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Feedback comments for LD49
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| Timestamp | Since previous | Game | xsangyhix's comment | |
|---|---|---|---|---|
| Oct 4 22:45:39 | Unstable Stable | ♥ 1 | I won't rate yet because it is probably submission hour bliss. Nevertheless - show us the game man : ) | |
| Oct 4 22:46:23 | 44s | O'Ryan | ♥ 4 | Try disabling compression - this broke a couple of my webgl builds for another jam. |
| Oct 4 22:53:14 | 6m 51s | Brasópolis: Unstable Economy | ♥ 1 | Interesting game. As far as I understood you run and collect coins. I like the graphics, music is not too invasive and there is a good how to play section. I would improve the resolution on some of the sprites, you can really count the pixels. The run is also too choppy. Try adding some acceleration and deceleration. I didn't really get the theme reference here though. |
| Oct 4 23:41:35 | 48m 21s | Portal Rescue | ♥ 0 | I like the idea, graphics, design and execution. The audio gave good feedback. The platform movement felt a little bit unresponsive and the audio style didn't stick for me (personal thing). I also only partially feel the theme. |
| Oct 4 23:53:10 | 11m 35s | Unstable Ai | ♥ 1 | Nice and simple game. It was obvious what to do and killing the enemy gave a good feedback. The audio overall was missing other feedback sounds (like shooting, hitting). I find it also annoying that some triangles appear right next to you. The shot itself was missing feedback. |
| Oct 5 07:13:41 | 7h 20m | First Flight | ♥ 3 | Great little game. Visually very pleasing. It looks polished and I could not find any bugs while playing. It also makes your brain work which is nice and shows good balance. What I would improve is the resolution of the bird sprite, I think the pixels on the edge are too visible. Other than that I don't feel the theme here. |
| Oct 5 07:46:17 | 32m 36s | Unstable Truth Or Dare | ♥ 3 | What an original and atmospheric game. I really like the creepines that you managed to invoke. The music fitted it well but was not overwhelming and the animations were smooth. I'd say that the movement felt a little bit off/floaty. I didn't understand if there is any reason to play the dare card. The game could benefit from some feedback when picking up a card. The floor hands felt unfair because there was no indication where they will come out. The life indicator (at 2 lives) looked like the infinity symbol so I thought (for a short duration) that it is still some kind of tutorial. |
| Oct 5 09:14:38 | 1h 28m | Trenchmouth | ♥ 1 | The game looks and sounds awesome. It communicates mood very well. Unfortunately there is little feedback on actions. The ui with scarps and supplies is not updating (at least for me). The game lacks feedback on selection (unit selected, actions available) which makes playing a little bit frustrating. Maybe highlight the unit when selected and make indicators where they can move so that the player does not have to search the map. Also, there was something mentioned about combat in one of the summaries but no visual indicator on the combat or reported number of troops lost. |
| Oct 5 09:26:22 | 11m 44s | Nuclear Routine | ♥ 2 | I love the game, best one I played. The art, sound and mechanic really fit in together and make me feel a rush to keep everything together. The games with nuclear reactors were bound to happen with this theme : D. I was missing the possibility to fix things that broke though. |
| Oct 5 09:45:42 | 19m 20s | Last Mile | ♥ 2 | Nice game and I was able to learn how not to loose all the boxes. The audio fitted the game and graphic design is coherent. I had some issues with the controlls (probably a matter of getting familiar) and the car sometimes bounces off glass walls. |
| Oct 5 10:29:21 | 43m 39s | Riot Village | ♥ 2 | Good gamplay loop, music fits the theme and I see you've had fun screaming angrily. Solid game. I was missing some feedback on clicking the button and an ability to cancel selected action would be nice. Other than that I don't know why at one point 90% of the population got angry. |
| Oct 5 13:22:32 | 2h 53m | Louis The Scientist | ♥ 2 | Interesting concept and nice graphics. Feedback on the sample and turning on (some) machines was good. The music was ok but I could see it getting old really quickly. I was sometimes missing detection while standing next to machines. |
| Oct 5 21:13:51 | 7h 51m | Morning After | ♥ 1 | I like the hints scattered around the apartment. I could see people relating to the story. I think the audio is unbalanced and initial menu volume is way to high. I als think that moving could use a little bit of acceleration and deceleration. |
| Oct 6 20:50:35 | 23h 36m | Finite Runner | ♥ 3 | Good acceleration and deceleration. The music works well, may be a little bit too loud. I am missing audio feedback on jumping and animations on running. A paralax background would be nice too. Don't really feel the theme working here. |
| Oct 6 21:28:13 | 37m 38s | Dizzard Wizzard | ♥ 1 | Great audio and sound. I was pleasantly surprised by the fact that there was more than one enemy and someone tryed their best to make sound effects for the second one (won't spoil it here). I would like to see a little more visible feedback on each element. Lack of healing is preventing the player from experimenting, once you have it, there are already game winning spells in your arsenal. Lastly, I was able to bug myself into very low movement speed, is it possible that it is connected to your damage? |
| Oct 6 21:46:39 | 18m 26s | Neon Saber | ♥ 4 | Love the sound, the art department really put some heart into it. Visuals were coherent and thanks to the use of colors, levels felt distinct. It took me a while to figure out what the indicator on the shield being recharged is. It could also be of benefit if you leave an option in the menu to see all levels. I could not get past bouncy robots. |
| Oct 6 21:54:03 | 7m 24s | Manicat | ♥ 1 | Fun game, it is a plus for me because I like cats. You could have added more feedback on the stats and mutation. Other than that, keep working on your skills and keep up the good work. |
