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BangTheWall

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TimestampSince previousGameBangTheWall's comment
Apr 3 09:08:05 SAUCE ♥ 1 It seems like your game page on itch is on private. Make sure you publish it as well :D
Apr 4 06:35:49 21h 27m I.P.A.D ♥ 3 Feels quite satisfying to see my turrets destroy asteroids. It's fun and the upgrading also adds a bit of possible depth to the choices you can make. As for the art, I would recommend using a constant pixel size for pixel art. So that every single pixel in your assets is always the same size (Right now the pixels in earth are a lot bigger than the pixels in the turrets). Just something to keep in mind to make your game look even better.
Apr 4 06:41:50 6m 01s Earth's Last Stand ♥ 2 My best was 98! Overall feels quite polished and juicy to play. I was pleasantly surprised to see the asteroids collide with each other. Maybe adding gravity to asteroids (so they attract each other and your bullets) could have been a cool touch to make your game a bit more unique. On the negatives, I would love to see a volume slider/mute button. The music was quite loud out of the box.
Apr 4 06:51:07 9m 17s Slime Rise ♥ 2 Cool idea, play's well and I like the artstyle. I would have loved to see an in game tutorial because I as quite confused until went and read the itch.io page. I'm also a bit confused on the camera starting to move really late, once the slime is already almost at the top of the screen. Maybe it was a bug, but if it wasn't I would make it start move a lot earlier. Other then that, really fun and simple in nature. Love it!
Apr 4 07:01:08 10m 01s My Last Hanami ♥ 1 Lovely game. Really easy to understand and you can get straight to playing. The music is lovely and the art with the effects and everything is also great! I do have a few nitpicky things though 😄 1. The controls feel a bit off for me as a platformer. Felt a bit hard to control precisely. Also, X is a weird button since it is quite hard to access when using WASD to move. 2. A background image with some parallax could have really tied together everything, because right now it was lacking that little something. Other than that, great game!
Apr 4 08:07:47 1h 06m Till the Cards Come Home ♥ 1 Good job on the game. It is easy to understand what has to be done and that is good. I would recommend adding some UI, like a score counter and a health counter, because right now I have no idea how much health I have and how big my score is. Good job on the effects though, really important that you give the player feedback on their actions. This was a good addition.
Apr 4 08:14:55 7m 08s A Thousand Islands, and One ♥ 2 Really cool concept. I like that it has procedural generation built into it. The pixel art and animations look amazing as well, no clue on how you made them though (are the trees procedurally animated?) Right now the game lacks a bit of depth, as as far as I understood, I just had to wander the island until I find the treasure. I think adding a series of minigames to find treasures would benefit the game a lot, but that is not something one can achieve in a jam. Overall, good direction. Keep working on it, seems like it could end up as a really cool game.
Apr 4 08:22:25 7m 30s Salary Zombies ♥ 1 Best score 8491 The concept is amazing. It has enough randomness to be endless, yet I feel like I can considerably alter my chances at getting a high score by thinking through my actions. I assume the current actions are chosen at random. I would love to see it not be random and use some kind of algoorithm so that the player can expect some actions to happen at least every once in a while for sure. But yeah, just amazing!
Apr 4 08:30:04 7m 39s Lag Tha Magma ♥ 0 The concept is lovely. The idea is so simple yet cool, exactly what I want to see in jam games. Right now your execution is a bit off, but you did a great job showing me your idea with your game. In the future, I would recommend you try to make the game feel nicer to play. Right now the controls are a bit wonky and stiff. But overall, really good job
Apr 4 08:34:13 4m 09s Gary ♥ 2 Best time 24.51 Cute idea. Really easy to understand. I love that it's fast paced and you really can't win, only survive for longer. A great high score chaser. Good job!
Apr 4 08:44:29 10m 16s Flameline ♥ 1 Holy hell! That was amazing. I love the timeshift ability, and how the later abilities tie into it. It's great for platformers as they aren't as punishing anymore. Only thing I didn't like about the timeshift was the ability to use it for infinite jumps (Press L for a really short duration, then spam jump, repeat) This is a great job and a lovely short metroidvania.
