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Feedback comments for LD51
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| Timestamp | Since previous | Game | Cosmonautical's comment | |
|---|---|---|---|---|
| Oct 3 23:15:26 | Ťɦȩ Ɽḗḋ ꓤⴃὄⴅ | ♥ 1 | Nice game! Cool to see an escape room done for the compo #### Feedback - Sensitivity in the html5 version was way too high - Some trippy/mysterious music would have gone a long way - Would be nice if unlocked cabinets stayed that way after the reset #### Spoiler I couldn't get to the end without cheating by ~~looking at the console output~~, the ~~hand pointing clue~~ was a bit much for me, even after I knew what the code was. Looking forward to seeing what you make next jam! | |
| Oct 3 23:26:53 | 11m 27s | SplatterCars | ♥ 3 | Really awesome game! Super stylish. It's practically a 10 second battle royale which is a great idea Would have loved to pick my colour, and it should have some kind of gong/feedback when someone gets eliminated. |
| Oct 3 23:30:59 | 4m 06s | Dice Against Time | ♥ 2 | Neither of the game links are working, I'll check back here in a couple hours to see if I can give it another shot. No rating yet |
| Oct 3 23:52:47 | 21m 48s | second interval | ♥ 1 | I was already impressed by the polish in the game before I found out it was a compo entry. The intro was gorgeous, and the music was really cool. The platforming was a little uninteresting, but you had a really imaginative take on theme. Well done! |
| Oct 4 00:51:11 | 58m 24s | HACK THE PLANET | ♥ 3 | The amount of effort that went into this is insane. All the extra 'stuff' like the conversations and over the top forum signatures was great. The gameplay itself as pretty cool once I figured out how it all worked, but the admin robots were a little annoying because they were unavoidable at times. |
| Oct 4 00:58:12 | 7m 01s | Stoked | ♥ 1 | I think there is a bug where my currency wouldn't get collected when hitting the bottom left and would bounce back and fourth really fast, made it tricky to get upgrades because I'd lose every second point and it would get stuck. |
| Oct 4 01:08:46 | 10m 34s | Cat.exe | ♥ 3 | The OS portion of the game was my favourite, I thought it was really strong. Super cool to see those graphics in the browser The platforming could be tightened up a little bit though |
| Oct 4 01:19:51 | 11m 05s | Peter OS | ♥ 1 | In-game volume controls would have been awesome Aside from that, loved it. Wish more of the apps work but it was so much fun just to goof around jumping between windows really quickly trying to stop the flow of notifications |
| Oct 4 01:26:20 | 6m 29s | RogueDungeon: A Deck Builder | ♥ 1 | I think this is a really solid concept, would have loved more card variety and 'juiciness' |
| Oct 4 01:41:50 | 15m 30s | Please don't litter | ♥ 2 | Awesome! Super moody. Felt like playing a trashy Deus Ex. Loved it. I managed to escape the bounds and run around a little, was hoping there would be a secret out there 🕵 The baskets were a bit janky to use, would have been nice if they automatically self-righted when you picked them up or something, any way to make them a bit more useful |
| Oct 4 01:55:14 | 13m 24s | Quizfire | ♥ 0 | Nice! Been a fan of your work since LD49, happy to see you've gone for a similar 'minigame' format. There was a little bit of question repetition (and a lot of pokemon questions 😜 ) but aside from that it was the minimalistic, pretty experience I was looking for. The questions could be cheesed a little bit, if you only had 3 you could get wrong you'd have a net gain of 4 seconds for free |
| Oct 4 02:20:32 | 25m 18s | Gagaku | ♥ 3 | I liked the weird alchemy vibes to it. I think I could spend a lot of time messing around with the construction to make something that would create infinite bullets somehow. The middle click menu was a bit hard to use, perhaps you could have the icons appear on the side of the screen and just click the building you want to place? |
| Oct 4 02:23:16 | 2m 44s | Big Irony | ♥ 1 | Loved the music |
| Oct 4 02:29:46 | 6m 30s | Birdwatching | ♥ 1 | 🐦 |
| Oct 4 02:53:04 | 23m 18s | Brightsight | ♥ 5 | It doesn't fit the theme perfectly, being every 10 turns instead of every 10 seconds, but the artistic polish really holds the game together. The intro was awesome and the I love the VO. Definitely some interesting tactical decisions to make, that last level was really tricky |
| Oct 4 02:58:24 | 5m 20s | 10 Seconds Nuclear | ♥ 1 | I quite like the art and sound, but the gameplay felt pretty sluggish and I would lose hp even when I was inside the bunker. The character feels too slow and resources are too few to upgrade enough to get further than one screen away |
| Oct 4 05:42:25 | 2h 44m | Psycho Petting | ♥ 4 | I thought the inversion was pretty neat |
| Oct 4 23:43:32 | 18h 01m | Push It | ♥ 1 | Amusing idea, very Stanley Parable-esque I liked some of the curve balls you threw Only criticism would be that the vocals were a bit indecipherable at parts |
