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ThaProfesional

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TimestampSince previousGameThaProfesional's comment
Oct 3 10:12:02 Stay the Night ♥ 1 Really cool idea! I kept trying to maximize my time (hit about 50 seconds at best) but it made me realise how bad I am at counting (apparently). Dug the music, the color palette and the lighting it's a real mood. Some animation could have really added to it.. and I was thinking it'd be cool to have stuff near the top of the screen but I like the use of negative space so ignore that..
Oct 3 10:25:18 13m 16s Tower of Time 2 ♥ 1 Looks and sounds great (especially the jump sound), and controls really well. The levels were arranged well there was enough variation and they were the right amount of challenging - a few of them took me a bunch of tries to get through.
Oct 3 10:54:28 29m 10s RADARE ♥ 3 Really cool color scheme (reminds me of Mad World) and great music. The death sound effect was really final.. which works really well. Controls are smooth, it was easy to figure out what to do but difficult to keep track of both squares (in a good way). Only problem I had was I wasn't sure how I was scoring - I felt like I ran into a lot of circles but didn't end up with that many points. Oh and the web build worked perfectly 😄
Oct 3 11:25:46 31m 18s Acid Rain ♥ 1 Amazing artwork, cool sound (music and effects), and the exact right amount of story - made a really cool vibe. Difficulty ramped up perfectly as it went along.
Oct 3 11:40:37 14m 51s Destroy Blocks ♥ 1 I really like puzzles so I had a ton of fun playing this. Dug the graphics and really dug the sound effects - would have liked a few more (for stuff like clearing lines). Same with the music it'd be cool if the loop went for a bit longer / it was a bit more hashed out.
Oct 4 06:17:02 18h 36m Jumprope ♥ 1 Liked the look (cool UI / theme / graphics) and the sound effects. Felt like a bit of music would go a long way. Had fun playing for a while but wished it had an ending. One thing I **really** liked was I could jump during the intro / initial countdown and start off with a negative score. I appreciated the game punishing me for being impatient no clue why I just did 😄
Oct 4 06:40:28 23m 26s The Blood Tree ♥ 0 Everything about it looks gorgeous from the menu to the UI elements and parallax backgrounds. Found it pretty challenging at the start but I think I got the hang of it after a few attempts / once I figured out what I was doing. Dug the minimal UI but at times I felt like I couldn't really gauge my progress by just looking at what I've built.
Oct 4 07:30:05 49m 37s They hate each other ! ♥ 1 Liked the graphics and really liked the "DVD logo bouncing around the screen" feel of the cats and dogs. Especially once a bunch end up in each enclosure. Also I don't know why but I had fun dragging them around maybe that says something about me... As other people said the hit-boxes felt a tiny bit off - but I got used to them. Would have liked a counter or something on each enclosure so I could tell how I was going.
Oct 4 08:11:11 41m 06s The First Fire ♥ 1 Really cool idea loved the graphics, the UI (little dots) and the feel - it was kind of tense having that tiny pixelated wolf hungrily stare at me for so long. Liked the lack of music at night added to the mood. Some sort of tune during the day might have been good though.
Oct 4 08:29:56 18m 45s Crazy Beat Switcher ♥ 1 What a jam really good into a good groove after a while then suddenly the difficulty spiked and I fell out of it. The changing styles were cool kept it feeling fresh.
Oct 4 08:51:54 21m 58s Dieztion ♥ 1 I'm a big fan of puzzle games and really enjoyed this one. Eight levels is really impressive for the time frame - especially since they seemed to flow on from each other so well increasing in difficulty just the right amount. Really cool look and feel and liked the idea. Agree with the other commenters waiting the 10 seconds could feel like a slog - especially after figuring out how to do a puzzle. At least the music was chill so it was easy to hang around waiting.
Oct 5 02:36:54 17h 45m J-Menuing ♥ 1 Got it's hooks into me ended up playing for a while. Felt smooth to play / easy to control and the actions felt like they had weight. Liked the simple graphics they served the game really well and the sound was great I think it's a large part of why I was stuck playing for so long. The only thing that bugged me (which Kuboxxxxx already mentioned) is it felt kind of unfair when the game changed enemy order mid attack.
Oct 5 03:08:39 31m 45s 10 Seconds To Annoyance ♥ 1 Everything about it seemed polished / like it was working as intended. Difficulty ramped up really well and I never felt like the game was **too** unfair (it was just the right amount of unfair). Liked the graphics and sound the mute button was as great as it was terrible. As much as I enjoyed the whole thing (I played through to the end and enjoyed every minute in a frustrated kind of way) maybe my favorite part was the intro screen..
Oct 5 06:50:23 3h 41m Space Buggers ♥ 1 Had a lot of fun playing this got decked out around wave 70 then just let it go for a while. Took a few false starts to figure out but I enjoyed the trial and error. I **really** liked the way the bugs got pushed out of the way when I placed walls. Simple graphics but they do the job I could easily tell what everything was. Liked the sound effects but things got kind of loud once the screen was covered in turrets.
Oct 5 08:15:50 1h 25m My 1st Game: Water Ball Challenge 10S ♥ 1 Great music and cool retro style graphics. Had a lot of fun I think it's 'cause the water balls fire so quickly watching those things bounce around / pile up / go nuts was awesome. On that note I'm glad there weren't any "water hitting stuff" sound effects. Block breaking sound effects would have been cool though.. More levels would have been great definitely would have kept playing.
Oct 5 08:34:33 18m 43s OrzeÅ‚ ♥ 1 Had a lot of run playing through this there was enough character to get me hooked thought the difficulty ramped up well as did the additions of extra mechanics. Music was good graphics were great (you'll always win me over with parallax backgrounds). On that note the menu looked beautiful.
