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d00kl1

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TimestampSince previousGamed00kl1's comment
Apr 4 15:29:47 Betrothed ♥ 1 This is a promising game - delaying the inevitable meeting... In this game, the cut-outs (trees, final character, signs, title screen) relate to the mystery of the narrative. Similar to scenes you see in movies – letters from kidnappers made out of cut-out printed letters. This artistic device could be used to provide hints of the mysterious part of the narrative.
Apr 4 15:44:47 15m 00s Ant CRISIS ♥ 2 The choice of an ant as the main character is novel. It could have been interesting to switch the camera viewpoint from up above (from where we humans look down at the ant and its world) to an ant's view of the world, with plants and shrubs providing a canopy and temporary shelter from the rain until the eventual deluge, which I assume is what the water level indicator at the top-right of the screen is for.
Apr 4 16:10:49 26m 02s Planet Saver ♥ 1 Very good fit for the theme. An idea to consider: As the cracks continue to get deeper and wider, eventually sections of the earth break off. The player can still circumnavigate the globe by jumping over the crevices formed by the missing pieces, but the earth becomes a lone segment of the circle from where the player can no longer off to other segments. When the last segment falls, it takes the player with it. I like the possibilities for this game.
Apr 4 17:36:03 1h 25m Hurry Mommy ! ♥ 2 Fun game that fits the theme perfectly. I hadn't been aware of the SuperPowers 2D-3D game engine, looks interesting, thanks for bringing it to my attention. Characters: baby, mom, cat, shoppers are all engaging. A few very minor nitpicks: 1) Although the mom has other matters on her mind, but it would be nice if she could blink her tired eyes once in a while. In contrast, the baby's eyes (even with the pixelated style) are so much more expressive, bursting into tears. 2) The red tape, separating the sections of the stage, reappears after mom respawn. I would expect that the red tape stays cut once it is cut.
Apr 5 03:22:19 9h 46m Into The Light ♥ 1 Good fit for the theme. The first two flies appear to be more suicidal than the third one. In all my attempts, the first two flew into the light, however hard I tried to dissuade them. And then, the fun begins. The mantis is a nice touch – scaring it away is very fulfilling. Looking forward to see what you do next with the concept in this game.
Apr 5 03:32:51 10m 32s You are Quitting ♥ 1 Good submission. I appreciated the music pitch shifting up as I continued the game; as if there was an urgency, meanwhile, the star counteracted the mood of the music by stating that there was no goal other than to quit.
Apr 5 03:41:47 8m 56s Little Planet ♥ 1 Enjoyable experience. The move mechanic worked well during the battle against the asteroids. The duck shaped cannonball was funny :-)
Apr 5 03:52:21 10m 34s Door Man ♥ 1 Enjoyable game. Who is pricklier, the girl or the cactus? Very polished and fulfilling entry to the comp. I hope you will continue to develop this game; a venus flytrap in a later level perhaps?
Apr 5 04:06:21 14m 00s Serious Royal Business ♥ 1 Well, I tried a few scenarios: * Raging psycho who kills anyone who approaches the king * Docile floormat who says YES to everything Both scenarios played out badly for the king. That must prove something? Good submission, piqued my interest and made me replay the game to try different personalities for the king.
Apr 5 04:16:22 10m 01s Outrun The Sun ♥ 2 Very polished game; the path finding of the other solar bots was spot on.
Apr 5 04:35:36 19m 14s Apartheid ♥ 1 Like most effective art, this too is disturbing; it sticks in one's consciousness. What really set the tone (other than the top-notch visual art, music and narrative) was the exchange at the beginning between Jakob and Sameera. Both knew each other's names – unlike strangers, they are aware of the shared history that ties them to _their_ neighborhood. Too real for the 'Delay the inevitable' theme.
