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Feedback comments for LD52
3ggplant's games and stats for all events →
| Timestamp | Since previous | Game | 3ggplant's comment | |
|---|---|---|---|---|
| Jan 13 01:39:30 | Reap What You Blow | ♥ 1 | Really neat idea, but feels really unresponsive. I think it could be more fun to have more physics interactions with the furniture, although I can see how that might mess up your level design if the tables could be knocked around. There's also some points where the walls obscure the entire view of the camera, like the checkered floor area of room 2, which makes the movement even more difficult. | |
| Jan 13 01:46:20 | 6m 50s | The Dealer | ♥ 1 | Good game, very neat gameplay loop and nice graphics. |
| Jan 13 02:00:01 | 13m 41s | Harvester | ♥ 1 | Very interesting spin on the theme. I'm not sure what the fuseboard at the top right was for, though. I found the controls to be quite intuitive from just messing with the sliders, but I guess more could be done with the NPC giving a quick description of the tuning process, like "just move those knobs and lock them in when it's green". |
| Jan 15 03:08:33 | 49h 08m | Tile King | ♥ 1 | Great game with an interesting take on the theme. I really like the way that all of the game's systems intertwine with each other, and the limitations of the tiles makes expansion very satisfying. |
| Jan 15 03:23:54 | 15m 21s | When It's Harvest Time | ♥ 1 | I really felt it when the game said "it's harvestin' time" and harvested all over everyone Fun game, really wasn't expecting the change to an FPS after the buttons. Interesting spin on the harvest theme to make the player be the harvestee rather than the harvester. |
| Jan 15 03:34:24 | 10m 30s | Last Harvest | ♥ 0 | Wasn't really sure what the objective or controls of the game was, but the graphics look pretty good. |
| Jan 15 03:51:24 | 17m 00s | Defend The Apple Harvest | ♥ 1 | Really nice graphics and audio, although it can be hard to know where the boxes are to stop the thieferinos and throwing apples at point-blank range feels really inconsistent at times. |
| Jan 15 03:59:22 | 7m 58s | Essence Regulation | ♥ 1 | Felt pretty confused about what was happening in the game, especially with the powers. It seemed like I could only use Diffuse once, and I couldn't tell when I was being hit. |
| Jan 15 04:07:53 | 8m 31s | Goblindentured Harvester | ♥ 1 | Core gameplay loop is really interesting, and can definitely be expanded upon. I think dungeon difficulty shouldn't just be on the speed of the harvesting bar and the time given, but can work with a lot more moving threats rather than just the static threats. I think the days counter is bugged/unfinished, but having the time aspect play a greater role could make things more interesting. |
| Jan 15 04:19:00 | 11m 07s | Propaganda | ♥ 1 | Love the sound effects and music for this one! The artwork feels really charming, and the gameplay loop is simple but made really enjoyable by the speed at which it goes at. |
| Jan 15 04:24:00 | 5m 00s | Crazy Harvest | ♥ 1 | Not sure how this is related to harvest, but the gameplay is smooth and juicy. Good work on the pixel art, although the restart screen could have used some of that pixel font too lol |
| Jan 15 04:29:05 | 5m 05s | Forest Walk | ♥ 1 | Really liked the graphics and music, but I think more could be done to show what the gem is before it's activated. |
| Jan 16 02:43:46 | 22h 14m | Red Owl LD 52 | ♥ 0 | Very impressive graphics and audio, the old-school dungeon crawler style gameplay was really interesting to see with this theme. |
| Jan 16 02:56:24 | 12m 38s | Grim Harvester | ♥ 1 | Interesting mechanics with the dice, but I couldn't really tell how the dice rolls were changing. Some of the drops couldn't be picked up, which made it more confusing. |
| Jan 18 12:05:48 | 57h 09m | Fenasi | ♥ 1 | Nice art and music., but the design of the walls make it pretty unintuitive to go south, but apart from that the core gameplay loop is there. There really isn't much chance to use any of the other fields apart from the one closest to the water, since the bucket only lasts 1 use and the vegetables take too long to kill while blocking the player from moving to the other fields. Going to other fields is also unnecessary since the farms are ready to harvest really quickly. |
| Jan 18 12:17:53 | 12m 05s | Green Thumb Chronicles | ♥ 2 | Really impressive graphics and atmosphere but there's definitely way too much information presented at once to learn. Having a full wall of text to look at makes it easy to skip over some steps which led to me running out of a plant, and I don't think most players will enjoy having every action be dictated to such an extent. I think the basic systems could be communicated first, and then the steps could be condensed down to just the order in which the plants should go into the pot. Something like "Buy seeds from the shop, plant them, and wait for the next day to harvest them by going into the door at the back. ", and then "Put the ingredients into the pot in this order: ...". It's also pretty confusing to open the recipe shop and not have the first recipe be the first job's potion. Another problem is not being able to put down things onto a table or some other kind of storage, so I ended up having to discard a plant I picked out of order. There's also not enough feedback with regards to what's being held, or when the held item is used, which would probably be a problem for more complex potions. |
| Jan 18 12:31:41 | 13m 48s | ORGAN GRINDER | ♥ 3 | Really fun concept, although the WebGL performance was pretty bad. Only real complaint is that there isn't much feedback when getting hit, but otherwise it's a great game. |
| Jan 18 12:39:40 | 7m 59s | humble fungal | ♥ 0 | The low poly style complements the atmosphere really well, and the map is surprisingly big in a way that makes me feel lost just like how an actual forest might feel. Really great game, just that I couldn't find my way back to the house after picking some mushrooms. |
| Jan 18 12:49:48 | 10m 08s | Beeline | ♥ 1 | Interesting level design that really takes advantage of the mouse movement speed. I like that there's some leeway with getting hit to make taking damage to finish faster an option. Unfortunately I glitched out of bounds on the bottom side of level 16, but overall a really neat game that actually teaches its mechanics quite well. (Also, there might be a bug with the water audio continuing to play after the level is finished). |
| Jan 19 04:22:46 | 15h 32m | Harvest Goddess | ♥ 3 | Beautiful game with surprisingly challenging mechanics. |
| Jan 19 14:22:14 | 9h 59m | Bonsai Season | ♥ 1 | Nice and relaxing game. It's quite easy to understand and play, although the fruit harvesting seems to have some bugs with detecting some of the fruits sometimes. |