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Klaus Peter

Feedback comments for LD56

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TimestampSince previousGameKlaus Peter's comment
Oct 8 15:40:07 Skrungle Rescue ♥ 1 Yeah I pretty much avoided the enemies because of the difficult fighting mechanic πŸ˜… but the little noises the Skrungle made were so cuuuuute
Oct 8 16:03:33 23m 26s Gossamer Glade ♥ 1 It's a broad game with quite a lot of features. I really enjoyed the music and the scenery. But as others mentioned it was difficult to first even understand what even the task is and that the gameplay felt a little all over the place. I thought maybe a smaller focus on one or two mechanics would have given the interaction of the player more meaning.
Oct 8 18:01:01 1h 57m Wet Worm Works ♥ 1 I really loved looking at all those glowy worms going in one big ball and pushing around those sparkly bio mass pellets πŸ˜‚
Oct 8 18:09:15 8m 14s Innocenties Beasties ♥ 2 Cute fwuffy animals :3 would be cool if it was possible to defend yourself against the evil monsters more.
Oct 8 18:33:15 24m 00s Creatures of Habit (unfinished!!1) ♥ 1 The graphics are really pretty! Somehow reminds me of Vampire Survivors which I enjoyed a lot.
Oct 8 18:46:27 13m 12s TinyDefense ♥ 3 Damn, this is a really fun game. The concept is easy to grasp but difficult to master. Sometimes I would get really mad at tiny monsters attacking the wrong big monster if the arrived in file πŸ˜‚ but otherwise a really smooth playing expericence :D
Oct 8 19:11:31 25m 04s Wings of War ♥ 1 I feel like this flying system could be really cool. But personally I just tried to move as little as possible because every movement just made me rotate weirdly again πŸ˜‚ maybe I need to play more flight simulator or something but I couldn't get the steering to feel comfortable. The sphere shape of the virus room also made me feel really disoriented 🀣 And in the end my missiles did the greater damage than the laser anyway, so I just stood still and started blasting.
Oct 8 21:13:16 2h 01m ArachnoNinja ♥ 1 Wow, this is a game with a really eery atmosphere with these graphics and the lighting style. I think it was a good challenge, even a quite tough one. That any bug the sword slice missed could kill you made this pretty difficult. The level with the many upward jumps took me quite a lot of attempts. Hats off to this cool entry but also damn this was too hard πŸ˜‚
Oct 8 21:28:21 15m 05s Soulkeeper ♥ 1 The looks and mechanics were pretty cool. The ring mechanic is really fun. But yeah, it was quite simple to just dodge or run away from the monsters. On my second replay it also seemed to take much longer for the ascending ritual to finish. I just thought it would have been nice to get a feedback for how long I actually have to wait.
Oct 8 21:40:33 12m 12s Tiny Terrarium ♥ 1 She's a beauty Untitled.png
Oct 8 21:56:56 16m 23s tiny Accident ♥ 1 It sounds like a fun concept to half to walk a little maze and parkour around stuff. But I think it's a bit sad that you instantly die if you touch an ant and that there are no checkpoints. At some point I got stuck and couldn't finish. Lots of objects are missing colliders and there are invisible walls here and there... that wasn't too fun
Oct 8 22:13:17 16m 21s Uzzo Trouble ♥ 1 It's a fun concept. But everything felt buggy and unbalanced. Why would the grizzl clip through the container walls? Does this look jittry or is it a bug you couldn't fix? Also the boxes easily clip out of bounds and moving them together easily catapults them around like in goat simulator. It just doesn't feel comfortable to play. Untitled.png
Oct 8 22:53:22 40m 05s Tiny With Power ♥ 3 These numbers do get a bit out of hand but I had a blast πŸ˜„ Untitled.png
Oct 9 21:11:39 22h 18m Tiny Balance ♥ 3 Aw man I wish I could spend some time with the children πŸ˜₯
Oct 9 23:11:44 2h 00m Bunny Wrangler ♥ 2 I see what you did there :D hehe.png
Oct 10 00:02:00 50m 16s HARVESTED ♥ 5 The graphics are beautiful. I agree that they feel very much like Portal. You can clearly see that you guys put a lot of effort into the look and feel. But I also see the points that other people have raised. The 3 pages of text right at the beginning were quite a load. I also felt like I was missing a bit more interaction with the setting. I found the changes in the different levels were rather small and only visual and didn't really affect the gameplay. And since everything went smoothly despite the warnings from the suspicious employer, it wasn't a big challenge. The 4th(?) level with the cave was the first time I thought β€œOh, now it's getting suspenseful”, but then it also was already the end :D Nevertheless, it's a cool project that you seven have put together. I can imagine that it's quite a challenge to find common ground with so many new people. Congrats on finishing this big project!
Oct 10 01:24:02 1h 22m Blobby Bridges ♥ 1 Woah the 4th level was way to much for my tired brain πŸ˜‚ But the concept is cool, the puzzles really put together cleverly and I love the constant concerned look on the players face
Oct 10 01:38:35 14m 33s The Little Life ♥ 2 The art is really untopable. But I do admit that I was just randomly throwing stuff at the skeleton. I couldn't really figure out what was working "good" and what "bad". Maybe just some tiny particle effects or any other feedback to the player to understand what consequences actions have could be nice I imagine. To understand better how everything interacts with each other. To me in "the best" case a game wouldn't need a separate text explanation to figure out what to do. Would be awesome to find it out via the game itself.
Oct 11 08:52:39 31h 14m Springtail ♥ 1 I don't know how I managed to do this Untitled.png This does just feel like getting over it. I don't know if I'm mad that there are no checkpoints or find it really cool. If I had fallen on the last or forlast jump I would have definitely hated it πŸ˜‚
Oct 13 12:20:04 51h 27m No, my creatures! ♥ 1 Nice level design and quite a lot of content packed into two days! The balancing felt a bit confusing to me, one or two skins had the equivalent of 7 bonus hearts for the price of 1 or so. I also thought the the shooting felt a bit boring sometimes. It's just my personal opinion, but I like it more when shooters have more screen shake and maybe light effects to give me a feeling of carrying a gun with a lot of punch behind it.