FoonLudum Dare ExplorerLD56 → Uzzo Trouble

Uzzo Trouble

By and nickbot

View on ldjam.com

CategoryRankScoreCount
Overall3.079
Fun2.859
Innovation2.859
Theme3.789
Graphics4.1210
Humor2.149
Mood2.789

Comments

nickbot 2024-10-06 15:33

Trying to add comments

prostocupoftea 2024-10-08 09:28

Cute game! barelly loaded for me, i assume 'cause of those high resolution models The fellas are cute, but maybe instead of an hp bar above every one you could do just one big timer? Also idk if that is how it is supposed to be, but the evil fellas clipped through walls of the box T_T Overall a really cute and simple game, even quite fun!, tho impossible-

2024-10-08 11:10

@prostocupoftea Thanks for the feedback! We ran out of time to add proper tutorial text in the game, so I have added some more instructions above per your comment. The evil creatures can be cured by the orange pill in the game. Victory is achievable, but you need to either heal the evil Grizzl constantly or block them in with the boxes spread about the map.

prostocupoftea 2024-10-08 14:52

@dodecadaemon oh, thank you! i will be sure to play it again and update my raiting accordingly (:

mechazawa 2024-10-08 21:21

really fun game it did keep saying one was left escaped but could for the life of me not find him. did take some time to get used to the game play but once I got the hang of it, it was really fun and challenging. the visual is really good en the little fellas are just the cutest. the sound made the vibe really cool but maybe it could be an idea the have the sound become less of a "challenging" sound the less fellas are escaped but that might be asking a bit much. but overall really liked the game and had a fun time playing it!

mirtol 2024-10-08 21:27

Hey nice game! Took me a moment to get the strat but well done :)

klaus-peter 2024-10-08 22:13

It's a fun concept. But everything felt buggy and unbalanced. Why would the grizzl clip through the container walls? Does this look jittry or is it a bug you couldn't fix? Also the boxes easily clip out of bounds and moving them together easily catapults them around like in goat simulator. It just doesn't feel comfortable to play. Untitled.png

2024-10-09 00:43

@klaus-peter Thanks for the feedback Klaus! You are correct in that the grizzl clipping through the cage was not the original plan. The original plan was to have them first jump on the rim of the cage and then jump in, which would give the player time to stop them or grab a cure before the newly converted could escape. I wasn't unable to get Unity's nav mesh links to play nice though, and as this was my first time really using it, wasn't sure if it was an issue with my implementation or a bug in Unity 6. Here you can see, the agents would easily go up, but struggled to get back down.

LedgeIssue-ezgif.com-cut.gif

As for the boxes, that is somewhat intentional. We were aiming for an AI/physics sandbox with more emergent AI behavior and possible player responses, but we ran out of time in tuning the interactions of the boxes.

2024-10-09 00:46

@mechazawa Glad you enjoyed it despite the bug at the end! I completely agree about the music, it would be great to have it ramp up to something intense or back to something chill depending on how well you keep the grizzl population in check. Worth trying out in a future build or the next jam.