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| Timestamp | Since previous | Game | HCS_Hades's comment | |
|---|---|---|---|---|
| May 3 00:17:35 | [WebGL/HTML5] Field Supply | ♥ 2 | Wow great overall game!! Lots of polish, your artist must have been flying! I echo what some people said, the game is pretty darn tough. I tried a hand full of times and the mines and snipers were crazy hard to get passed before my base was dead lol. BUT most games dont get me to try again so many times so take that for what it is! Great work :) | |
| May 3 00:30:26 | 12m 51s | Office Invasion | ♥ 1 | Really liked the music, fun little riff :) The enemies sprites liked to go invisible on me and then I would die out of no where a few times. Fun launching the business guys and watching them boomerang back haha Overall good little submission! |
| May 3 00:39:52 | 9m 26s | Inconvenient Conveyance | ♥ 0 | Score 188 The drifting feels great :) The shooting part is a bit wonky, not sure what the fix would be maybe just leave the boxes in a straight line instead of having them kinda curve out? A little music/SFX would also be really be great in this one I think, I just wanted a little more punch when I bulldozed every house in that poor neighborhod (Jams are a timecrunch so I get it :p) Overall really cool idea and works pretty darn good! |
| May 3 04:20:51 | 3h 40m | The Hawaiian Slice | ♥ 2 | I got those bad boys gooooood. I tied more times then I would like to admit lol, took a second to realize the first moving light is just a demo lol I was terrified of it! Simple and it works - good work. |
| May 3 04:57:35 | 36m 44s | Delivery G.U.I. | ♥ 1 | Art was awesome, praise the artist! Great looking for a jam :) Game played well and everything worked as it should. Took me a second to get a hang of the floatiness of the drone. Screw those guys throwing rocks at me!!!! Nice little project overall. |
| May 3 05:01:52 | 4m 17s | Watch The Hungrys | ♥ 1 | Music was super groovy! Cool vibe overall. The random generation definitely saved me on the last level I basically had two clear paths, lucky meeeee :) Game loop worked well. |
| May 3 05:12:39 | 10m 47s | Solar Sandwiches | ♥ 2 | Dark Souls-like delivery game ahhhhhhh lol!! I spent 15 minutes trying to get passed level 3 and just couldnt - I am a weak weak gamer ugh. The controls were wild but I think thats the point, definitely need to up my skills before I can become an intergalactic space delivery boy. The effects were dialed in beautifully, nice bloom and punchy particle explosions! Great submission :) |
| May 3 15:43:42 | 10h 31m | To: Tony | ♥ 2 | Really great overall package, pun intended :) It worked really well, I found it was fine on Web btw. Mechanics were simple and effective, worked as intended (yay Luna) Art was fun, the 3d and 2d (pixel UI) all worked well together (yay Willby) Music was chill, was nice not to feel rushed (yay Rory, i think it said you were on sound???) One thing that could have been a design improvement, and maybe this is just how my brain works. If the Names of locations matched the transport. For example, Vetra for Van, Parcha for Plane. Great work though squad :) |
| May 3 16:05:39 | 21m 57s | Planet Express | ♥ 4 | The web build was not happy with me - not sure if others have had issues with it too, but just an FYI. The rope physics were great, I have played a couple other games kinda like this and you guys nailed the packages attaching to the ship :) The art and atmosphere was awesome, nice chill game loop. I agree with some of the other comments that some more challenge would be good. At the same time though, sometimes its nice to just cruise and not worry about dying in the endless void of space. Some of us have families at home and we need a nice safe space delivery job! Great work squad :) |
| May 3 16:20:59 | 15m 20s | Its All in the Delivery | ♥ 1 | wow wow wow, you Compo crowd are mad lads! This is unreal for one person in 48 hours!!!! Art on point, mechanics on point, SFX reminded me of Banjo Kazooie aka on point. Nice work! |
