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adam-gould

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TimestampSince previousGameadam-gould's comment
Oct 3 07:59:53 Cursed world of Hex ♥ 1 First off, I love the visual style - the hexagonal tile grid and the way it rises/falls away when you move is really striking and fun to interact with! You also stuck to the theme faithfully, so bonus points for you there! My biggest game criticism is that I would have liked some enemy variety, and my biggest QoL criticism is that I would have liked something to tell me when the rules had changed (a popup notification, a sound effect, or something like that). Great work though!
Oct 4 12:50:17 28h 50m Meteor Racing ♥ 3 Visually this is very impressive, and I can't fault you on the theme! The billboard ads are also a nice touch. I do have some suggestions - turning felt very strange, I think it's because the car goes from "straight" to "turning" instantly instead of gradually increasing the turn rate. In addition, I hoped that slowing down would lead to better turning but it didn't seem to. As well as that, the meteors didn't really feel like too much of an obstacle - I know you're constrained by the timing, but perhaps something like meteors that leave behind debris that gets in your way in future laps, or other obstacles that the meteors set off? I don't know for sure. Good stuff though, enjoyed it!
Oct 4 13:11:35 21m 18s The Fabulous */10 Song ♥ 1 Very cool puzzle! Once I figured out the rules, it flowed very nicely. The dialogue was a good way to break up the focus requirement too.
Oct 4 13:34:56 23m 21s server.vasm ♥ 1 Very nice! Reminds me of some of the Zachtronics puzzle games, that are basically more programming exercises than traditional puzzles. I had a blast. Not sure what it has to do with the theme, though?
Oct 4 16:19:42 2h 44m Watch Out ♥ 3 That was really good! The humorous voiceover was very fun, kept me engaged and entertained, and the puzzles were tricky but not prohibitively so. If I had one suggestion, it would be to add another shadow directly underneath the character (even just a tiny circle) so that I had a bit more confidence in where I was going to land. All in all, a really sweet platform puzzler with time manipulation!
Oct 5 14:45:11 22h 25m Relaxing Roots ♥ 1 Agreed with the other comments, the main issue I have is at the start when you only have one end and at the end when you've only got one/two left. There's not much to do when that's happening. Other than that, not much to say. A nice relaxing time.
Oct 7 18:58:56 52h 13m Luzy Lazer ♥ 1 That was a fun time! It felt very responsive, which is a huge plus in games like this. The every-10-second-malfunction mechanic was a very good fit as well. The whole game was very intuitive which allowed you to get away with a very brief description, I think a more detailed explanation would have in fact hampered you as I enjoyed figuring out a few things (the fruit is to be destroyed, the lightning-bolt orbs repair the malfunction, etc).
Oct 7 19:12:23 13m 27s Laser Madness: Super Mega Neo Ultimate Climax No Way Back Wars Deluxe Edition ♥ 2 A very good demonstration of excellent visual design. The bars around the screen and the dotted line were great ways to show the timer - the fact that it wasn't explicitly explained at the beginning was a really nice touch, it lead to a great "Ohhhhhh!!!" moment when I figured out where the 10 seconds came in.
Oct 10 12:01:29 64h 49m THE_MACHINE_KNOWS_HATE ♥ 1 That's very cool! The mechanics felt very tight (the most important thing in a platformer of course), and the theme was used excellently. It took me a few attempts to realise the lights would come on again, I originally treated the timer as a countdown to failure. I have since realised this was due to me not paying attention to the description! A scoring system might have been nice so that it mattered how many "light flashes" you had to use to get through a level.
Oct 11 09:13:20 21h 11m HEAT ♥ 1 That was surprisingly effective! I liked how intuitive everything was - the heatmap device was absolutely inspired, and the general gameplay concept was very interesting. You even hit the game jam goldmine of having the gameplay benefit from blank textures! There's a lot you could do with this if you continued development.