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elFlashor

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TimestampSince previousGameelFlashor's comment
Jan 10 11:33:53 Agent 001 ♥ 1 That is a really neat prototype! I really like the electronic/impulse board mechanic, and expanded this could get reaaaally interesting and fun! I had a lot of fun, and wished there was more of it, which shows there's something there :) Good work!
Jan 10 11:47:00 13m 07s Night of the Zombie Chickens ♥ 1 Very limited, but still fun prototype :) I wish there'd be more meat to it, and there definitely was some lag when launching, but otherwise interesting and fun!
Jan 10 12:06:57 19m 57s CrapCirclz ♥ 4 I personally not quite sure it fits the theme, but I really like that idea! It's a neat twist to turn the crop circles into an exam for aliens, good job!
Jan 10 12:09:17 2m 20s GMO Survivors ♥ 0 The executable doesn't want to launch and I get a missing UnityPlayer.dll error message... Did you forget to package files? Maybe a zip with everything in would be better? Can't wait to test it out though, looks cool!
Jan 10 13:44:53 1h 35m Betty Raba - Don't Be Harvested ♥ 2 It's a cute little game. I just wish there was a way to turn down the squeaky walking noise, it gets very unnerving ^^ I personally would have increase the controls responsiveness. Making the character faster with a steeper acceleration for example. It would make it more responsive to start moving, but you could still keep the sliding when slowing down at the end if you want somewhat of a challenge. Having more responsive controls would also have allowed you to ant up the ante and challenge by making faster hazard, all in all increasing the game difficulty and intensity (and thus exhilaration). Good try!
Jan 10 13:57:07 12m 14s mad veggies ♥ 1 I wished the puzzles and complexity went a bit further as it was really easy to finish, but it's a nice concept! And the fact that there is a level editor is a nice touch :)
Jan 10 14:16:54 19m 47s Human Harvest ♥ 3 I guess reading the instructions would have been good to know you had to fly up to save your harvest... ^^ A quick message once you start getting full would have helped a bit to solve that for the lazy players that don't read instructions, like me xD But nice otherwise! A big grindy, some variety in levels would be great. Nice pixel art style, cute little game! Congratulations :)
Jan 10 14:25:32 8m 38s Hi!Waste Tomato ♥ 3 Cool style, lots of attention put on the visuals. Sounds could have been improved a bit by lowering down the statics noise. Menus were a bit obtuse to navigate, but interesting twist on the gameplay!
Jan 10 14:43:08 17m 36s They Hide in the Fields ♥ 2 This is the kind of things I really hate in games: horror! 😅😆 But you did it well, the ambiance is oppressing and you can't see anything in front of you... Fun! Congratulations :)
Jan 10 14:47:15 4m 07s Hooked (Online) ♥ 1 Not so much of a game unfortunately since you couldn't finish, but cute! I hope you didn't spend all your time trying to make multiplayer work instead of fleshing out the gameplay? 😅
Jan 10 14:49:08 1m 53s Plantome ♥ 2 Very cute little game, I like the simplicity and pixel art. Especially love the blinking christmas lights 😁 A bit difficult to understand what to do and what does what/what has an effect (what about the little stars during night for example...?), but is has a very nice vibe!
Jan 10 14:53:31 4m 23s Harvest Mole ♥ 1 I wish there was a bit more feedback, not only on the things you whack, but also where you're going to whack, for example with a shadow of the hammer? It would allow to be more confident about your hits and move the risk from "being uncertain of where I click" (= bad feedback, game's fault) to "woops I went to fast and clicked wrong" (= taking more risks, player's fault). The feeling would be much more interesting when it's your fault, instead of being perceived as "the game's fault". Nice try, congratulations!
Jan 10 15:21:28 27m 57s Organigrow ♥ 1 A totally different organ havesting mood approach to the game I made, but really nice! I like the fiddliness of it with the physics, makes it unreliably fun! Congrats :)
Jan 10 15:26:03 4m 35s That Time I Got Reincarnated as a Barn ♥ 1 Interesting idea, although the ramp-up curve could have been tuned to make the difficulty scaling a bit more forgiving to the beginning of the game, especially since the "gameboard" is less constricted and less clear than normal tower defense game! Congrats :)
Jan 10 16:09:58 43m 55s Plot Luck ♥ 1 Interesting idea, I wish there was a bit more options to influence the result and be able to gamble more things for example, or anything to give a bit more control and feel like you're actually impacting things... But it's fun, I like it :)
Jan 10 16:10:44 46s Red Owl LD 52 ♥ 0 I couldn't make the game start unfortunately, even though I tried multiple browsers. I'm on Win10 as well.
Jan 10 16:13:56 3m 12s Death In Time ♥ 1 I like the little diorama round worlds, that's a neat presentation :) Otherwise, I found the game a bit repetitive, I wished for more challenge, maybe some clever tactics to use or things that can change the outcome of a level...? Congrats for the jam!
Jan 10 16:16:00 2m 04s Alien Fruit Harvest ♥ 0 A bit simplistic, but at least it's finished, as you said! Good effort, I liked how the jump was unreliable, creates a lot of good frustration! Congratulations on the jam :)
Jan 10 16:35:21 19m 21s Boba ♥ 1 As well, I started with a sigh "oh, just another idle game". But then something compelled me to continue, maybe it was the clever tradeoff between resources that forced to actually engage with the things in order to progress...? But once I reached the end of the first stage and a new chapter opened, I was really wondering when it would end... And then again multiple times...! Congratulations for that one, it is a truly interesting idea, unexpected, and fun! I really enjoyed the mix of idle and the subversion of tropes, the cleverness of the multi-tab multi-window gameplay...! Good job! Enjoyed it a lot. And I particularly liked the little portrait of the successive rulers, that age and change physically then get replaced... Nice touch! It ended for me on a screen with the galaxy and the purple orbs underneath, not completely completed, with nothing else to click or do... A bug maybe? although I waited a long time to see if anything would happen, sadly I didn't see the end screen :( But nonetheless, I immensely enjoyed this one!
