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Aarimous

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TimestampSince previousGameAarimous's comment
Apr 4 00:58:05 5 More Minutes ♥ 1 Wow, that got out of hand quickly. Love that you made each "thing" get harder and harder. Nice work and good vibes. Although I'm pretty sure I wet the bed.
Apr 4 01:09:34 11m 29s Don't Touch It! ♥ 1 Like the use of the sneaking theme, but the menu was probably my fav part. It was cool be able to use the buttons to change options. Nice touch.
Apr 4 01:34:42 25m 08s Overflow ♥ 2 I sucked a lot the first few times, but once I got the hang of it the game became a lot more fun. My strat was to dumping ground for parts I would try and use later. But didn't really fit my plans in the moment. Great work! Maybe some sound effects could have really brought it to the next level. But alas, that all takes and we don't have time for everything.
Apr 4 01:41:20 6m 38s Shot Clock ♥ 3 Nice work, I like the platforming and basketball themes. I found myself more often than not just running up and "slam" dunking the ball without shooting as the using W to aim felt kinda bad with out having an aiming marker. But, that being said the sound effect were nice and I really liked that how to ball bounced around as I threw it. Would be really cool if once you scored both hoops you were brought to a new level with different platforming layouts. Although, that takes time and we didn't have a lot. Great work, you should be proud.
Apr 4 01:50:21 9m 01s Run Fast! ♥ 2 You were able to capture that really nice design artistic here was nice. And the tutorial part was fun and easy to understand. Two things that would have made this game that much better would have been coyote time (being able to jump right after you leave and edge, instead of only allowing jumps when on a floor). And the other would be to have both Space and W key for jumping. Otherwise amazing work, you should proud of what you made in such a short amount of time. Cheers.
Apr 4 02:06:01 15m 40s Black Holes for Dummies ♥ 4 Wonderful work, I can't believe you got such a good looking black hole made in a weekend. I mostly just wanted to sit there and feed the almighty black hole more matter... but making things anti-matter was also cool. Maybe pause the the game during texts tutorializaton. But other than that this was great.
Apr 4 02:11:35 5m 34s Defendor ♥ 1 Hey, came to play you game but for some reason when I play it the game opens in a tiny tiny window and I can't make it bigger. Like it's 100 x 100small.png
Apr 4 02:17:49 6m 14s Over the Rainbow Bridge ♥ 5 Makes me miss my pup, great job creating an experience that made me feel. I liked the color and use of dithering. I only wish there was either more story or more mechanics. But the gameplay just felt like a way to get to the next dialog. I'd honestly have been fine just watching the dog walk.
Apr 4 02:44:36 26m 47s Computer Scientist Training Lab ♥ 1 Love the contrast between real time moments and ticks. Tutorial was very clear, I just suck a typing so to would be nice to have an option to slow down the game tick. Art and tiles sets were really nice and the game design overall is something you should be proud of. Thanks for stopping by my stream to have me play it. Cheers. :)
Apr 4 03:23:07 38m 31s Cave companion ♥ 2 I really like the atmosphere you were able to build here. I think this has the start of a cool project. The sound design was amazing. Had some Journey vibes (game not artist). I named the Golem Gary.
Apr 4 03:43:17 20m 10s Last Bastion of Wizardom ♥ 0 I can't even imagine how I would go about making these spells, great work and love that you stopped by to say Hi and have my play it on my stream. Cheers, be proud of this game :)
Apr 4 03:49:41 6m 24s I'm Not A Robot ♥ 1 I can't believe you made all these yourself in one weekend. It's like a bunch of mini games that all trigger me for some reason ;) hehe I might make failure feel more aggressive somehow. But other than that nice work.
Apr 4 04:08:01 18m 20s Wormy ♥ 2 TBH, I really like the music. And the difficulty felt about right. Not proud of my highscore,but nonetheless as of now I'm the second best player ever to play the wonderful game.
Apr 4 04:22:38 14m 37s Hard Light ♥ 1 Wow, the lighting and theme of this one was awesome. Can't believe you made this in 1 weekend. I'll come back to try this once I have my controller.
Apr 4 05:05:31 42m 53s Trip to the unknown ♥ 2 I can't believe you made this in a weekend. The SFX felt pretty good to me. I think if you had another day or two this puppy would shine. Great work, you should be very proud of yourself. Thanks for stopping by chat to say hello to me as well :)
Apr 4 16:37:47 11h 32m Eat Fishies 2 ♥ 0 Wow those hooks are fast, nice effect there. It may have been interesting to explore if you couldn't stop swimming. Nice work and the song add a lot to the atmosphere. Cheers.
Apr 4 16:41:43 3m 56s The world is breaking ♥ 1 Nice work, and cool take on the theme. The building mechanic was a little clunky to use and I bet you could have smooths that out if this wasn't a game jam. Very impressive that you got this together in a weekend. Cheers.
Apr 4 16:51:35 9m 52s Goblin Escape ♥ 1 Wow, this was very well done. I made way too many tents hoping for a large pop quickly and then create a massive famine. Very well done, you should seriously consider working on this some more, get some chill audio, music, more mechanics and then throw it into a mobile game.
Apr 4 16:56:38 5m 03s Onslaught ♥ 1 The song you made was by far the best part about this game. My optimal strategy just became holding down 1,2,3,4,5 all at once. I think this game could have been a little more interesting had you adding in more ammo or give me a reason to save up ammo, like empowering a certain gun randomly. But still, you made a game in one weekend and your should be very proud of that work! Cheers!
Apr 4 17:00:13 3m 35s The Sea Won't Stop ♥ 1 Simple and had a solid vibe. Although it might have been nice to add some audio of sounds of the sea. Great work, and be proud of completing a game in one weekend! Cheers!
