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adam-gould

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TimestampSince previousGameadam-gould's comment
Apr 6 12:03:29 Akashica ♥ 3 Very nice work! The writing is really compelling and atmospheric (of course, the sound doesn't hurt it there as well!) My only criticism is that some areas can get a bit repetitive - I can't count the number of times I went back and forth between the maze and the black pool. But that's just a consequence of having limited time to do this. Great job.
Apr 6 12:15:03 11m 34s Don't Let the Bookbugs Bite! ♥ 1 On my first attempt, the level generation put the bug in an area that had no path to me, so I just walked around and got loads of points. I figured it wasn't meant to go that way, so I restarted it and managed to play it properly. Being as you mentioned that the click-drag isn't really intended/balanced, I didn't use it. Having purely an "attractor" is an interesting way to do physics manipulation, but sometimes got a little frustrating when I would get swarmed by bookshelves and couldn't move. Part of the design, I suppose! The wall sprites confused me at first, it took a while to remember and internalise that they were inaccessible. All in all, a cool idea!
Apr 6 13:03:34 48m 31s Dog Days of Summer ♥ 1 Cool game - I really like the concept, and there was a lot of thought that I had to put into trying not to annoy everybody! If I had a suggestion, it would be to highlight or tint the people who were "active" on the current day, so I don't need to look back and forth every time and figure out whose likes/dislikes I should be worrying about.
Apr 6 16:14:10 3h 10m Slither And Fire ♥ 1 I think this has some great potential to be picked back up and continued into a bigger game - the whole time I was thinking "man, I wish there were more enemies, or maybe I could upgrade how long the cut line stays on screen for or something". Obviously with such a small time frame there isn't too much you could have done, but the game has a very solid foundation and I think it just needs a bit more content sitting on top of it. Overall, I would describe it as "oddly satisfying", and I mean that in the best of ways.
Apr 6 16:52:20 38m 10s Salary Zombies ♥ 1 I got 11518 as my high score. Very interesting game! I really like the forward-planning aspect. There's something very satisfying about chaining actions together and narrowly avoiding your brains being eaten.
Apr 6 17:21:07 28m 47s Lethal Dice 50 ♥ 1 This was a pleasant surprise! I wasn't expecting to see a dice-and-paper game in LD but this certainly was a fantastic one! By the time I got to the end of the game, I had completely forgotten that this was a compo entry, which absolutely blows my mind. The level of depth and elegance in the design is an incredible feat for one person to achieve in 48 hours. I had an absolute blast playing this.
Apr 6 17:37:46 16m 39s Zero Project ♥ 2 Oh wow, a bullet hell game! Haven't played one of these in ages. Great job! It looks great, plays well, feels really polished and the moment-to-moment gameplay is really fun. The only thing I would have liked to have been added is the ability to move with the mouse - the Shift mode definitely helped to mitigate the keyboard controls but I would have liked to have the option to use the precise movement given by a mouse.
Apr 6 17:49:24 11m 38s 3 Minutes to Die ♥ 1 Agreed with the other comments, the collisions are a little funky, but the movement does feel pretty smooth. The controls are floaty enough not to feel mechanical but tight enough not to feel like I'm having to wrestle with them. The music was nice and atmospheric. Good stuff.
Apr 6 19:42:37 1h 53m Blorbsitter ♥ 1 Rare that a Ludum Dare game evokes as many emotions as this one. At first it was "wow, this is cute and adorable!" Then I thought of what the theme was, and that was a sinking feeling. The ending is upsetting, and I applaud you on that! Very well done. It's very polished too, so kudos on that. The visuals and audio are exactly what they need to be, too.
Apr 6 20:39:18 56m 41s Quackenfarm ♥ 1 That certainly didn't *feel* like a compo game. Very polished and slick. The tutorial is a little clunky, but hey, for a compo game it was fantastic. The little details and movement, the soundtrack, everything is just so smooth. A very impressive entry.