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adam-gould

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TimestampSince previousGameadam-gould's comment
Jan 9 10:17:57 Apple Harvester ♥ 1 I got 812. A fun game! I definitely enjoyed the fact that you got double points for catching them mid-air, it kept each "throw" exciting. The game does get a little samey after a while, but I would imagine that's just a consequence of the time limit - overall a nicely done and polished little game!
Jan 9 10:42:04 24m 07s Harvester ♥ 2 Found both endings - very interesting! Even with the lack of audio, the game had an atmosphere to it that I quite liked. The premise is very SCP which I will never complain about. Things were kept vague enough to be creepy. Good job!
Jan 9 22:39:25 11h 57m Green King of Vegetables ♥ 1 That was very satisfying! You can really feel how impactful each upgrade is, well done. A simple game but very well executed.
Jan 9 22:49:40 10m 15s God Control ♥ 1 I got 3 days in - very interesting "hands-off" twist to the farm management game. I think it's a little too hard to get the temperature up but maybe I just never found the right strategy. Well done!
Jan 9 23:08:55 19m 15s Boba ♥ 1 Incredible. The fact that someone could take 48 hours and make a game that has not one but two amazing "oh you thought that was the game scope" twists is nothing short of miraculous. I honestly have no idea how this was done in such a short time. In addition to that, the core gameplay loop is just straight-up compelling! It was really nice and relaxing.
Jan 9 23:27:41 18m 46s The Marketer's Dream ♥ 2 Pretty innovative idea, linking two entries like this! I was absolutely terrible at the haggling, but it was still fun anyway!
Jan 9 23:29:45 2m 04s Picker's Paradise ♥ 1 As I said on the other one, it's such an innnovative (and honestly brave) idea to combine two entries like this. I quite liked the mini-games, they were simple, but the simplicity was a good contrast to the other game.
Jan 12 10:03:02 58h 33m Social MediƦty ♥ 1 A very interesting take on the Plague Inc-style genre! Took me a bit of time to figure out what everything was for, but discovering that was part of the fun (for me anyway). The balancing act of "I need to harvest but leave enough people behind to not destroy my recruitment" seems to be the core of the decision making process and worked pretty well. Well done!
Jan 12 10:26:52 23m 50s RED HARVEST ♥ 1 I loved the creepy atmosphere. The enemies were quite scary due to the excellent audio design and how hard it was to get the jump on them. If I had a suggestion, it would be for some variety of enemies. However, especially since this was a compo entry, nice one!
Jan 12 10:43:46 16m 54s ORGAN GRINDER ♥ 4 I had a fun time playing this! Definitely needed a crosshair straight away, though, and I felt that some mid-air movement influence straight away (with an upgrade for better control instead of gating it purely behind the upgrade, maybe?) and some more SFX would have improved things a lot (picking up items, taking damage, honestly enemy footsteps would have been awesome). However, I had a big smile straight away when I saw the finger gun, and the soundtrack does rule.
Jan 12 11:28:08 44m 22s Enchanted Scarecrow Gone Wrong ♥ 1 Very impressive game! Charming and difficult - I got 5050 points at the end and enjoyed getting every one of them. The difficulty curve was nice and the visuals and audio worked together to give it a tremendous sense of polish. Well done.
Jan 12 15:42:03 4h 13m CrapCirclz ♥ 3 Managed to hit 100% on level 2! Pretty excited about that! Really nice "zone out" game - I played with a controller and it felt really smooth and intuitive (although the "grow up" command is only listed on the game page and not anywhere in game so that confused me for a bit). It's also extremely polished aside from some UI bugs I came across in the web version that forced me to use mouse and keyboard to be able to navigate through the options menu. Great stuff!
Jan 12 16:07:46 25m 43s Click On Fish ♥ 1 Hey, that was fun! The difficulty curve is spot on, and the game feels extremely polished so very well done there! If I had one suggestion, it would be to randomise which one was the "kill" and which one was the "spare" on each run so you couldn't rely on your memory from the previous run. Very well done though!
Jan 13 14:19:41 22h 11m Soil and Toil ♥ 1 I got 83! A nice little puzzle game, it has a very compelling "flow" to it once you get used to everything.
Jan 14 20:28:40 30h 08m Chess The Second ♥ 1 This was very compelling! I think that you might be on to a serious gem here, with some further development I could see this being something I'd buy. There were some strange bugs occasionally where I'd click a unit that was on a farm and both types of selection were available to me (movement and building), as well as the odd case of not being able to move to a square even though there were no enemy pieces, but the concept is intruiging!
Jan 14 21:04:19 35m 39s Dice Settlers ♥ 1 What an awesome game! I couldn't put it down. I liked how the lack of loss condition lead to a nice and relaxed experience.
Jan 16 08:40:37 35h 36m Hare Runner ♥ 4 Wow! A melee bullet hell isn't something I thought I'd ever see, and this was a really polished one at that. The audio alone was sublime, and the visuals were fantastic too. I played using a gamepad, and I think that the controls aren't necessarily the greatest for it - a slight move on the analog stick didn't translate to slower movement.
Jan 24 08:38:07 191h 57m Space Harvester ♥ 1 That was a fun experience - it felt very polished. A really good arcade-style game - it reminded me of Asteroids, which is why it took me a minute to try and unlearn the muscle memory of "don't touch anything EVER at all". If I had one criticism/suggestion, I think I would have liked to be able to shoot with something other than the spacebar (mouse would have been preferable I reckon).