Apr 4 08:48:16 3m 47s Avoidance Advanced ♥ 1 Really simple idea, def something I would love to see on mobile. A lot of directions for you to go towards with this one as well. You could make it a bullet hell game, you could make it into a rythm game. It would really work. Right now the art seems a bit off for me (planet is blurred, assets don't go together), but other than that, good job!
Apr 4 08:53:39 5m 23s Life of a Mosquito ♥ 1 Lovely game! Really simple and easy to understand. Right now the only problem I see is the fact that the game is not that challenging. But as a game jam, it is great. The controls are nice and simulate the flying well while also making the main gameplay loop better and harder. Kudos!
Apr 4 08:56:44 3m 05s Wobbly Plankster ♥ 1 Lovely little game. It's quite difficult, but that's a good thing in my eyes. I did find that the best strategy is to spam space and switch platforms once your platform gets too low. Good job on the leaderboard, it really adds to the game as well.
Apr 4 09:53:49 57m 05s Singularity ♥ 1 I like the idea behind the game, but it felt impossible after catching the first rabbit and the wabbit after it, since the rabbits prioritize moving up and wont move into choke points after getting to a certain position on the map. But overall the execution is nice, just the AI feels a bit weird. Overall, good job
Apr 4 10:17:15 23m 26s Delay the Inevitable ♥ 1 I feel like adding some more challenging fishing mechanics would benefit the game greatly. Animations would also go a long way to increase the visual appeal of the game. Other than that, it's a cute little game.
Apr 4 10:47:26 30m 11s Imagine Him Happy ♥ 1 Love rage games so already like this as well. What I feel other rage games have and this doesn't is the constant challenge. For example in Getting Over It, there isn't a lot of flat ground where it just takes time for you to move. This game has a lot of places where there is no challenge nor threat of failing, so it is just taking away time I could have spent raging on an obstacle. Other than that, I think this game is great! Rage games are cool when well executed, and this one is getting close 😄
Apr 4 12:18:05 1h 30m Ice-olation ♥ 1 A simple game with a simple goal. But I froze to death because I didn't understand how to collect wood 😅 Overall good, could use some sound effects for fishing and cooking (feedback). Good job on finishing!
Apr 4 12:23:32 5m 27s Overflow ♥ 1 Got 56! Simple idea and fits the theme well. I love how I am able to plan ahead with the pipes, placing pipes that I can't use at that moment elsewhere so that I could use them later. Would have loved some sounds in the game. Good job!
Apr 4 17:26:38 5h 03m Over the Rainbow Bridge ♥ 3 I personally look for fun mechanics and gameplay in jam games, so this wasn't exactly my cup of tea. That being said, I would still like to give feedback on other non gameplay aspects of the game. The dialogue box was a bit funny as I didn't immediately realize I had to press the paw button and was spamming on my keyboard to go further in the dialogue without any success. It would def be cool if you also went along in the dialogue with random keyboard inputs as well. The gameplay wasn't that exciting, but some things that really struck me in it were the collectable objects spawning in each other. It felt like I had to collect some of them and avoid others, but couldn't do that since they occupied the same space. Take all this with a grain of salt since, as I already said, I'm not the biggest fan of story based games in GameJams. Still, great work!
Apr 4 17:33:51 7m 13s Evacuation Station ♥ 1 It was quite simple to understand and easy to get into, kudos on that! I really liked that you designed the game around the fact that you initially can't destroy all the asteroids, really made the powerups feel better and fit the theme well. The breaking news thingy at the bottom was also a great addition to the game, really showing off the theme. I was not the biggest fan of the graphics as it was all over the place and clashed a bit. Also would have liked to see the jet propulsion only activate when moving forward or move with you moving, would have given really good feedback to the player about the movement. Overall, good job!
