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Feedback comments for LD49
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| Timestamp | Since previous | Game | ZwodahS's comment | |
|---|---|---|---|---|
| Oct 4 06:36:16 | Unstababel | ♥ 1 | Nice game. Got to the god quite quickly but I couldn't place the another block at the edge of the screen. Half the time I am trying to figure out the center of mass for the blocks and the other half is there holding my breath. Good implementation Honestly think that the audio do more harm than good, but that's just me | |
| Oct 4 06:52:55 | 16m 39s | StarBase Balance | ♥ 0 | Interesting concept. It took me at least 5 minutes to figure out how to play the game. A better explanation in the description would be helpful. For example, I didn't know that I need to select the rocket in order to control it. Quite fun to have to control the various rocket. Not sure if intended, but seems like letting all except 1 rocket alive is the best strategy for highscore, although it is not the best thing to happen to the other rockets. |
| Oct 4 06:59:33 | 6m 38s | Unstable pathing | ♥ 1 | Good job on submission. Quite a simple puzzle game. However I do find the mechanic not fully explored and there are a lot more potentials. Thanks for the game. |
| Oct 4 08:00:44 | 1h 01m | Among Monolyths | ♥ 2 | This is such a well designed puzzle game. I haven't finish it yet as of writing this comment and I definitely will be continuing after this. I am not sure if there are "save" and if I can continue later or will I have to start from scratch once I reload the page. If anyone can let me know that would be great. I really love the various puzzles and the different mechanic present. I am really looking forward to the rest of the puzzle. Adding this to one of my top pick for this year. (Edit: Final puzzle is great. Mind almost exploded) |
| Oct 4 12:45:02 | 4h 44m | gunstable | ♥ 1 | Nice game, a classic bullet hell with a twist. I didn't understand what I am choosing at the end of every level tho. |
| Oct 4 12:58:03 | 13m 01s | Unrogue | ♥ 1 | Interesting game. I thought the lag at the higher level is part of the game LOL.... I guess that is one of the problem of this theme, you can't really know if it is intended or not. I managed to get a higher score, could have went higher if not for the lag =/ Thanks for the game :D |
| Oct 4 16:13:39 | 3h 15m | Parcel Panic | ♥ 1 | Nice game. I see that the game is for another theme 😉 I think the difficulty of the game is too high. 1. The timing is too short to move around 2. The collision in a few place is really tricky to move into 3. Having to remember where to drop the parcel is really hard. 4. Dropping parcel into the wrong place "works" and for a few games I thought I was doing the right thing. 5. Took me a long time to figure out where the buildings are. I do enjoy the few minutes I had with it, perhaps drop the difficulty will make it more enjoyable. |
| Oct 4 16:29:23 | 15m 44s | Enter the Ungeon | ♥ 1 | Like the turn based tactic. I couldn't figure out how to dodge their attack, so it feels very unfair that they can move and attack immediately but I can't. (as bloodbane pointed out above) I also think that there can be more ways to play with the unstable mechanic. Good job on the submission =) |
| Oct 4 17:07:32 | 38m 09s | Quantum Splitter | ♥ 1 | Nice. Managed to beat all the stages. Screenshot 2021-10-05 at 1.06.50 AM.png The last 2 stage is really challenging. Good job ! |
| Oct 5 02:50:15 | 9h 42m | Portal Rescue | ♥ 0 | Nice combination of ideas. I really like how the brain get used to the portal instead of the a bounce like traditional pong. I would love to see the ability to switch between bounce and portal mode some how. One of the level I ended up in a situation with 0 energy and had to clear the stage the hard way. I wonder if it is better if the player have less energy. Good job on the submission. |
| Oct 5 03:05:48 | 15m 33s | Who Let The Cows Out | ♥ 0 | Un-"Stable(noun)", one of the interesting take on the theme that I saw. Good and clean implementation on the shokoban genre. Would love a few harder levels at the end =). Thanks for the game. |
| Oct 5 03:19:30 | 13m 42s | Quadra | ♥ 1 | Good implementation for physics Tetris. Adding this to collection to play later ;D I like how you just let it drop and see what happen. |
| Oct 5 03:35:19 | 15m 49s | Exploro | ♥ 1 | Good job on the submission. It took me a while to realise that the screen rotate. Initially I thought I was moved to a new map. I think that can be better explained I think. I also feel that the mechanic can be further explored with new type of obstacle but I guess that's for the future =). Thanks for the game !. |
