Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Pious
Feedback comments for LD50
Pious's games and stats for all events →
| Timestamp | Since previous | Game | Pious's comment | |
|---|---|---|---|---|
| Apr 9 03:15:04 | Cold and Alone | ♥ 2 | WOW what a game. This is very well done and very polished. Had to knock off a point for fun because at some point it got repetitive. But the mood is perfect (Even without the audio). Under normal circumstances, no audio would've knocked points for that, but this is totally an exception. Theme definitely fit. I was actually waiting to be rescued and I verbally asked myself "I wonder when I'll be resc-... oh..." it hit me and honestly felt very sad. Wonderful work. Pixel art is beautiful. Really felt like an old pc game experience. image_2022-04-08_230928.png | |
| Apr 9 03:27:35 | 12m 31s | Unknowable | ♥ 1 | Very cute! Really liked the art, and the little talking sound effects were nice. I didn't know exactly how the distractions contributed and I wasn't sure how to delay it longer. The resulting screen is cute. Animations were also very smooth. |
| Apr 9 03:39:39 | 12m 04s | The Inevitable Sinking | ♥ 2 | This was pretty engaging! I felt the energy ramp up! And wow what a big team. The hand drawn art is cute however I see that the art team is big and what I saw was mostly a bunch of kind cohesive but also independent drawings tweened in. It's definitely well put, but in the future, perhaps have the drawings at least be of similar size/scale so it looks more cohesive? |
| Apr 9 04:51:17 | 1h 11m | Department Of Demise | ♥ 4 | Very well polished and very well done. Definitely a challenge and quite unique. I personally wasn't having fun but I wasn't bored either, I was totally engaged and I can see how this is good for people who like office sims since the theme made it interesting. Pretty funny too, but I will say, I didn't appreciate the covid references. It's too politically contentious, it was (and is) a stressful time, and I kinda want to forget about it all, and it's also insensitive to the whole situation. As a general matter, you'll be alienating some players with that and it'll drop the overall lighthearted mood you had going on. Other than that, the skill displayed was impressive. Good job! |
| Apr 9 05:07:05 | 15m 48s | Pizza Gal | ♥ 1 | This was definitely a cute entry! The amount of creativity into the theme and have a coherent story around it is pretty good. The comics and art was really nice and very well done, and the whole game feels polished and complete. The music was nice but repetitive a little. Good job! |
| Apr 9 05:13:07 | 6m 02s | BOX IN OX | ♥ 0 | Cute game. I liked the pixel art. The tetris style was clever despite not actually being tetris and it fit the theme well. The scenario of having an ox in a china shop is pretty funny, who thought that was a good idea. Either way, creative and well done. Definitely had to deal with some trial and error in order to fully understand what's going on even after reading the description, but once I got the hang of it, things made sense. Good job! |
| Apr 9 05:35:19 | 22m 12s | Untitled Zombie Shooter by Ismael Rodriguez | ♥ 2 | Hello again! I gotta give you massive credit for trying something new. I loved your platformer styled games and seeing an FPS was new. It's unfortunate you didn't get everything you wanted in there, but it's great you got something finished and working! I hope to see more from you as I'm sure your improvement in a new field can rapidly increase! That said, here are my thoughts: -Controller is a bit tough. Doesn't feel quite right, and unfortunately I'm used to higher end stuff like Apex Legends or CSGO. So I understand how much of a challenge a good FPS controller can be. -The 2.5d pixel art is very nice and the zombie design is good. I love the glowing eyes, in fact I actually wonder how you did that. It looks creepy and feels creepy. -But it's very very difficult very early. I feel like I could have a lot of fun with the punch and boost mechanic, but I had absolutely no idea when a zombie would sneak up on me and kill me. So I did not have much time to play with what I think was the strongest part of your game. -The mood is good. Zombies sneaking up definitely gave me one of those enjoyable jump scares, so massive props for giving an authentic horror Doom style vibe! Overall, definitely a great entry for a clutch kind of experience. I hope to see more of your stuff in the future and maybe even a post mortem / video! I hope you have a great rest of the jam and wish you best!! |
