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Feedback comments for LD51
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| Timestamp | Since previous | Game | stmatn's comment | |
|---|---|---|---|---|
| Oct 6 21:37:56 | 10 second base | ♥ 1 | Great game! I was about to give up once the enemy blew up most of my base, but I managed to recover and win :D The graphics are fitting and the sound design is nice. The start was a bit rough and I did restart once I figured out what I was supposed to do and how that would work. What I did not like was the frantic running around and hitting space. It might be interesting to try a system where you switch on and off buildings permanentely. That might turn out to be less engaging for the player, though. I would give it a shot and expand the economy system. That would shift the game fron action towards strategy / base building, so it probably depends on personal preferrence. All in all great entry. It was fun to play and the project was nicely executed. good job! | |
| Oct 7 20:09:50 | 22h 31m | Web-Cleaner | ♥ 3 | This was quite a fun game. The graphics and sound were really nice and fitting. I found it a bit tediuos after a while. Constantly checking the personal needs is quite stressful, when you do not know when it ends. I would have liked a level system where you have to moderate X amount of posts. That would give the player some breathing room from time to time. However, the amount of content ist quite impressive. So, all in all very solid entry :) |
| Oct 7 20:24:13 | 14m 23s | Arcade Station | ♥ 1 | Great idea! I liked how the game plays and especially how you included a tutorial on building types at the beginning. I wasn't really sure about the simulation, since food seemd to fluctuate no matter which buildings I installed. At one point I thought that energy surplus would generate food, but that turned out to be false. I think you could improve by teaching the player how the buildings and stats influence each other. Once the player understands the consequences of his actions it would be more fun to make decisions on buildings. The graphics look nice and the audio sounds great. I really likey the "Yummy" when you choose farm :D |
| Oct 7 20:38:12 | 13m 59s | Under Pressure | ♥ 3 | Interesting concept. The graphics look really nice. I like the aesthetic :) Unfortunately I did not make if very far into the game. I think it yould be nice to make the regular conditions a bit more clear. I was not sure when to add coal, because the lowest level was indicated as green, but no temperature does not seem to be right. All in all nice entry :) Btw.: The game crashed when I right-clicked while mopping up the water. |
| Oct 7 21:45:59 | 1h 07m | Making Connections | ♥ 3 | Interesting concept. I like the idea of the journal unlocking dialogue options, but I did not figure out how to acomplish that. The whole premise seems quite promising and I would like to see the game developed further. and maybe some hints would be nice to figure out how to progress. All in all nice work :) |
| Oct 7 21:55:36 | 9m 37s | Wizard Heist | ♥ 1 | Nice concept! On my first run I collected 4 treasures and escaped without encountering the wizard, so I did not really get what could be hard about it. On the second run I explored more, got chased by the wizard and escaped with all five treasures. Maybe you could add a mechanic that does not allow to revisit rooms. Probably by giving each room a countdown that does not reset when going to another one. the aesthetics are quite nice and the sound is fitting. Nice entry :) |
| Oct 8 10:19:10 | 12h 23m | Tower Stack | ♥ 1 | This reminded me of some webgames I played some time ago. I think in those you had to stack tetrominoes. Anyway... The concept is nice! As someone else said, you can cheese the levels, so either the win condition should be adjusted or you could introduce a rule that you can only place blocks a little above the highest block that is in contack with other blocks. It might also be interesting to add a mechanic that asks you to place amount X of blocks every 10 seconds. that would change the game towards a puzzle-dexteritx game. Your game looks and feels very polished. The aesthetics look very clean and fitting. Good job on that. So, all in all great entry, especialls as you first game jam project :) |
| Oct 9 08:37:09 | 22h 17m | Prism Protector | ♥ 1 | Fun turn on the Match-3 genre :) The graphics look clean and fitting. I think a possible improvement could be to implement some kind of progression system to combat the repetitivity. All in all nice and fun game :) P. S.: I encountered a bug, where wrong pieces would form a bond and another where a piece of a bond could be moved. I think it happened when I selected a piece before the laser shot and moved it afterwards. Unbenannt.png |