Apr 5 04:52:52 17m 16s Harry the Haemophiliac Vampire ♥ 3 Good submission. However, I feel shortchanged with regard to the style. The title sequence was beautiful – The drawings looked like they were executed with watercolor/gouache/ink paint. The colors bled into the texture of the paper. Oh so good! But then, all the visual pizzaz vanished when the actual game play started :-( I hope you continue experimenting with the visual style, tools, approaches that you had adopted for the title sequence. THAT is the part that made this game stand out.
Apr 5 05:03:44 10m 52s Dino Escape ♥ 1 Good game, especially after the inevitable 'Game Over' overlay popped up. Somehow my powerups felt more powerful when playing in the Game Over mode. Fits the theme too.
Apr 5 14:44:32 9h 40m Oh No My Trophy ♥ 1 The pacing of the attack is good, love the subtle differences in enemy classes (hair, jetpack, etc.). I do miss a boss fight though, but it could be fun to see a boss try to grab 3 or 4 trophies, stuff them under its armpit and scurry away.
Apr 5 14:56:36 12m 04s The Third Age ♥ 1 Great fit for the theme, very polished visuals, audio and gameplay mechanics.
Apr 5 15:07:15 10m 39s Unapocalyptic ♥ 2 Fun game. I'm nitpicking here, but 2 frames of simple walk animation (for e.g. blocks at the bottom of the character displaced by a block for each frame) would change the feel of the player. Currently, the player feels like he is either on an invisible hoverboard, or an apparition gliding over land.
Apr 5 18:22:02 3h 14m Goblin Escape ♥ 1 Love the art style: visuals and gameplay are impressive However, as others as commented, the tutorial is a bit long and I really wanted to jump into the game.
Apr 6 00:03:29 5h 41m Spiraland ♥ 0 Fun to play. The stretch effect of the player character block works well to convey momentum.
Apr 6 00:14:58 11m 29s Keep It Warm ♥ 1 Good wholesome burnin' your house down kind of gameplay ;-) The animation is very effective, especially the head pixel block thrusting forward as the player character hurriedly walked to-and-fro. The particle effects helped set the mood for the scene.
Apr 6 14:28:31 14h 13m Rise n Time ♥ 1 Fun to play – It has a lot going on. The pacing of the levels is excellent.
Apr 6 14:34:38 6m 07s 3rd Emu australian war simulator ♥ 0 Love the wackiness of the premise. Made me wonder if animals have thwarted carefully planned military maneuvers in real life! :-)
Apr 6 14:45:18 10m 40s Life of a Floof ♥ 2 Any sentient being from a distant galaxy, with buttocks at the top of its head, will be welcome on Earth. Whether they choose to engage with a species intent on spending their time in front of a rectangular object, clicking away frantically on another object that appears, superficially, related to the floof is another matter. Floofspeed!
Apr 6 14:53:26 8m 08s KEEP THE POWER ♥ 1 Fits the theme well. Initially, the red sun at the back made me think that the dictator was walking away from a radiation fallout site into a tunneled bunker. But, then, the actual message was much more powerful than a nuclear blast. Good job.
Apr 7 19:17:10 28h 23m Probee ♥ 1 As @jepjoh2 mentioned, prudent use of vertical up thrust makes the game more interesting. I played on difficulty level - easier, but still found fuel supplies scarce.
Apr 7 19:28:27 11m 17s Ride the Sauze ♥ 1 This is a really fun game. Developing procedurally generated terrain is so cool. I am a fan of the SSX game series; Andy Hunter's Go soundtrack will forever be linked to the visuals of any snowboarding game I play. In the absence of a soundtrack in this game, I had Go on another tab. Perfect fit :-)
Apr 7 20:08:39 40m 12s Lumi and the Cloud Shepherd ♥ 1 I've visualized overhead clouds as a flock of sheep innumerable times; a game that has a cloud shepherd and a cloud tipper (or shaker) takes it beyond that vision :-) Fantastically imaginative application of theme.
Apr 7 20:16:50 8m 11s Estrella ♥ 1 Great art style.
Apr 8 16:17:12 20h 00m Different Strokes ♥ 3 Best experience of Ludum Dare 50; I could spend hours in this game!