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Feedback comments for LD51
Luka Roli's games and stats for all events →
| Timestamp | Since previous | Game | Luka Roli's comment | |
|---|---|---|---|---|
| Oct 3 14:50:11 | Last 5 Minutes | ♥ 1 | Cute game, love the visuals and the music loop. Shame its not fullscreen. I was able to finish my game without ever interacting with the cat lol! 2:23 ahead of the deadline! So that would need a fix. There's also some issues with feeding the cat... I have the bowl and the hunger bar is low but all my cat wants is pats. | |
| Oct 3 15:06:06 | 15m 55s | Nighttime | ♥ 0 | Cool concept, too bad it wasn't fleshed out more. A few sounds would really help. Also don't see how you used the theme |
| Oct 3 15:14:24 | 8m 18s | Attuned | ♥ 1 | Very interesting game, love how the music progresses through the game. Also, some of the untuned notes still sound pretty good ;D |
| Oct 3 15:20:44 | 6m 20s | Chinese restaurant kitchen | ♥ 0 | Not that fun to play. Wish you would have simplified everything. "Want spices? Click on spices. Want to put broccoli in the pan? Click on broccoli then click on pan." Something in this way. |
| Oct 5 11:44:12 | 44h 23m | We Stole Aliens | ♥ 4 | Cool concept, fun to play albeit a bit rage-inducing (too many trees!! :D), snappy driving and nice looking graphics. Maybe you could have added a ding for when the mods become available. |
| Oct 6 13:27:58 | 25h 43m | Connie | ♥ 1 | Cool to play, but yeah, complicated to remember the damage combinations (even though it's cyclical). Played with a controller and the button scheme works well. Also, if you stand at the edges the ball can't hit you. Not that janky at all. Sounds and looks great. |
| Oct 6 13:35:31 | 7m 33s | Countdown Cowboy | ♥ 2 | Great stuff. The whole thing is well-packaged and polished. Love everything from the sound effects and soundtrack to the snappy controls and the whole visual presentation. |
| Oct 6 13:44:37 | 9m 06s | Cursed world of Hex | ♥ 1 | Cool stuff, the 2d visual of the character is great and the spawning tiles too, my only issue is that you have too many different visual styles. Some pixel art with lighting, some voxels, a wavy font and then huge solid pixel art for the rule border and the hourglass. And you probably know it already but you can escape the map to the right. |
| Oct 6 14:11:32 | 26m 55s | The Ten Second Games | ♥ 2 | Some words that come to mind are quaint, rural and homey. Love that you added a backstory to everyone! And how serious everyone takes this (like being a good keeper means you can have a better life xd) The sounds of counting are kind of distracting, but maybe that was the aim. I took a few tries to beat Casey but didn't bother with the last one. |
| Oct 7 18:37:41 | 28h 26m | CHASING HORIZON | ♥ 1 | Played the post-compo release. Probably should have gone with a traditional control scheme, but I do like the movement without any after-speed (whatever that's called). Managed to escape the horizon by destroying a few ships then speeding to one side while shooting bullets. The cops are acting a bit weird, 10 of them move very slowly then 1 just lunges at you and kills you. Saying all that, congrats for making all this in such a short time. |
| Oct 10 14:08:49 | 67h 31m | Michael Finnegan Begins Again | ♥ 1 | Flippin did it. Great concept, my favorite game so far from this event and I've played a bunch already. Simple to understand, the music works, it's just enough of a challenge. I got stuck once but since the 10s reset it's not really a problem. Also for some reason, I had issues clicking the last door. Got it on the third try. Otherwise, great stuff. |
| Oct 10 14:27:52 | 19m 03s | Stalwart Planet Guard | ♥ 1 | Sometimes the game puts you in a position where you can't escape a cat since you can't jump anywhere so maybe an in-orbit jump could solve that problem. Wish I could shoot mid-air. Good job otherwise! |
| Oct 10 14:48:41 | 20m 49s | That Which Catches Your Eye | ♥ 1 | I didn't quite understand the story at first. They were supposed to talk to dad about the hair, but then we forward a week later where Jo Anne shows up and I was like: who's this supposed to be? However you still manage to tie it all together by the end and convey a nice message. Looking for stuff is fun but tbh a few times I was just randomly clicking on stuff since I didn't want to wait. I clicked the restart button by accident once which was annoying. I love the artstyle and the music is great. |
| Oct 11 18:39:24 | 27h 50m | Pulsar Cycle | ♥ 0 | Too bad you don't have anything else to do. At least what is there works :D runs well too |
| Oct 11 18:57:38 | 18m 14s | Ravenous | ♥ 1 | Interesting idea. My embedded game was a bit cropped but it was not too bad. I think it would be fun to make the animals actually hurt you, so you'd have to avoid them. Then speed them up every let's say 5 meat deliveries, making the game more and more challenging as time passes. Good job. |
| Oct 12 19:36:58 | 24h 39m | Death stare | ♥ 0 | Interesting game. I like its visuals but the sounds were kind of annoying and not well balanced. It was starting to get a bit boring so I'm glad you added another challenge in the form of arrows. Took me just a bit to figure out how to start, but it all made sense after. As others said, movement would be better with arrows/wasd. |
| Oct 12 19:56:19 | 19m 21s | Coupled Explorers | ♥ 0 | Very good, concise project. I'm impressed by all that you've been able to do in 2 days. The platforming challenges work well and it was fun giving a bit of thought to strategy. Too bad the controls were like 90% responsive, causing me to fail a few times. Managed to make it to the end, it was not that difficult. Music and visuals work well. I like the layered background. |