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d00kl1

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TimestampSince previousGamed00kl1's comment
Oct 3 01:08:26 10 Second Backdoor ♥ 1 Novel premise. I'm still stick at the second level, guess my reactions are not up to scratch. The grid snapping of the platforms works very well for the initial placement. But then, when I have to move it by one step when the player is on it, the placement is airy and not grid snapped. I wish I could proceed to more levels to discover the level design choices you made. Also, I like the white circle transition swipe effect, like wiping the slate clean.
Oct 3 01:17:15 8m 49s Sushi Panic ♥ 2 Well designed game with and good pacing. The graphics are a nice combination of pixel art (smoke etc.) and higher resolution (water etc.). The status indicators are effective, tell the player exactly what needs attention at any moment of time.
Oct 3 01:26:35 9m 20s Blade To Blade ♥ 3 Matches the theme very well: 10 seconds is a long time when it's a matter of life or death! I beat the game, but I'm not sure I could read the emotions of the opponent effectively. The art style is good; the music fits the stage. If I were to nitpick, I would change the costume slightly between characters, and maybe their hair colour.
Oct 3 01:44:07 17m 32s Monster's Dungeon Shop ♥ 2 The background music was thumping: real urgency and primal vibes. The art design is clean and effective–although there are multiple items occupying the same space, it never feels cluttered; picking up the item from the middle of a jumble is still possible.
Oct 3 01:53:13 9m 06s SKY ROBOT QUANTUM ECHO ♥ 1 Top marks for moodiness–The quadruped robots, their eerily smooth movement, the focus on their objective, the glyphs that are interspersed in their communications. All very well done. The game mechanic has been implemented well, and the levels are challenging. Nothing to complain about :-)
Oct 3 02:02:43 9m 30s Pizza Ninja ♥ 0 Game mechanics work well, the animated scarf billowing behind the delivery person is a nice touch. I feel the difficulty of the game ratcheted up quickly from a small house to a skyscraper jungle. On the flip side, if I could get the hang of climbing up and firing the pizza slice to the tower dwellers, I could made more progress.