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Feedback comments for LD52
Cievers's games and stats for all events →
| Timestamp | Since previous | Game | Cievers's comment | |
|---|---|---|---|---|
| Jan 10 09:35:08 | Esflora | ♥ 1 | A full interactive tutorial section in a jam game, now that is not something you see every day! It however did take me a while to figure out what the different stats on all the flower meant, but the game is well balanced enough that even without exactly knowing it's good fun :) | |
| Jan 10 09:45:42 | 10m 34s | Lo-Fi Harvest & Chill | ♥ 1 | That is one strong tractor! But of course, no boulder should impede the chill of this game. I do feel like a bit more sounds effects during driving/harvesting would be nice, but as we all know that's one of those details there is just never enough time for |
| Jan 10 10:07:39 | 21m 57s | Escape From The Ostrobothnia | ♥ 0 | This was for me the first time I've seen AI image generation in practice, and it makes for a really nice setup for the game! However, I do feel everything is just a tad too slow, and prices just a bit high |
| Jan 10 10:23:57 | 16m 18s | Mun Fields | ♥ 2 | That funky tune puts you right in the mood! However, while I see how the timer gives you a nice quick objective to aim for, it does hinder the discovery of what each plant does in each environment, which I though was a really unique aspect of this game |
| Jan 10 10:28:03 | 4m 06s | Poppy Defense | ♥ 3 | Just a really well executed tower defense, where the dynamic pathing and even replacement of your 'tower' can lead to such surprising and hecting new scenarios you have to defend! :D |
| Jan 10 10:53:10 | 25m 07s | Antimatter Farmer | ♥ 2 | I kindof have to agree with @steamhat, I like the concept, but it's not very intuitive. On my first try I built two collectors, leaving me with no wat to get more structual resources to build an assembly machine, and effectively locking myself in |
| Jan 10 12:22:45 | 1h 29m | You Got Served! | ♥ 3 | A refreshing take on actually preventing a harvest, I like it! |
| Jan 10 12:30:37 | 7m 52s | Crop Chaos | ♥ 3 | @vein, So did I, but you use WASD to move the farmer character, and then interact with the tile you're standing on. After that however, the game was a blast trying to handle everything at once! :D |
| Jan 10 12:54:09 | 23m 32s | Basket Catch | ♥ 1 | There is just something so satisfying about all those bouncing fruits |
| Jan 10 13:51:08 | 56m 59s | Mustered | ♥ 1 | I think there are a bit too many water edge tiles, and a few too little full water tiles, and that the balancing/rarity of tiles needed more work in general. I for example didn't get any people the first time I tried. However, the fact that you've been able to make something this nice and relaxing is amazing, well done! |
| Jan 10 14:14:08 | 23m 00s | Reap what they sow | ♥ 1 | A really interesting concept to be able to interact with any card on the board. Unfortunately it seems to me with how rare shovels are there is little use in planting anything to expect a return on profit, so I could only win by just selling the cards I got, and stealing from the other where possible |
| Jan 10 15:33:52 | 1h 19m | The PIT | ♥ 1 | A really unique puzzle, though I would have maybe liked some way to gain more seeds for plants that I'd make extinct :( All in all, goed gedaan Wouter! ;) |
| Jan 10 15:48:10 | 14m 18s | Carrot Party | ♥ 2 | A very intersting combination of mechanics, especially when in level three things escalate! I did encounter an issue there where the sleepy time card did nothing, and I clicking retry was the only thing that responded :( |
| Jan 10 15:58:25 | 10m 15s | Alien Farm | ♥ 0 | Even if you might not feel it to be complete (just like all of us), it's a nice and chill toy indeed! |
| Jan 10 16:06:14 | 7m 49s | Chronos: Harvest Time | ♥ 2 | Oh man, that's an amazing difficulty curve as more and more plants start growing, and thus Gaea getting to more of them, and how that changes your focus to miss even more plants! I'll never be forgetting mother's day again :p |
| Jan 10 16:17:27 | 11m 13s | Propaganda | ♥ 1 | Oh no, I've become a propaganda machine! Everything here is just soo satisfying, well done! |
| Jan 10 16:25:22 | 7m 55s | Harvest kingdoms | ♥ 1 | I like this concept, but it really needed a bit more refining. Night are relatively long, with not much to do besides hope and wait, and on day two there were very little resources spawning, so all my remaining workers simply got outrun by the zombies :( |
| Jan 10 19:36:49 | 3h 11m | Rapid Produce Dating Simulator | ♥ 2 | Short and sweet, and just a pinch satanic. Love it! |
| Jan 10 20:05:14 | 28m 25s | Hedgehog Tree | ♥ 3 | That was so cute and beautiful! Really well made :) |
| Jan 11 08:31:38 | 12h 26m | Macrogreens | ♥ 1 | Just wow, I don't think I can add anything that's already been said, so just, wow! |
| Jan 11 12:07:58 | 3h 36m | Harvester | ♥ 0 | Nice and simple, those harvesters almost made it feel like more high-stakes frogger game, and tomatoes healing you as well allowed for some nice and risky movement. I did indeed also experience very fast movements for everything, I would guess your internal game clock's speed depends on the computer's processing speed, and not on some constant time factor |
| Jan 11 12:33:31 | 25m 33s | Heavenly Marmalade | ♥ 0 | The jumping with the scythe was a bit finnicky to execute, but a really cool idea! I also like how there are more orbs to collect than required, because that one above the void next to the pillars was devious! (But it did it anyways :P) |
| Jan 11 12:38:18 | 4m 47s | Minerals Planter | ♥ 1 | The same tool being used for harvesting and defense was nice, but I seemed to be unable to buy more dynamite by pressing R (and having 15 coins), so I couldn't do anything else anymore |
| Jan 11 12:56:25 | 18m 07s | Sky's Endless | ♥ 1 | I would love to see this expanded with more enemy types and an increase in difficulty over time! Oh and maybe a use for all my extra seeds, because I AM INVINCIBLE :D |
| Jan 12 08:49:51 | 19h 53m | Waiting on One | ♥ 1 | I'm afraid I didn't really understand it also. First I got stuck in the maze not knowing there was a wall jump which I only discovered after randomly mashing buttons. Next when reaching the end of the maze I walked past the farmer, and got stuck there out of bounds, and when I then made it back to click the farmer I just got sent back to the beginning of the maze.. I think some more explanation somewhere would really help, because you seem to have an interesting concept! |
| Jan 12 13:56:43 | 5h 06m | NobNob's Harvest Heist | ♥ 0 | I was doing sooo well with all my bowls, but then almost lost all of it to an unexpected turn from the harvester. A really fun and well made game! :D |
| Jan 16 15:16:46 | 97h 20m | BROCOMAN | ♥ 4 | That intro scene alone was genius, and already perfectly representing the style of this gem! |