| Apr 10 02:17:02 | 20h 41m | Insufficient Supper | ♥ 0 | Nice idea! Good job putting in a tutorial and some kind of inventory system. It's a completed game but unfortunately not too engaging. It didn't feel like a challenge and I think having some kind of timer to lose would have done well. Also there should be some way to respawn or sell some things. I felt like I could've sold some bowls or pans or something to buy more ingredients, but I just ran out of money way too quickly. The keyboard controls were not the most intuitive however. But good job on getting something done and entered, it was cute! |
| Apr 10 02:28:16 | 11m 14s | Beach Breach | ♥ 2 | Cool and cute take on Plants v Zombies. It's polished and complete, and has a whole system down. You captured the PvZ feel well and it was actually fun and engaging, just right until the enemies storm a side and there's not really much you can do about it unfortunately. But well done and fantastic work. Good job! |
| Apr 10 02:36:54 | 8m 38s | Over the Rainbow Bridge | ♥ 1 | Nice and cute little game. I can see the emotional journey and I have to say a very good entry for not only your first LD but a Compo at that. It could be more fun, as I was engaged more by the story rather than the gameplay. I see lots of potential, and I do like the minimalist pixel art. Well done. Good job! |
| Apr 10 02:42:15 | 5m 21s | We Need To Talk | ♥ 2 | Very unique! What a polished game. I like the vibe with the fighting game and the cute idea of trying to avoid terrible news, the twist at the end is funny. Nice art, and good tutorial. Overall a strong entry. One issue though is that I don't know right away what words do which action (freeze vs blow). I do like the feedback and the effects, they were cool. Good job! |
| Apr 10 03:10:48 | 28m 33s | RIITA | ♥ 7 | WOW what an entry. That was fantastic and definitely winner material right there. Very cohesive art with adorable animations. Great music and fantastic audio work. The rhythm game was actually very fun and engaging and brought me back to the guitar hero times. It was also very funny, and charming. Super well polished and on top of all that, it also had another side to play as too! Both night and day. I had a good time and enjoyed seeing the two competing cults basically vibe. Good job! |
| Apr 10 03:18:57 | 8m 09s | The VortExperience | ♥ 1 | Pretty well done and the voice acting really makes this entry great! The mechanics are a bit repetitive and not really that fun but the audio and funny story as well as the nice little touch of animation when the dude leaves puts things together. The character selection is cool. But overall well done. Good job! |
| Apr 10 03:27:03 | 8m 06s | Off with the show! | ♥ 1 | The singer did a great job at the end and was pretty cool. But unfortunately this game desperately lacked feedback with combinations. I still am unsure if I combined things and the timer was not very easy to see. The 3d models were nice. And the music was really cool. Good job! |
| Apr 10 03:33:02 | 5m 59s | Persist Ant | ♥ 1 | NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO THAT CHECKPOINT WHAT |
| Apr 10 03:52:37 | 19m 35s | Wormageddon | ♥ 2 | Very well done! Fantastic entry. The visuals were amazing, I'm guessing you used a pixelated shader? The feedback was nice but the attacks could've been better telegraphed. It was difficult for me to shield when he shot the laser straight forward. I like the old man laughing. The placement of the sign is smart. The music was good. I do wish there was a clear sign of how to restart the game when you die as you died. But other than that, animations and visuals are the game's strongest suit. Fantastic game. Good job! |
| Apr 10 03:57:59 | 5m 22s | SkyTimer | ♥ 0 | Great entry! The character controller is great and the movement feels fantastic especially once you get used to it for the easier part in the beginning. The visuals were superb and the audio is pretty good to go along with it. I'm giving humor points literally for the fact the dude sounds like a villager when he splats. I also heard Adam C Younis's analysis on this entry and thought it was genius to make timescale increasing the way you ramp up difficulty rather than speed of the fall so that the control speed was persistent. Overall good job! |
