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Feedback comments for LD50
HCS_Hades's games and stats for all events →
| Timestamp | Since previous | Game | HCS_Hades's comment | |
|---|---|---|---|---|
| Apr 5 18:49:18 | The 13th Colony | ♥ 0 | Works really well - nice flow and transitions. Art is great and gets the point across - love the little lizards. A lot of depth for a weekend jam game! You should be stoked on the final product :) | |
| Apr 5 18:58:43 | 9m 25s | SensenCemetery | ♥ 2 | High scores at the end are cool! Found the game pretty tricky - took me a couple plays to understand what I was doing even with the tutorial. The mood was great and definitely had me wanting to run for my life! |
| Apr 5 19:07:57 | 9m 14s | Trashy Towers | ♥ 1 | Those gosh darn basketballs!!!!! Nice little tetris/jenga/super stacker 3000 kinda game :) Works pretty darn well, would be nice if the trash didnt bounce around in there once it hit, but thats all part of game jam fun :) had things go flying into space haha |
| Apr 6 04:40:16 | 9h 32m | Sorting Algorithm | ♥ 1 | Really cool experience, mood was on point! Struggled with my track pad to sort, but thats on me lol |
| Apr 6 04:48:00 | 7m 44s | Hungry Hungry Bird | ♥ 1 | The music you made was awesome! Definitely got some super mario vibes from the background haha. The bird player was very cute :) |
| Apr 6 04:54:41 | 6m 41s | Dawn of the Karen | ♥ 1 | Sprites were good :) |
| Apr 7 05:24:53 | 24h 30m | Bomb Threat | ♥ 1 | Could not for the life of me get the stop puzzle lol. Puzzles were neat and fun to have a decode book :) |
| Apr 7 05:39:16 | 14m 23s | Invasion of the Inevitable Space Rocks from Outerspace | ♥ 2 | I thought it controlled really well :) Voice overs were fun to add a little personality - I think you have some funny people (person maybe?) and you should let that shine through more! Great overall product |
| Apr 8 05:06:12 | 23h 26m | Last Point | ♥ 1 | Definitely followed the arrow and instantly finished lol I like the art for the planets some nice pixel art for sure. This gave me flash backs to the exploration system in Mass Effect 2 - unfortunately this was least favorite part of that game. Non the less some good world building and nice cohesive art direction :) |
| Apr 8 05:15:52 | 9m 40s | 12 Hours | ♥ 1 | Gotta start somewhere - I see you had plans to add some interactivity which would really add to this game. The jams are so quick its hard to get the features in. Art was nice and I understood the tiny world you created. Keep at it because there is a cool experience there for sure :) |
| Apr 8 05:24:59 | 9m 07s | teleBOTation | ♥ 0 | Great little puzzler with a cute personality. Made me think more then once, level design was great. |
| Apr 8 22:37:53 | 17h 12m | Significant Other(s) | ♥ 0 | Felt a little slow to begin with but quickly escalated! Lots of art went into the map good work! Didn't realize they had health bars till it was too late haha |
| Apr 8 22:43:44 | 5m 51s | Slither And Fire | ♥ 1 | First time I played I thought I had to just keep my mouse in the square and dodge the snakey thingers lol - figured it out second round. Works well :) The Cut noise gets yucky to the ear after a while, might be nice to have a few different noises just for varieties sake. |
| Apr 8 22:51:02 | 7m 18s | FrameRaid | ♥ 0 | Haha liked that it was kinda like a pop up killing frenzy. Power ups felt impactful which was a nice. I took to a carpet bombing strategy that worked well. Sprites were nice, although ultimately my screen looked like a chaotic pixel dumpster fire, god damn NFTs lol |