Oct 6 02:06:10 17h 31m Hiccups ♥ 1 Gave me NES platformer vibes but felt really smooth to play. Attacking was great the combination of the sound effect plus so much fire shooting out made it really fun. The only thing is I enjoyed it so much I kept spamming attack and rarely hit the 10 second timeout. Also liked the feedback of being hit by enemies. The music never got boring and there were so many levels and enemy types this easily kept me engaged right to the end. Doing it all in C++ and SDL's incredibly impressive.
Oct 6 02:25:04 18m 54s Factory Manager Hero ♥ 1 Looks great and the theme (like the flavour / story of the game) might have been too good. I was kind of stressed out at first trying to build those trucks, but once I got in a groove and noticed the messages from middle management (and the growing pool of middle managers) it hit a bit too close to home and made me depressed. But in a good way it's funny and too real. I agree with Wizcas would have loved some music and sound effects. Also the i and l boxes looked kind of similar I pressed the wrong key at least a few times.
Oct 6 03:01:06 36m 02s Stellar Sauce ♥ 1 Good graphics, **amazing** music, really good sound effects and cool particle effects. The way it all came together made me really enjoy shooting the bad dudes there was great feedback. Part of it was how fast the gun fired that was great. I did spend most of the game shooting them off screen which probably wasn't how I was meant to play it, but the death sound effects meant it was still fun (please don't judge me). Liked how creative the ending was but kind of felt personally attacked come on ketchup and mayo living in harmony should be the real winner. Great story and humour.
Oct 6 07:23:00 4h 21m Black Zen White ♥ 1 I love puzzle games and thought this was great. Heaps of levels (especially for 48 hours) with a nice progression. Got just difficult enough without feeling unfair really well designed. Level 5 was my favourite. Graphics were good and the controls were smooth. Along with the sound effects and the physics when pushing sleepy there was a nice feel to it. Only thing I missed was music.. but not too much the quiet was kind of relaxing.
Oct 6 07:39:24 16m 24s Misinformation: Pandemic ♥ 0 Dug the look and feel and sound really embodied the gameboy. The "NPCs changing look" animation was especially cool. Game flavour gave me a good feeling of paranoia while I was playing. One thing took me a while to figure out is in the tutorial is says to press "B" to toggle mask but the actual button was "x".
Oct 6 08:30:48 51m 24s Robot ♥ 1 Cool idea and I liked the execution. Played for a while. I especially enjoyed having to take risks to get more actions it kept things tense. Graphics did the job and I thought the camera moving up and down to highlight actions or the field was cool. Would have loved some sound :)
Oct 7 02:30:22 17h 59m It All Comes Crashing Down ♥ 2 Well that was pretty amazing what a cool idea and a great execution. Loved the music and the graphics - they work really well together to make a mood. Really appreciated the small animations around the place they added a lot of character. Always a fan of physics in games and this was no exception it felt like everything had the right balance between acting how I expected but also going pear shaped at the right (wrong) time. On that note the sabotages all felt really well balanced just annoying enough to wreck my plans but I never really upsetting or too troll-y. I don't think I was very good at it kept building up to 40m then falling back down to 20m. Also I'm kind of (very) impatient and wish I could have sped the blocks up while falling by holding down or something.
Oct 7 02:52:34 22m 12s ROSWELL AREA ███████ WASTE DISPOSAL, INC. ♥ 0 Flavour was great (really cool intro well designed and written) and I liked the graphics. Not normally the style of game I play but I had a lot of fun felt like a mix of tower defence and "The Incredible Machine" (oh no my age is showing). Ended up re-trying a bunch of times and played for a while. Took a little while to get used to the controls. Had the same problem as scottgoldsmith when placing things. That said I liked the layout of the UI and thought it was pretty intuitive. I really liked that while placing items everything kept moving and I couldn't click boxes. It created a nice sense of urgency and made me really think about what I needed to do. Sound would have been cool but I was engaged enough without it.
Oct 7 13:44:45 10h 52m Happy Minesweeper ♥ 0 Really cool idea loved how messed up it was, loved how the 10 second theme was incorporated and loved all the things I could do aside from the "main game" like burying or recruiting. I feel like the game was trying to teach me a lesson without ramming it down my throat (which I also loved).. and if I hadn't played it so late at night I might have got kind of reflective and learned something / come to some sort of conclusion. Dug the sound the music and sound effects fit in well. Only quality of life thing I missed was that part in minesweeper where clicking an empty square reveals the other empty squares around it - because I'm lazy.
Oct 7 14:06:37 21m 52s Der Schließmuskel ♥ 2 Really dug the whole vibe the graphics were great and the music fit in well (although it was a tiny bit quiet). Moving the arm around was fun, as was the physics. Kind of wish there was some sort of indication of how I was going as I played (rather than at the end.. also the score at the end only showed up for a split second). Also 50 was a lot to get through would have preferred a smaller loop (maybe 20) but I'm impatient I prefer to do more smaller runs.
Oct 7 14:26:29 19m 52s You're going up [whether you like it or not!] ♥ 2 Cool concept and really cool music. Had fun but it took me a while to figure out what I was doing.. had to read the comments. Liked the controls appreciated that the character moved kind of slow - but there was a speed power up. Power up was cool I liked how it kind-of-but-not-really blended into the level and great effect when picking it up. Also I'm not sure if it was intentional but the buttons labelled "button" were great.
Oct 10 10:25:44 67h 59m Midnight Ninja ♥ 1 Huge fan of FPS's with 2d / sprite graphics so I thought this looked great. Loved the idea it was really fun cutting up enemies. Got stuck on the movement a bit at the start but got the hang of it. Would have loved some music. Lots of fun I'd definitely play more if there were more levels :)