Jan 10 16:40:31 5m 10s Harfaster ♥ 1 Unfortunately I get the same error probably: "Shader Hidden/Universal Render Pipeline/Stop NaN shader is not supported on this GPU (none of subshaders/fallbacks are suitable)" and a few other lines...
Jan 10 16:41:33 1m 02s The day before the harvest ♥ 3 I liked the chillness of all and the cute little observations here and there! Unfortunately not enough to keep me engaged and sustained through it all, as there is no other challenge than moving around to find things... But cute nonetheless! Relaxing :)
Jan 10 16:44:48 3m 15s Asteroid Rush ♥ 0 I liked the mechanics, it's not often you see that kind of things. I just wished there would be a bit more of a challenge, for example gravity slowly attracting asteroids towards the center to add a bit of a "stress factor" and push the player to be a bit more daring? All in all a fun entry! Congratulations :)
Jan 11 09:13:18 16h 28m Carrot Jack ♥ 1 Cute graphics, but I missed some sort of challenge or tradeoff with my choices, something that would force me to take a decision on how to use something and sacrificing something else instead for example. Some sort of way to increase the complexity space :)
Jan 11 09:14:05 47s Heartvest ♥ 1 Chaotic and messy! Interesting but quite repetitive until it gets overwhelming... Congrats :)
Jan 11 09:24:27 10m 22s Froot Processor ♥ 1 Very interesting concept! I like how it starts simple and you can improve a lot on your paths, and then fuck up... xD I wish there was ways of removing things, moving them around, rotate them... That would be even more strategic! Congrats on the jam :)
Jan 11 10:30:38 1h 06m Shroomer Caves ♥ 2 Cute recreation of other games with a harvesting twist, I liked it although it lacked a bit of innovation or something new to that genre... Nice overall, very polished! Congrats on the result :)
Jan 11 10:40:38 10m 00s Seed of hate ♥ 0 This is indeed a neat concept, I liked it, although I'm not quite sure where the theme really gets in there... It didn't help that I couldn't get past the first fight, as I had multiple bugs when dragging cards around that just broke the game every time... Too bad :( But I really liked it, I could see some potential in expanding this! :)
Jan 11 10:44:47 4m 09s FloraShift ♥ 2 Simple but effective, polished and cute art style. I liked it. Congrats on the jam :)
Jan 11 11:40:13 55m 26s Arnold the Reaper ♥ 1 Cute ambiance and setting, love the pirates, what can I say :D On the gameplay side, I like the ideas of the "mediums" that chase you, but I felt like the combat would need a lot of polishing to be really engaging. Congrats on the jam though! :)
Jan 11 11:54:44 14m 31s Enough is a feast! ♥ 1 Cute little game. I don't know if I liked or disliked that you can "game" the system by going back and forth between tiles that need multiple watering, it feels like the puzzle design could get a bit more attention to make sure that you have to plan and perfectly execute, instead of just bouncing back and forth. Congrats nonetheless! :)
Jan 11 12:04:17 9m 33s Brutal Harvest ♥ 2 I like this one a lot :) Amazing job overall, it has interesting gameplay, it has levels and variety with the crows attacks, and an end. And nice graphics and fitting music. I could have enjoyed a harder difficulty curve, maybe some curveballs here and there, but otherwise it's a solid gamejam game! Congrats :)
Jan 11 12:07:06 2m 49s Boat ♥ 0 Although this is a cute little toy, I'm not quite sure it fits the idea of a game per say? There's no real puzzles to solve, no actual challenge to overcome, no tradeoff between resources or tactics to make us feel clever... We're just following instructions to the next yellow circle most of the time. I liked the chill experience, and the day/night cycle is pretty to look at, I would have wished for a bit more polish on the boat itself! Good effort, congrats for finishing it :)
Jan 11 12:10:42 3m 36s Veggie Survivor ♥ 1 I'm a bit sad that it was just a game very similar to vampires survivor and others of that new genre, but good try! I wish the hitboxes would have been a bit more clear to see when you'd get hit or not.
Jan 11 13:54:47 1h 44m 4 Souls 2 Reap ♥ 1 I was surprisingly invested in that game and was force to leave to stop, so pretty good! The music was geting a bit repetitive after a while, but that's nothing unsolvable with just a bit more time :) I felt like the mechanics would probably fit better in a metroidvania than a simple level-by-level platformer, but for a gamejam it might be trickier to pull off. But good job, remappable controls would have been amazing, and I couldn't try with a gamepad but it would fit perfectly, so I hope you've added support for it! :) Congrats on the jam :)
Jan 11 15:50:18 1h 55m Techno Plants ♥ 3 I really liked it, and I'm a fan of these kind of games! But there seem to be some latency or calibration issue between graphics and music, as I kept getting the "Early" or "Missed" feedback... (and I'm a very big player of Crypt of the Necrodancer, and that's usually not a problem at all!...) But otherwise, really nice! The theme link is a bit tenuous, but that vibe, really good!
Jan 11 16:39:18 49m 00s Harvest Survivor ♥ 3 It's a fun entry, but I wished I would have seen something like a twist to differentiate it from the basic vampires survivor genre.