| Oct 9 08:51:20 | 14m 11s | Drift Boom Boom | ♥ 1 | That was a fun game :) The graphics look nice, especially the portraits in the cutscenes. The music fits the actions well. Its funny how the bad guys seem to bring away the moonshine by driving on a race track :D Something that could be improved is the aiming, since it is quite hard to hit the enemies. All in all fun entry. |
| Oct 9 13:36:22 | 4h 45m | locked in | ♥ 1 | The art style and mood are really nice on this one. Unfortunately the web version does only show cyrillic, which I cannot read, and the downloadable version seems bugged as @steinuil already mentioned. It seems that there is a riddle in the childrens room on the bear to the left in the web version which is not present in the downloadable one. All in all you made a nice looking game :) |
| Oct 9 13:58:11 | 21m 49s | IRON DAWN | ♥ 1 | Nice idea! The low-poly style looks quite fitting for a strategy game like this. The gameplay was a bit strange though. At first I wasn't sure what to do, but figured that out quite quickly. The AI seemed way too overpowered and conquered the map without me having a chance. Strangely it stopped at some point. That gave me the opportunity to retake the places that were not destroyed and kill all enemy armies. The process of srmy creation was quite tedious, because it required lots of clicking. Some hotkeys or autoproduction would be nice. I liked the different sounds, which reminded me of classic RTS games like C&C :) All in all good work! |
| Oct 9 14:11:27 | 13m 16s | Out Of Order | ♥ 1 | Thic is a nice game. The graphics and sounds are really nice. What I did not like was the level with the large holes. The problem with that is that you hav to just wait a long time to get a chance to try to jump over them. Since that is coupled with a barely makeable jump, that level created a lot of frustration and I was about to quit several times. I wanted to give the game a fair chance though, so I pushed through and managed to make that level. There would have been a lot less frustration if you would give the player a faster opportunity to retry certain elements. You could accomplish that for example by checkpoints or a manual battery change (and with that the time skip). I would also have liked some more levels because the concept is fun and has a some potential :) All in all nice wirk. |
| Oct 9 15:03:39 | 52m 12s | Time: Cardmancer | ♥ 1 | This is quite a fun game once you understand what you are doing! The graphics and sound are really nice. I'm not sure about how the states influence gameplay. My strategy was to just maximize attacking, which led to winning the game. Maybe you could slow the progression a bit down and show the effects of the different states. Also I would suggest to enlarge the state bars, since they are the area that is looked at most of the time. And I would change the font color on the rules screen, since the contrast with the background is quite low. All in all you made a game that is pretty, works nicely and feels quite polished. Good job! |
| Oct 9 15:28:01 | 24m 22s | Just press the button | ♥ 1 | This was a really nice game! One thing that drove me mad was that the view kept slowly turning to the right, while the game was focussed, so after each klick I hit escape. That mede it playable as long as the mousecursor was in the screen area of the game. Once it left, I obviously lost control. I hope this is a problem only I encounter. If the turning was intended, please remove it, since it is only annoying and drove just short of quitting. Besides that, it is quite fun and until the end I could not predict if there really wasn't anything scary in the dark or if there would be a jumpscare at the end. But I will not spoil it for the other people here ;) Nice job! |
| Oct 9 15:35:50 | 7m 49s | A 10 second Cooking Hell | ♥ 1 | Nice idea! The controls are a bit hard, since you sometimes seem to not point in the direction you are going. It was hard to understand how to play, but I managed to find it out :) The time limit is really hard in this famous restaurant ;) |
| Oct 9 16:06:41 | 30m 51s | Slime cat! | ♥ 0 | Really nice game! The graphics are nice and the cat slime looks really cute ^^ I would make the slime stop more instantaneously. Also the last level had a very different flow that the others. I pushed through to see if there would be something else, but it was not that fun compared to the other levels. You could also add a ceiling to the first level, since you can scale the walls andjump out of bounds ;) All in all you did a really good job on thins one :) |
