The gameplay itself is fun and versatile, but I'm also impressed by all the animations and effects you implemented (idk im just fascinated by the field turning green every round ). I was only a little bit confused that it seemed like letting the crows kill each other is the easiest way to defeat them 😂 |
| Jan 15 15:59:29 | 16h 52m | Goblindentured Harvester | ♥ 0 | I liked the concept of mining minerals. But I think as others pointed out the player seldomly has to doge are interact with the traps at all. I thought that was a little bit missed opportunity to make the gameplay more diverse. |
| Jan 17 23:57:27 | 55h 57m | Robotnik | ♥ 4 | end.png Well that took... very long. But I guess that means I liked it xD The beginning was definitely a bit confusing because it wasn't that obvious what the 7 different buttons and levers were for but once I got into it, it was such a rewarding activity to collect and deliver the mushrooms. |
| Jan 27 15:06:47 | 231h 09m | Arrrrrvest! | ♥ 0 | Really liked the idea of trying to strategically build and improve a ship! I think it was a bit difficult to figure out what everything was in the beginning. It took me a while to understand how the upgrades worked and what effect they had. So that was a bit chaotic 😂 But otherwise a pretty neat entry ^^ |
| Jan 27 15:16:35 | 9m 48s | Harvesting Time | ♥ 0 | The graphics are really cute! Would be nice to have some more audio and visual feedback for being damaged or buying upgrades. But yeah that's mostly polishing ^^ Having on resource for time/health/buffs is a cool idea. |
| Jan 27 15:40:34 | 23m 59s | Plant Harvester | ♥ 1 | Damn this is already a really solid game. But for god heavens! The slow turning speed really makes the whole game a gamble if you die because you accidentally hit a wall or can't turn around fast enough to fend off an enemy 😂 I especially enjoyed farming the the crowd of carrots that was following me, but it was pure luck that I managed to win against the cauliflower on 3rd try. |