Apr 4 17:34:27 34m 14s Legacy Survivors ♥ 2 Stopped by your stream to take breaks from my game, and TBH thought you were just making a full Vampire Survivors clone. I was wrong, this totally fit with the theme and had it's own take on the genre. The one piece of feedback would have been to make the spells/player sound effect not be positional. Otherwise this was very well made and impressive that you were able to hope back into unity after so long and create this little gem. Nice work Quill. Cheers! P.S. I never got all the weapons but I was hopping there would be some sort of infinity gauntlet easter egg waiting there. Maybe I'll return later to see if that is true. Time to go rate some more games.
Apr 4 18:01:21 26m 54s Icarus: The fall is an inevitable ♥ 1 WOW!! Simply wonderful. Cool take on the game and enough fun mechanics for me to play with. I'm surprised I wasn't able to easily cheese your game. Nice work. I only would have wanted to have some sound effects, but time is limited. One of the cooler entries I've seen. Cheers.
Apr 4 18:03:31 2m 10s DashFight ♥ 1 Solid work, the animation was very snapping and the death animation was cute. I had a hard time not getting stuck between two enemies, but maybe I just suck, you should be super proud of this game. Could me a cool port to a mobile game.
Apr 4 19:20:39 1h 17m Cup Half Full ♥ 1 Very solid take on the theme, the explosions were such a nice little add to make the game feel more balanced and give the player a small goal. Nice work.
Apr 4 19:31:38 10m 59s Race Fighter ♥ 3 Wow, I didn't like it at first because I was so weak.. but then I was surprised with the upgrade system and that made me want to just keep racing around and around as fast as I could to get more DPS. Nice work. Would have been nice to have some indication of health on the enemies so I could know which once to aim at. I really liked that I could turn around and then "kit" enemies. Nice work! Cheers. I had a ton of fun playing this one, felt like I as a child again stumbling upon an amazing internet game.
Apr 4 19:35:34 3m 56s stop some of the bullets ♥ 0 Lovely take on the theme. I liked how it was harder to move upwards than side to side. Interesting that you had to balance taking catching some bullets but not too many. Would have been cool to have more powerups, but I'm sure time was an issue. Alas :) Nice work, you should be super proud of this one. The song was a good touch. Cheers!
Apr 4 19:47:25 11m 51s The Last Line ♥ 1 Very cool Noita like gun building mechanic. I liked that I could shoot the gun as I was messing with. I bet if you another week or so you could add some cool new components, new enemies, and smooth out the building process. Sound design and graphics could have been a little cleaner, or maybe lean into a pixel art style. This felt like you were somewhere between pixel art and smooth graphics. That being said, I had a great time playing this game and you should be super proud of the game you made. Cheers :)
Apr 4 20:14:25 27m 00s Dino Escape ♥ 1 pew pew pew x5000 love it. The upgrades felt so good. Only wanted more upgrades so it could keep getting more ridiculous. But I loved what you had. Each speed upgrade gave me a good laugh and rush of excitement. Thanks for making with and sharing with us. cheers!
Apr 4 20:18:31 4m 06s Out of Time ♥ 1 Nice work, super awesome that you got sound in there. A small change that might have added a lot would be to have made the red cubes move randomly around and then de-spawn after a while. This would have given the player more to dodge. But, be super proud that you made a game in one weekend! Thanks for sharing with us! Cheers.
Apr 4 20:23:12 4m 41s Last Minute On Earth ♥ 1 Nice work, light effect was super cool and it was fun to try and keep the enemies outside the range so they wouldn't shoot. I think their bullets could have been a little fast so it wasn't so easy to dodge them. But other than that this was very impressive for a jam game. Cheers, and thanks for sharing with us. :)
Apr 4 20:33:24 10m 12s Lazer Bean ♥ 1 Yooo, solid work here. The music and art design were my favorite parts. My gosh does that laser pack a punch. Not sure if dropping the laser was necessary after firing it, but it did give it some extra punch. More than once I lost the laser on the first level and had to just jump around. Hope you enjoyed the jam. Cheers!
Apr 5 11:43:58 15h 10m Cast or Blast ♥ 2 The spell effects were super cool, I bet with another week you could smooth out the exploration and add in enemies and what not. But this is a very solid proof of concept. Cheers! Also thanks for fixing the bugs so I could play. :)
Apr 7 17:06:07 53h 22m Doomsday Run ♥ 2 Very lovely game and had a solid laugh at the begging. I only wish for more upgrades, but the three you made were really well made.
Apr 8 17:04:31 23h 58m Diamond in the Rough ♥ 2 Very nice entry, I liked that I had moments of chill and moments of rushing. I think that made a good balance.
Apr 8 17:22:48 18m 17s Cringe in Space ♥ 1 You made me laugh and for that I am thankful. Cheers!
Apr 16 16:21:28 190h 58m The moss accident ♥ 0 Congrats on making a game in a weekend. I think you could added some sound effects to really make the moss feel out of control maybe like sound.
Apr 16 16:33:11 11m 43s Penguin Snoir ♥ 1 Great work! This a really good base for a game. I think what I was missing here is the ability to collect more upgrades to make me more powerful. Looking at games like Vampire Survivors that is were the fun really comes in. But, it's really cool to see how much you were able to add in a weekend. I really liked the snow effect.
Apr 16 16:50:34 17m 23s Operation: Cable Jumper ♥ 0 Very nice polish and nice job doing the core well. I only wish I could have gotten some power ups to make my guns better. Cheers!
Apr 16 16:59:54 9m 20s Corrupted Runtime ♥ 1 For me the flashing on death was harsh on my brain, would be nice to give some warnings for those who are sensitive. I did really like the wall effect you achieved and the cool particles on death.