| Oct 6 22:04:03 | 10m 00s | SheepWorm | ♥ 1 | Visually interesting but challanged my sense of orientation. I did not feel in controll and there were way too many sheepworms to take care of ; ) If you want to continue work on this title, your main focus should be visibility, feedback and balance. |
| Oct 6 22:36:15 | 32m 12s | Lapis Vitae (Point&Click Adventure) | ♥ 2 | A lovely game. The story was written with good humor and made sense (for the most part). I would say that there were points (lever) where the solution was not obvious and I really could not understand why items disappear, work it into the story or leave and just check that they are 'used'. |
| Oct 6 22:52:51 | 16m 36s | The Score | ♥ 1 | A nice game with multiple approaches. You even made cutscenes. In the main menu, coloring of the selected option should we swapped in my oppinion. There are also controlls that were not mentioned in the submission page or the game (like R to reload). Lastly, I would like to be able to abort using the cutting tool (if for example someone is shooting at me). |
| Oct 6 23:11:03 | 18m 12s | Temple Tumble | ♥ 2 | Great looking game, the movement felt really nice. I would not guess that this is a jam game. If you did not tell me during the stream that levels were repeating, I might thought that they are randomly generated. Having said that I would like to be able to reload the weapon outside of combat. Additionally the dropping tiles can kill you without being able to doge it. I would add a system that prevents 'unfair' deaths. |
| Oct 6 23:37:05 | 26m 02s | Help, I cast the wrong spell! | ♥ 1 | I can't belibe how much you squeezed int this one guys. Everything fitted so nicely together: music, visuals, challanges, humor. I can't overstate it enough how much I like this game. One thing I would add is some indication that the game has finished - it looked like it crashed. |
| Oct 8 21:03:01 | 45h 25m | Potion Commotion | ♥ 1 | Really good game. The visuals and audio feel very polished and it even has more quality of life features than one would expect from a jam game. This could be easily a finished product. One of the only things that was missing was the theme itself for me. The environment was very stable and the character being hard to controll is not a good implementation of the theme in my oppinion. |
| Oct 8 21:20:45 | 17m 44s | The Probability of Meltdown Is Minimal | ♥ 1 | For a one person team it definitely feels really polished. The audio was not overwhelming and no jumpscares : ). I would suggest guiding the player at the beginning that they can do something with the screws. I spent over 5 minutes thinking that the game is bugged because the door did not open. |
| Oct 8 21:57:26 | 36m 41s | Karawan | ♥ 3 | Great game! The visuals, sound and overall design work well together and are really polished. From improvements, there are some optimizations to do with the ui but other than that it just needs more content (which I think is what you want from jam games). |
| Oct 8 22:38:15 | 40m 49s | Ark | ♥ 2 | Good puzzles, I got stuck on the last one but will return with fresh mind. Not much to complain here about. I would add an indicator what level the player is on and a pause button to inspect what the state step by step. Other than that I crashed the game by completing level 12. |
| Oct 20 22:06:18 | 287h 28m | Rook Bishop Knight | ♥ 0 | Very nice game. More levels than I thought and made me think hard. It would be nice to have the possibility to adjust audio volume. Additionally it would be nice to see the best number of moves before finishing the level. One last thing, for a jam game it would be nice to have the possibility to check all the levels out withoug having to complete all previous ones. |
| Oct 20 22:27:27 | 21m 09s | RoughTrain | ♥ 2 | Very nice game and for a jam game it looks impressive. I love the fact that you did voice acting, huge props for that. As for the gameplay, you could improve the sense of urgency if more than one thing was breaking at one particular time. |
| Oct 20 22:48:06 | 20m 39s | Tangerine Massacre | ♥ 0 | Cool game, gread graphics and animations. The game is hard and I think there is some spam prevention on parries but It just felt like it does not detect all collisions. I get that the game should be skill based and spam should not work but then there needs to be better feedback on it, maybe slower attack rate in general. Other than that I didn't get enough feedback on getting hurt and needed to intentionally look for my health to see that I was hurt. |
| Oct 21 12:29:27 | 13h 41m | Unstable Spore | ♥ 1 | Nice game, it was entertaining and did not take too long to complete. One problem I had was that cards disappeared from my bottom bar (probably because there were to o many). Other than that, the card "draw 2 cards" probably should be named - "draw 2 cards on the start of the next round". |
| Oct 21 12:44:53 | 15m 26s | Unstable Atoms | ♥ 1 | I like the chemistry theme, even though some parts did not make sense to me. There are some bugs (as you are probably aware) like invisible atoms. Other than that, the game was just too difficoult for me and I did not manage to pass the first level. |
| Oct 21 13:17:40 | 32m 47s | TECHNUCLEAR | ♥ 1 | Awesome game. Aside from some bugs on level transition it was a complete experience. Keep up the good work. |
| Oct 21 13:37:03 | 19m 23s | Lovecrafting | ♥ 3 | Awesome game, for a jam game I think it is a complete product. What can be improved in a later version is feedback on getting to a god and the loose condition. |
| Oct 21 14:02:37 | 25m 34s | Alchemysterious | ♥ 0 | Positive things: the music is nice, it ends after a while thoug. Other than that I think the game is locked behind the bugs. My main feedback here is: when starting the project - go to the core mechanic as fast as possible, make it work and check if it is fun. Even if it means just putting cubes and capsules in. Then build on that and replace meshes with fancy assets (which you definitely had : P). |
| Oct 21 18:07:29 | 4h 04m | Fire Orb | ♥ 2 | Nice game, cool soundtrack. The explosions looked very satisfying. One main thing I was missing was audio feedback on charge and hit. |