| Oct 5 00:14:39 | 31m 07s | Sonar | ♥ 4 | Had a lot of fun with this one, played through it a few times. Diving deep didn't seem to have much of a purpose, I managed to win the first time just by skirting along the surface eating all the stuff that spawned in. I really enjoyed picking up speed and launching myself into the air to do a bunch of flips. You can jump so high you actually clear the sky and wind up in space for a moment. There was a bug with the upgrades when you get the last one, it would still appear as though I hadn't bought it. Wish I could still continue playing after 'winning' so I could goof off a bit with max upgrades, had to play through it again and max out so I could mess around. |
| Oct 5 00:27:38 | 12m 59s | Negative-G | ♥ 1 | Damn dude! I was really hyped for the game to get into the crazy puzzles. I think you could extend this into a 30 minute experience and sell it for $2 a pop on itch |
| Oct 5 00:38:13 | 10m 35s | Come Shell or High Water | ♥ 3 | Found the secret pineapple, worth Managed to trigger the button on top of the pillar but wasn't really sure what it did |
| Oct 5 06:12:08 | 5h 33m | untitledLDJAM51 | ♥ 1 | I clicked the popup, pausing the timer and thus rendering me immortal. I have cheated death and now I plan on spreading my seed amongst the cosmos. And it was all thanks to you nullval, thank you. |
| Oct 5 06:23:05 | 10m 57s | 9 To 5 | ♥ 1 | Obviously, like everyone I love Slay the Spire. Unfortunately the problem you're facing is that there is (at least one other) deckbuilder-but-on-a-timer game in the game jam, so I'm going to compare yours a little to that one. What you did better was the humour of the game, but also the mechanics were far more interesting. I could actually pick what went into my deck and begin to create a strategy (two attack boost followed by 3 attacks was dominant, I FTK a couple fights). What your game lacked a little however was the feeling of playing the cards. It was hard to place the cards on the enemies quickly, and they didn't have a sense of "this is a thing you control doing stuff". Essentially, I would have loved to have a lot more juice/polish in a game like this. I think it could have been one of my favourite games in the jam if the cards felt nice to play |
| Oct 5 06:33:52 | 10m 47s | Optimum Tasks | ♥ 1 | Fresh take on the theme, and a unique one that |
| Oct 5 06:47:13 | 13m 21s | Timebound | ♥ 3 | Didn't even realise there was a box on the switch until I re-read the controls and saw the right click part. I wish it was communicated to me in game, perhaps also giving the box a different colour to the switches? Is there a solution to the leash level? Or is it there to end the game on |
| Oct 5 23:48:21 | 17h 01m | 10-Second Magic Artist | ♥ 0 | I would love to read a post mortem of how this works |
| Oct 6 01:08:10 | 1h 19m | Gemstones | ♥ 1 | - Nice itch page - in-game tutorial is good, but I wish I could close it without having to follow it - I wish the gem shapes implied their movement pattern - Music is calming, the ui and everything felt good. There was nice feedback and polish - I lost and I didn't really know why at the end, I guess I ran out of moves? I didn't know you could run out of moves. Can you get more moves? This isn't clear - I'm in two minds if I think the theme fit or not. I understand your explanation and it is nice to see a game that wasn't just "normal game but on a timer" |
| Oct 7 09:13:43 | 32h 05m | Fall Apart | ♥ 3 | I'll agree with the other commenter, requires me to hold f for too long. I also couldn't tell what was/wasn't broken visually, or where it was on the ship. I think it would be cool if there was a little minigame or process required to fix stuff, otherwise it was quite repetitive |
| Oct 7 09:34:16 | 20m 33s | Poda Wants a Statue | ♥ 2 | Early game speedrun strat is to have your bunnies mine something then pick them up and reassign them to the same thing, they'll drop the resources and you can move them to your base manually I was on my way to sub 100 but had some really rough slams |
| Oct 7 09:54:57 | 20m 41s | autoball | ♥ 1 | Only thing it could use is a soundtrack. The game is so easy to understand, my favourite ergonomic detail is the pegs you've moved highlighting in blue |
| Oct 8 01:16:02 | 15h 21m | Rockatoo | ♥ 0 | Tuuuuune Really awesome work. Love the Australian representation. I didn't realise until the third track that I'm meant to weave the moves from the top of the page into the freeform bits. I couldn't take my eyes off the bottom half of the screen to see what they were though. I wish that they were in a place that was easier to glance at |
| Oct 9 00:00:24 | 22h 44m | Run Kitty Run | ♥ 1 | I think the meow sound effect just balanced just a little too loudly compared to the rest of my system sounds, perhaps bring it back 5db |
| Oct 9 00:03:28 | 3m 04s | 10 Second Laps | ♥ 1 | Really creative platformer, super simple take on theme which I thought you did perfectly. Only issue I discovered was clicking the volume slider counted as a jump |
| Oct 9 00:06:34 | 3m 06s | The pond & the stars | ♥ 1 | A very beautiful game! The audio was a bit too loud I think, but it sounded nice when I turned my speakers down a little :) |
| Oct 10 01:08:54 | 25h 02m | Witch Contractor | ♥ 1 | I feel like 10 seconds is just too quick, especially with the complexity of some of the levels. Would be nice if collecting the pink things added an extra second |