| Apr 10 04:03:25 | 5m 26s | Overworked & Underpaid | ♥ 3 | Cute pixel art! Very well done, and the sound design was pretty intelligent. It was fast paced and definitely provided a challenge. Was pretty fun and fit the theme well. Hard to say this game was humorous since patients were dying but the cute voices does add. Good job! |
| Apr 10 04:16:27 | 13m 02s | Highrail to hell | ♥ 1 | Very nicely well put game. It was short and I was left wanting more. Your innovation was good as the combination of mechanics to do certain tasks was great and the feedback was very crisp and great. I liked it a lot and I loved having to be creative with how I was going to approach each objective. Unfortunately seeing the objective was a bit difficult and there was a level where I was trying to break down the door when I had to actually have the zombie die from the horde, but I did make it through haha. Strong entry and I like the art style. Good job! |
| Apr 10 18:21:47 | 14h 05m | T Knight againts the Hydra | ♥ 1 | This is a pretty great game! The concept is awesome and the execution is great. I'm so curious on your process and workflow as to how you made the hydra. It's such an awesome enemy! I can see this being a pretty awesome boss for a 2d game. It's fun and the attack jump is a fun way to combo on the heads! The few issues relate to hitboxes. When a head is chopped off, sometimes the dead head still hurts, which is a bit frustrating. And also it feels as if the sword's hitbox isn't generous enough since it's a bit more difficult than it feels it should be to hit a head while jumping. I feel like it should extend downward a little bit more. But other than that it's very impressive. Feedback is good and so is the main mechanic. Fantastic entry. Good job! |
| Apr 10 18:37:13 | 15m 26s | Farm Dog | ♥ 3 | Wow pretty fantastic entry!! I like the basic mechanics and the gradual increase in difficulty made it fun. I do wish there was some visible way to see that the enemies are stronger though. The highscore boards is really cool and the art and audio make the whole game feel very polished. The one issue that bothered me the most is that I didn't really receive any feedback when I got hurt or when I landed a shot against the enemy/how much damage I did. It would've made things better. But overall really really well done. Good job! |
| Apr 10 21:30:20 | 2h 53m | Granting Immortality | ♥ 1 | Lovely little cute game. Haha I ended up not granting anyone immortality because I personally believe it's a valid human limitation and perhaps what actually makes us human to keep our lives. In all honesty I think it did make me appreciate the value of a limited life a lot more, as all these things I believe are not as valuable as a limited life. Memento Mori! Thank you for the game! |
| Apr 10 21:51:13 | 20m 53s | Long Live the King | ♥ 1 | Pretty nice pixel art! Pretty interesting idea, but I basically would be in an infinite loop of moving back and forth up and down. I'm not sure if I should be doing something different. I think it would've been interesting to keep this on a regular chessboard, have the enemy king there too, and just avoid checkmate as long as possible. Give the enemy "player" a "mistake" randomized every now and then. It'll be cool to learn endgames this way too. I like the music. The dialogue and the ui is pretty awesome too. Good job! |
| Apr 10 22:51:02 | 59m 49s | Extremely Exteme Sports | ♥ 2 | This is so enjoyable! Had fun playing with you and I like the little customization. The graphics have a charm. It's definitely a challenge but it's enjoyable. I think the emotes really add a ton because it makes it feel like I'm interacting a lot more than just moving and competing. Fantastic submission. Good job! |
| Apr 22 02:53:19 | 268h 02m | Eleventh Hour | ♥ 1 | I just played it now that I discovered it's a winner. And oh my goodness, it definitely deserves it's place! Fantastic job and honestly a masterclass for a jam. I want to study it and learn from it. The simplicity of the character, the mechanics, how great it feels to throw kunai and pick it up, simple music, absolutely great. I can't give it a rating anymore but I totally would give it great scores all around. Fantastic job! |