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| Timestamp | Since previous | Game | Apples_mmmmmmmm's comment | |
|---|---|---|---|---|
| Apr 12 01:30:06 | Wait For It ! | ♥ 1 | Well done, so much content packed into one entry. The WarioWare-esque gameplay was fun and fit the story well. My only real complaint is that it's difficult to read the goal, and controls before the minigame starts and sometimes it feels like only a fraction of a second before you can get by a bullet, etc. as the game is starting which makes it hard to just jump into if you haven't seen the game before. That does add to how hectic the games are though, and I don't recall if WarioWare feels any more fair in that regard, so maybe it's exactly what you're aiming for. | |
| Apr 12 09:29:22 | 7h 59m | Over the Rainbow Bridge | ♥ 1 | Cute game. Sometimes clicking the dialogue, or pressing space for it seemed to take multiple presses to get it to transition for some reason. |
| Apr 12 10:05:44 | 36m 22s | Orbles | ♥ 2 | A very cute game for how deceptively difficult it is. Interesting to see that the only real resource are the orbles that you manage and the limited amount of roads spaces that you can use to tie together all your buildings. Definitely a lot going on between how many people you should put on each road in each location at any time or where to have watchtowers to thin out the bad guys enough that they don't stomp over your much needed sections of the city. |
| Apr 13 09:06:57 | 23h 01m | You will fall | ♥ 0 | Nice entry! Not sure how frequent the checkpoints are, but since many of the asteroids seem to appear quite quickly from inside of walls it is a bit frustrating to get sideswiped out of nowhere when making steady progress. Lightly tapping in directions to make adjustments felt much better than trying to do any quick maneuvering as well. |
| Apr 13 09:13:27 | 6m 30s | Fight The Darkness | ♥ 1 | Nice entry! Cool to see a variety of weapons, though the melee ones seemed pretty lacking. Being able to convey health vs darkness, as well as where and why enemies and items spawn could be helpful. |
| Apr 13 09:17:44 | 4m 17s | They are coming! | ♥ 1 | Health bars, like someone else suggested would be a great addition to the game. Really hard to judge just how much more you need to put into something before being able to focus on another. Nice mix of weapons to use as well. |
| Apr 19 00:55:29 | 135h 37m | Closure | ♥ 1 | Definitely moody. The simple graphics and heavy text really help to activate the imagination of the player. |
| Apr 19 01:00:55 | 5m 26s | Defend 'till the end | ♥ 1 | Nice game! Graphics are cute and sounds are satisfying. Maybe the default hold fire should be faster, or the mashing should be limited to the held speed to make them equal options in terms of accessibility. |
| Apr 19 01:03:50 | 2m 55s | Blocko and the Lasers | ♥ 0 | Even when taking very small steps it seems I sometimes die when not in the line of any previously shown laser, or even laser indicator. |
| Apr 19 01:14:02 | 10m 12s | Coming for you | ♥ 1 | Nice game. Took a minute to realize what objects would block movement, and which wouldn't. Was confused to find the altar as the first interactable location since interacting with it doesn't do anything without the potions I wasn't sure that the interact key was even working. |
| Apr 19 01:24:28 | 10m 26s | Clear Skies with a Chance of Meteors | ♥ 1 | Nice entry. A bit weird to have seen so many negative acceleration cards popping up early before I had ever had a chance to increase it beyond 1, since the acceleration can't be reduced below 1. |
| Apr 19 01:34:04 | 9m 36s | Timeflight Alpha | ♥ 1 | Cool entry. I think the collectibles could probably be larger in general, especially since it looked like the asteroids covered them up when occupying the same space. |
| Apr 19 01:45:55 | 11m 51s | Caring Hero | ♥ 0 | Interesting take on the theme. Was confused when I accidentally clicked outside the web play area, which opened a screenshot and found out that getting hit by the lines reverses the controls, which for a moment I thought was just a bug when clicking back into the games play area. |
| Apr 19 01:49:55 | 4m 00s | Time Dash | ♥ 1 | Seems like the character doesn't fire directly toward the mouse cursor, at least in the web version, which is a bit disorienting. |
| Apr 19 02:00:13 | 10m 18s | Save the Reactor | ♥ 1 | Nice entry. Mouse controls seemed pretty sensitive. Would probably be a bit more intersting if the chamber changed directions or something, so that moving the shields was really needed, if the spawn rate of atoms was a bit lower, and if there was some way to restore the shields. |
| Apr 19 05:38:01 | 3h 37m | Dungeon Crawl | ♥ 1 | Pretty interesting game. Unique that you're essentially trying to stall as much as possible while staying alive rather than trying to rush towards an end goal while accumulating upgrades. |
| Apr 19 05:43:25 | 5m 24s | Mighty Crossroad | ♥ 1 | Seems like an interesting concept, but I couldn't seem to figure out what the "Cursor keys" are in order to move where the roads fall. Even had I known though, I think the speed at which they were falling was quite high to begin with considering how much information you need to process for different configurations of the tiles that are being replaced. |
| Apr 19 05:51:19 | 7m 54s | Evacuation Route | ♥ 1 | First time stats: 7500, 172500, 95%. So it seemed rather easy, but was still quite fun, and the music and sound effects are pretty satisfying. Would've been amusing to see if you could outlast the asteroids after the final evacuations are over or something that resulted in a state where the evacuations never needed to happen. Or maybe for the asteroids spawn rate to become much more intense to where it's completely overwhelming and you feel like you lasted just long enough. Nice entry. |
| Apr 19 05:57:50 | 6m 31s | Circleville | ♥ 0 | Interesting entry! Took a minute to understand how to manipulate the interface, but after that it clicked pretty well. |
| Apr 19 06:12:07 | 14m 17s | CLIMATE GARDENING | ♥ 2 | Would've been nice to be able to fullscreen the game, rather hard to read some of the text because of the default size for me. Zooming in helps, but definitely not as good as fullscreen would have been. Nice game, and relaxing mood. Felt a little like a mix between plants vs zombies, viva pinata, and Terra Nil. Difficult to tell when or how many times I can use the tools, and seems to be rather slow to start off so some mechanics to manipulate time as another mentioned would be interesting to see. |