Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → Fluri
Feedback comments for LD52
Fluri's games and stats for all events →
| Timestamp | Since previous | Game | Fluri's comment | |
|---|---|---|---|---|
| Jan 9 21:09:10 | SolarShip | ♥ 0 | Fun little game about harvesting the sun :) Perhaps in the future the bomb drones also drop some solar energy to promote more movement. | |
| Jan 9 22:31:30 | 1h 22m | Goba Day | ♥ 1 | All the Goba for all the lil goobers :) Yummy game to look at, listen to, and play! |
| Jan 10 23:28:49 | 24h 57m | Goblin Sylvester the Mighty Harvester | ♥ 2 | Great graphics and music! Gameplay is fun to fit all the different shapes :) I didn't realize there was a cost to not returning to the spawn on my first playthrough and the 3D view could be closer. |
| Jan 11 02:50:33 | 3h 21m | Dr Bentham | ♥ 1 | Nice pixel art and sound effects. Played a lot longer than I anticipated it was fun to mix and match :) I did run into a few bugs which you probably know, but just for your reference: - The known bug of being unable to place organs to the table and in my case also to the person - Could place multiple stomachs on the table at once - Game kept running even though I killed many haha - I don't know if this is a bug but the timer gets reset by removing an organ so it's easy to cheese it |
| Jan 12 11:51:36 | 33h 01m | Harvest Bowl | ♥ 1 | Funny little creature goes woosh :0 I do agree with other people that additional inputs like left and right or a/d keys would be nice for better control. |
| Jan 12 12:10:29 | 18m 53s | Vermin Attack | ♥ 1 | Simple and clean :) satisfying to wack their silly little heads. Controlling when the player wacks would make it more involved and perhaps there can be an enemy type later on that requires two wacks. |
| Jan 12 13:38:25 | 1h 27m | MONDO LABS | ♥ 1 | Great pathfinding puzzle! It took me a while to finish the third level because at first I was trying to feed carrots to the cancer harvester but I figured it out eventually :) I do wish for a reset of items without destroying the conveyors. |
| Jan 12 14:04:45 | 26m 20s | The Archiver | ♥ 1 | The animations of the stick figures are nice. - Instructions could be given in chunks to not overwhelm the player. - The triangle cursor is frustrating to time and would much rather be able being able to move the stick figures with the mouse. |
| Jan 12 14:17:01 | 12m 16s | Buzzy Business | ♥ 1 | Fun art and sounds! I got pretty far but didn't make it :) Like the details of moving slower when you have more blood and the people slapping faster the more you take from them. |
| Jan 14 12:05:08 | 45h 48m | Drake's Fortune | ♥ 2 | Fun game of raiding the castles :) I didn't feel the need to rush since I could just sit behind terrain and snipe the archers with the fireball. In the menu the castles kept changing places after a raid so it didn't seem like a map. |
| Jan 14 13:39:22 | 1h 34m | Organ-ized Crime | ♥ 1 | Funny game with funky looking people :) It took me a while to figure out level 6 haha. Different people would be nice and help with memory of who said what. Made it to level 9 before I was like "too many people to talk to" |
| Jan 14 14:04:41 | 25m 19s | Dynia | ♥ 1 | Silly game the screams are funny :) I really struggled with the controls and wished the camera was from behind the player. Was about to quit when I somehow made it lol. |
| Jan 14 15:07:19 | 1h 02m | Troll-mart | ♥ 7 | Fun art! I like the face on the cauldron :) On one of the levels I had a little trouble trying to collect the pus while bouncing and avoiding the spikes so I lost a lot of health there. I also agree with @noeloskar about increasing the contrast between foreground and background. |
| Jan 14 15:35:20 | 28m 01s | Breaking Catnip | ♥ 1 | Art is nice I like the different cats :) Dialogue was a little janky when trying to skip and it doesnt need to say "(Press space to continue)" after the first message. If you wanted it could be an UI element instead of part of the animating text. I would rather click on a box hitbox around the items then the actual silhouette of them when planting the catnip. After the timer showed the catnip finished growing I expected to have to harvest it so it took me a little to realize it was added in the top right. |
| Jan 15 20:12:08 | 28h 36m | Build a Frank | ♥ 1 | I love Pico-8 games and this was no exception :) My first playthrough I kept getting pushed around by the body parts so it was a little frustrating to die at the torso but the second time I managed to beat it. Perhaps the hearts can be reflected back at the torso to deal damage. I like the detail of more hands equals more damage and more feet makes you faster. |
| Jan 15 20:30:24 | 18m 16s | Under Cow-ver | ♥ 1 | Simple little game of being a bad neighbor hehe. Spamming "e" got repetitive and I didn't quite know which crop would be harvested when I was standing next to them. There wasn't really a consequence for being caught by the cows since the food stacked from previous levels. |