| Oct 9 16:33:13 | 26m 32s | Getting Farted On | ♥ 1 | Really funny game :D The twist in the word "seconds" made me laugh out loud :D great work! |
| Oct 9 16:47:37 | 14m 24s | Room Again | ♥ 2 | Really nice game! It reminds me a bit of McPixel :) I did not really understand the ending, but figuring out the solution was really fun. The mechanic where you keep one item is really nice and works well. The graphics look really nice and the sond fits well. I actually would have liked to play some more rooms! I hope you keep working on this and add some more content, since it has a lot of potential! Great job! |
| Oct 9 16:56:39 | 9m 02s | Schism | ♥ 1 | Very nice mood and sound design! It would be nice to add some constant landmarks, because I had the feeling I was running in circles. Maybe some kind of beacon in the center of the game world. All in all good work. |
| Oct 9 17:07:36 | 10m 57s | Heartbeat | ♥ 1 | This was quite fun! the graphics look nice and sound and mood work very well. You could add some kind of indication that draws the players attention to the newly introduced systems. All in all great work! |
| Oct 9 17:14:58 | 7m 22s | Groceries, Please! | ♥ 3 | This was a fun game :D The graphics look nice and the sfx are fitting. Gives off the feeling of a stressful cashier job :D nice work |
| Oct 9 17:25:35 | 10m 37s | An Average Day At The Cat Cafe | ♥ 0 | Really nice game and cute graphics ^^ the sounds are great too and create a really nice atmosphere. I had the feeling that the bodybuilder cats were really impatient :D Great work |
| Oct 9 17:37:43 | 12m 08s | KindergARTen | ♥ 1 | This is such a nice idea :D The graphics and sound are really fitting and the gameplay is fun. Great job! |
| Oct 9 18:06:20 | 28m 37s | Renew my Subscription | ♥ 1 | Really nice game! It was fun to learn the machanic, get the feeling that I got it and then fail :D The graphics and sounds work really nice and the gameplay is fun. The theme is also integrates into the game in a thoughtful way. Great work! |
| Oct 9 18:13:40 | 7m 20s | Boomsticks | ♥ 1 | I died beacuse the gun blew up in my face :D The game was fun and the graphics as well as sounds work nicely. I think it would be nice to keep the green circle after the weapon has spawned to make it more visible. Also an indication where the weapon lies if it is off screen would be nice. The idea that you can use the weapon only a limited time is nice, because it makes you use different typed of weapons. Nice work! |
| Oct 9 18:33:05 | 19m 25s | Chrono Extractors | ♥ 0 | This was quite fun. I like the simple art style and the sounds. The game is a bit hard though. I got quickly overrun. The idea is nice anyway :) good job |
| Oct 9 18:44:56 | 11m 51s | Sub10 | ♥ 2 | Nice work! The graphics look nice and the sounds produce a really dense atmosphere. I wasn't sure about the enemies, because they kept attacking and did not give me much time to explore. that might need some tweaking. The sonar pulses look really great. Especially the different colores it shows when it hits different things. Good work! |
| Oct 9 19:02:44 | 17m 48s | Count Down Dracula | ♥ 2 | This a really great game! The graphics and sound are awesome. Gameplay is mostly nice. One thing that I would change is the dash mechanic. It felt a bit awkward sometimes. I would prefer a dash towards the nearest enemy (or enemies if you have the chain-dash upgrade). Also the camera was sometimes not ideal. Maybe a fixed camera for the room would work better (like in The Binding of Isaac). Other than that it works really well. It took me some time to understand that I can buy upgrades any time, but then I liked that pay with time mechanic a lot. Also the boss fight is nice. I would not mind if the pope would learn about Count down Dracula and send some more bishops towards him ;) I hope you keep developing this one further! |
| Oct 9 19:34:33 | 31m 49s | Witchy Sketchy Alchemy | ♥ 2 | Neat game :) The graphics and sounds are awesome! I found it pretty hard to brew anything. By the time I made out a recipe that could be made with available ingredients, I had only seconds left to put them into the cauldron. Some progressive difficulty would have been nice, but I do not have an idea how to make it easier without compromising central mechanics... The whole concept is nice anyway and you did a good job on the project :) Nice! |
| Oct 9 19:42:36 | 8m 03s | Color Copy Cats | ♥ 0 | The graphics look really cute. Especially the cat and it's walking animation ^^ Maybe you could also add some loose condition by introducing obstacles or things you should not collect. The latter could also be colored. All in all nice work. |