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Feedback comments for LD53
3ggplant's games and stats for all events →
| Timestamp | Since previous | Game | 3ggplant's comment | |
|---|---|---|---|---|
| May 8 03:37:00 | Drive-By Delivery | ♥ 1 | Wasn't sure what to do in the game, managed to start it but I don't know what to do to the marked NPCs apart from shooting them, which also didn't feel like it was working properly since a lot of the shots weren't hitting. I wasn't able to test multiplayer because I didn't have anyone to play it with, but usually connections using IP addresses like this would have issues with port forwarding and other things from what I know from trying to set up Minecraft multiplayer in the past. It was only after looking at your video that I found the truck. Maybe it would be better to place the marker on the truck first rather than the NPC so the player knows where the pizzas are. I also found it really weird that brakes were a toggle rather than a hold input, so the truck would just brake to a complete stop and refuse to move until I un-toggled the brakes. Although I eventually found the controls in the settings, I think it would help a lot more if you either wrote them into the popup messages or on this game page itself. | |
| May 8 03:57:40 | 20m 40s | Post Haste | ♥ 2 | Overall really good, but I think it would be a lot better if the game could tell me what the mistake was instead of just the Ok or Fail text on the screen. I also found a bug (?) where boxes collide with the player and sent me across the room, and sometimes the dark blue coloured boxes on dark shelves under shadow aren't visible. |
| May 8 04:02:06 | 4m 26s | The Grinchmas | ♥ 3 | Feels just like the good old flash games of my childhood. Really nice art and sound too. |
| May 8 04:08:47 | 6m 41s | Broken News | ♥ 0 | Really liked this game. It's got just the right amount of things to multitask with a good amount of variety with the car behaviour. Pretty interesting that you have to play with the cars to get rid of the dogs, while also keeping an eye out on things to throw papers too. My only complaint is that the colour palette being so limited in contrast makes everything blend together which makes it quite hard to see the people to throw papers to. |
| May 8 04:15:37 | 6m 50s | Starbound ClawShell Service | ♥ 1 | Played the Web version and got stuck on the part after the jumping. Dialogue was pretty hard to understand because of all the filters and stuff on the voices, so subtitles would really help here. It's pretty confusing playing on keyboard and seeing X/Y/A/B next to the WASD, especially since A is shared between the two. |
| May 8 04:20:40 | 5m 03s | Close Encounters of the Jeff Kind | ♥ 0 | Clear and simple gameplay loop, but the stun really feels too long for how often it will probably happen with how many bullets there are. Some objects that don't look like it should block movement does, like the traffic lights or signs. I think adding some other effects to show when the player is in the "dash-frames" would help, since the blinking effect is shared with the post-stun invulnerability. |
| May 8 04:36:45 | 16m 05s | Deliver Us From Evil | ♥ 1 | I have absolutely no idea what I did but I somehow won? I just pressed space and black things came down to spin me around until the game ended but I guess that's just how prayer works. |
| May 8 13:28:00 | 8h 51m | Sole Deliverer | ♥ 1 | Good game, but has a few bugs. Cleared Bill's level by noclipping through the floor, and I wasn't able to finish the game because the long ladder got stuck and I couldn't take it back. Sometimes it can be pretty inconsistent when a ladder can be retrieved or climbed, and I suspect it's some floating point error with physics that stops the ladder from reaching a complete stop. Overall, a really good experience for a jam game, feels really complete. |
| May 9 09:29:56 | 20h 01m | The Milwaukee Thrift Store | ♥ 1 | Pretty funny game with a surprising amount of characters and items. |
| May 9 09:35:53 | 5m 57s | D.I.Y Deliver it yourself | ♥ 1 | The graphics look really well-polished, especially the UI, but I feel like the game tended to freeze up at times, especially when starting a new level or even when dropping the deliveries. I didn't try the level editor myself, but it's really impressive that you guys even managed to do it. |
| May 9 09:40:45 | 4m 52s | First Delivery | ♥ 1 | The core flying mechanic is nice and feels pretty good to control. Congrats on delivering your first jam game. |
| May 9 09:49:21 | 8m 36s | TIFY Boxes | ♥ 1 | Nice story and music. The clickable areas are pretty hard to figure out and I struggled to exit the film development screen for a bit, but otherwise a really cohesive package with an engaging plot. |
| May 9 09:54:01 | 4m 40s | News @ Doorstep | ♥ 1 | Takes a while to get used to the throwing mechanics, but it's pretty fun once you do. Good job. |
| May 9 09:59:48 | 5m 47s | The Clockwork Express | ♥ 1 | Really interesting take on the theme. I didn't really understand what was going at first and more could be done for tutorials or instructions, but it's a really challenging and engaging gameplay loop. |
| May 10 03:10:46 | 17h 10m | Schnosenfloot 2077 | ♥ 2 | Really like the look of this game. It's pretty interesting to manage looking out for enemies and directing drones at the same time. |
| May 10 04:05:02 | 54m 16s | AMA Jo | ♥ 1 | Easily one of the most interesting games I've seen so far. I really like the idea, but I think it's a bit too much upfront to go straight into the code without really introducing each part of the API's functions and state. I tried for about half an hour but gave up because it kept exploding in the middle when moving towards the delivery point and I couldn't figure out why. Really good as an edutainment game though, could definitely see it being used for an introductory programming class if it's slowed down and explained a bit more. There's a really steep learning curve here with day 1 having so much code to look through all at once, and day 2 jumping straight to pathfinding algorithms. |
| May 10 04:11:18 | 6m 16s | Power Ball Delivery | ♥ 1 | I really like the look of the game, but picking up the ball after a failed throw is pretty painful. Could probably use a bigger ball or an automatic pickup system to make things easier. At first I couldn't tell where to throw the ball, despite the arrow pointing towards it, but I think that's more because there isn't really a perceived affordance of the box being a receptacle for the ball. Maybe shaping it more like a basketball hoop could help with that. |