Apr 4 17:56:53 23m 02s Click to Continue ♥ 4 I wouldn't consider this a game. For me this is like an interactable experience/video. That being said, I did like it. It had great comedic moments and it was really great. At one point I even started thinking if this whole thing was a metaphor for people doing the same thing their whole lives without actually living. Idk, but it got me thinking 😅 Great Job
Apr 4 18:03:51 6m 58s The Final Day ♥ 1 Quite cool as a concept, but for me it just didn't have it in the theme. Yeah, the attack of the angle is inevitable, but you can't exactly delay it. Other than that, it felt really nostalgic and cool.
Apr 4 19:41:28 1h 37m TyPing Pong ♥ 1 I'm a big fan of typing games, so this was lovely. Some feedback though: A system that keeps words from repeating too soon should be in place, as you have relatively little possible words. The typing sound was quite hard on the ears for me, a little lower pitched and it would have been perfect for great feedback on typing. GJ!
Apr 4 19:57:46 16m 18s Casually Comitting Tax Evasion ♥ 3 Honestly, I had no idea what I was supposed to do in the game, event after reading through the tutorial text multiple times. Here's why: - First of all, if you have long texts, don't give them a pixel art font. It is really hard to read and makes understanding it harder - It was really hard to understand what you meant with the text since you had a lot of game specific words in it. Color coding things could have helped, as well as making sure that things are named the same in tutorial text and game itself (Never found where the grand total I was supposed to be under was) It seemed like a cool idea, but I unfortunately didn't understand anything about it (was able to submit property tax without getting arrested)
Apr 5 06:18:38 10h 20m Cat in the Bag ♥ 5 Not a fan of tons of reading in jam games, but here's my feedback. - It would be nice if you could select an item and then confirm it as separate actinos, because right now I ruined a run by accidentally missclicking a number. Could also use that selection phase to say a little bit more about the item, like inspecting the item or something. - It was a bit hard to understand why I lost at times. The narration was too broad, I didn't understand what happened. Overall, game looks cute and is quite funny! Kudos!
Apr 5 06:46:44 28m 06s Cold and Alone ♥ 1 It was a cool concept, but it is way too text based for me. There was so much text to read and I would have honestly appreciated some icons in the UI to make navigating easier. The qweasd control layout is also weird, but you get used to it pretty quick. Good job overall!
Apr 5 10:51:28 4h 04m Impending Doom ♥ 1 Pretty cool clicker game. The start felt a little bit hard, but if you clicked fast enough and upgraded fast enough, everything got better. I would have made the button that you click for points bigger, as it was quite easy to miss it. Also, having upgrades closer to the button would have been nice, a lot of aiming that I had to do. Other than that, satisfying game. Liked it!
Apr 5 11:04:39 13m 11s Virus Bash ♥ 1 Very cool, really well executed twin stick shooter. Upgrades are great, difficulty ramps up perfectly and controls are great. Some feedback though: - I would have loved to get a sound effect to play on each hit. Would have been really satisfying. - I feel the background is a tad too bright (Too much contrast). Other than that, really cool!
Apr 5 15:24:32 4h 19m SNIP SNAP BOOM ♥ 4 Damn, a really good entry. It is satisfying, crisp, plays well and fits the theme well. It's almost perfect. The only thing that was a little off for me was the cutting mechanic. I would have loved it to be aimable with my mouse, as having it go to the direction of your current movement is a bit janky in my opinion. It also felt a little of on the timing (the recovery for me at least). I would have also appreciated a little more feedback upon successfully cutting a lit bomb (as the game get's pretty crowded visually). Other than that, amazing art, amazing visuals, amazing gameplay. Kudos!
Apr 5 15:54:30 29m 58s My happy weedy farm ♥ 1 Cute game, really easy to understand and played well. A few things that bugged me The place where your action takes place is very hard to aim. Maybe have it be aimable using a mouse or determine the direction of the action with arrow keys. The indicator images that show that your crop is ready can block the crop 1 tile above them, making for a visual mess. Other than that, good job!