| Oct 5 05:29:49 | 1h 54m | Download more ram (100% Legit) | ♥ 1 | Nice ! another OS simulation. My entry is also a Unstable OS simulation :D I really like the fact that I need to look through the folders to find the launch code. I figured you would randomise the code between tries but I didn't though you would put it in a different folder lol .. I couldn't figure out how to beat the game. I have the clock tick down to about 1:50 but the temperature just always goes up too fast. |
| Oct 5 05:42:19 | 12m 30s | CryptoCoaster | ♥ 1 | I can't believed that you wrap a endless runner in a crypto skin .... Good job! Quite a interesting twist on the mechanic :D. Might be just me, but the price always goes down eventually ... and I think that is quite close to reality so I guess that is intended. |
| Oct 5 05:54:52 | 12m 33s | Unstable Vampire: A Text based Infinite Runner | ♥ 1 | Screenshot 2021-10-05 at 1.52.35 PM.png For how simple this game is, it is quite fun. Is there an end to the game ? I managed to kill a few vamp but couldn't seem to find an end. I guess it is just endless ? Anyway, good job on this game. |
| Oct 5 06:08:02 | 13m 10s | Un-Star-ble | ♥ 1 | Very relaxing game. I only managed to find 4 of the encounters. Really enjoy my time with it :D. Good job. |
| Oct 5 06:23:13 | 15m 11s | Dogs++ | ♥ 3 | Neat mechanic. I think there are lot left to explore in this mechanics. One thing I thought I could do is to chain my double jump; i.e. after a jump, I wish can quick switch to another dog to jump even higher. That might add some new depth to the game. Good job on the submission. dogs.gif |
| Oct 5 06:30:18 | 7m 05s | Chain Reaction | ♥ 4 | Screenshot 2021-10-05 at 2.28.03 PM.png I find the goal of the game conflicting. On one hand, you have a score that goes up as you destroy things, on the other you have a timer that counts up which means I want to clear all the charged particles ASAP. I think it would be better to remove the score and just keep the timer, that might focus the game into a better direction :) Anyway great job on the submission. |
| Oct 5 06:50:05 | 19m 47s | RUIN ESCAPE | ♥ 2 | Screenshot 2021-10-05 at 2.48.27 PM.png The last stage is so hard.. took me way too long to clear it. Wouldn't mind a few other mechanics as well. Congrats on the submission. |
| Oct 5 07:05:35 | 15m 30s | SOLAR CANDY | ♥ 1 | Great game ! I really love the game. 1. The block in the middle add so much depth to the game. 2. I like how when you concentrate the weight on one side by accident, the end is almost inevitable. The game almost split into 2 parts; the first being trying to get as much store as possible before the game become unstable, and the 2nd part of trying to get as much score as possible once it became unstable. 3. I wonder if it will be interesting to add a "weight" block that cannot be remove except via the bottom hole. This weight block will force the player to change their mental model slightly. Added it to my collection. Will definitely play it more. PS: WASD doesn't work =/ Screenshot 2021-10-05 at 3.09.56 PM.png |
| Oct 5 11:57:39 | 4h 52m | The Un's Stable | ♥ 5 | Was looking out for this game the moment I saw screenshot for it. Was wondering what kind of game it will be. Quite an interesting take for simulation. I find the 70% threshold the hardest among the quests. I think 50 or 60% will be easier. I tried for 10~15minutes and I couldn't get even one of them. The Entropy card sounds like a good idea, but when I clicked it, I immediately regretted after seeing the result. I ended up throwing the run due to it. Oh well. Anyway, great game and good job on the implementation. |
| Oct 5 16:54:48 | 4h 57m | Bomb's Lair | ♥ 1 | Nice twist on the classic "shokoban" mechanic. Really love how I need to plan where I need to throw the bomb. Level 14 in particular is the hardest for me. Screenshot.png |
| Oct 5 17:11:02 | 16m 14s | The Nuclear Ball | ♥ 1 | Congrats on your first jam submission ! This is a simple game that is quite enjoyable. I think adding a timer would make it more fun. That will make it more of a time attack rather than a stage based game. Thanks for the game ! |
| Oct 6 05:37:19 | 12h 26m | Vice - Ludum Dare49 | ♥ 1 | Congrats on your first submission. Great art style and concept. I think the explanation for such game needs to be better. For example, I don't understand when the dumpster is available. I think the art is too dark (might be my monitor), which makes it a lot harder to see. Anyway good job on the submission ! |
| Oct 6 05:48:24 | 11m 05s | Chevalchemy: A Hoof of Concept | ♥ 1 | Horse Alchemist Simulator ! I like the idea. I don't usually play much of these type of simulator games but I really enjoy this one. I find myself getting rid of all the things that I don't need first instead of properly putting things in. This is really a wasteful way to do alchemy so I am glad I'm not one :P |
| Oct 6 16:33:48 | 10h 45m | Manoe's Quest | ♥ 1 | I really hate 7th stage. Having to do 1 pixel perfect aim is already darn hard, having to do 2 in a real is really way too hard. I spent like 10 minutes on it. |