| May 3 17:05:56 | 44m 57s | Bullet Worm | ♥ 1 | Great use of bloom and particles to give the game a nice polish :) The movement was nice I found it was a good speed to feel in control. I think a little more challenge would have been good and an indicator for where the delivery spot was in relation to my bullet worm. Maybe my sense of direction is really bad but it took me a while to find the center again lol. That music is so perfect for the tone, I could listen to those tracks all day and night. Good work :) |
| May 3 17:20:42 | 14m 46s | Knotty Network | ♥ 0 | One of the best submissions I have played thus far! Really cool color mixing mechanic, I thought it was super clever and worked well to make things more difficult. Mechanics work well, I didnt have any issues or breaks. I always try to give something constructive but I honestly cant think of anything I would change :) |
| May 3 23:06:49 | 5h 46m | Devil's Corp | ♥ 4 | So much polish holy moly!! As the artist for our little project I was drooling at the finish screen boss art sooo good! I actually also didnt realize there was more weapons till reading the comments, I think because it says click to continue in the cutscenes I missed the introductions. Overall cool game :) |
| May 4 14:57:29 | 15h 50m | Mech Express | ♥ 1 | MEOW! (The distant screams of my poor cat mechs echoing from their robotic graves) What a fun little game - the strategy of placing the mechs and then also the buffs made for a much deeper strategy experience. The SFX were great, although I will continue to be haunted by the last meow from my Super Kitty Mech 045 (she was my favorite). Fun, worked well, nice art - what else could I ask for? This game definitely has legs to be expanded on! Great work :) |
| May 4 23:01:28 | 8h 03m | The Delivery | ♥ 1 | WOOT WOOT first jam! Heck ya :) Welcome to the club of crazy game devs who love the punishment of stressing themselves out for a "fun weekend thing". Things I liked: Fun dialogue and you managed to create a whole little town with some lore and everything! It functioned as expected, classic point and click style adventure. Things to consider: Mouse cursor was deff wonky lol took me a hot minute to start the game. Some sort of indicator would be great to let you know if something is interactable, like a white outline that appears when you hover over things that are clickable. Ultimately so stoked for you - hopefully get to see you grow at the next jam!! |
| May 5 01:12:56 | 2h 11m | Wicked Postage | ♥ 2 | For some reason my first play delivering the demon letters to the demon thinger was counting as a fail. So I couldnt for the life of me figure out how to deal with them lol. Lost a few rounds then tried delivering to the thinger again and it worked. Fun atmosphere, very happy I didnt get jump scared :) |
| May 5 18:09:01 | 16h 56m | Frontier Express | ♥ 1 | Haha pure delivery chaos, lots happening on the screen, pretty sure I was shot, mauled, crashed into and who knows what else! |
| May 5 18:19:16 | 10m 15s | Contraband Crackdown | ♥ 1 | A little janky but thats a game jam! Weirdly enough one my favourite parts was the start menu, I loved the design of it with the little mouse running back/forth. |
| May 6 03:28:24 | 9h 09m | Crabload of Shells | ♥ 1 | Nice art really pretty looking game :) The rework definitely is a better version, nice to see you take the time to make some updates. |
| May 8 02:48:13 | 47h 19m | Deliverance | ♥ 1 | This game filled me with rage! I died sooo damn much lol!! It was definitely tricky but once you figure out the dash jumps life becomes much easier. The movement is actually pretty good (I played on controller btw). The hit boxes are deff in need of a bit of a tune or the sprites need to be bigger to fill the whole area. Many times I died and was not touching the spikes per my visual cues - which as a player feels crummy. Regardless made it to the end to delivered some za to a hungry turtle bro - so all it well. |
| May 9 02:47:01 | 23h 58m | Orb on the Borb | ♥ 1 | Same as others in that the sensitivity was lightspeed setting. But honestly not a bad effort, dont be so hard on yourself!! A little polish is all it really needs. The mechanics were pretty solid and you managed to get a small puzzle working. Keep grinding amigo and keep your head up, most people will never be able to create what you did in 72 hrs! |