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xsangyhix

Feedback comments for LD51

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TimestampSince previousGamexsangyhix's comment
Oct 5 20:56:32 retry10 ♥ 1 It was a short and enjoyable game. The idea for the game was executed well. I didn't manage solve the disc puzzle - had to exploit the fact that collisions were not set to continous (glitched the teleporter). Thanks to that hough, I could explore the outside : ) Overall I think the theme detracted a bit from the game because being reset got annoying quickly. Too bad there was no real programming, I got my hopes up.
Oct 5 21:09:04 12m 32s BABY ROOM ♥ 2 I like this game a lot. The scope was choosen reasonably. Everything worked together. There was even a second play mode. If I had to complain about something - it is the "game over" screen. I don't know if I did something wrong or if it is simply the end of the game.
Oct 5 21:18:16 9m 12s 10 seconds from hell ♥ 1 I am amazed at how much UI this game had. For a game jam this was a solid effort. Obviously there is work to be done in the graphic department but that didn't stop you from publishing a game. I've also had a proble where I got hit for apparently no reason - a bit frustrating.
Oct 5 21:43:23 25m 07s Lil Trash Friend ♥ 3 Very polished game, I only got out of bounds once ; ). In all fairnes you've had a big team and you definitely capitalized on that. I think the third level slipped under the radar because it seemed broken. Two levels would definitely be good too for a game jam this short. Keep up the good work.
Oct 8 20:24:04 70h 40m The Therapy ♥ 2 Nice looking game. Audio and visuals played well together. I do think that having point and click navigation with pathfinding defeats the point of a "solve a maze" type of game. Additionally while you've had the theme implemented, it did not add much to the gameplay.
Oct 8 20:39:59 15m 55s Stopped Watch ♥ 1 Really nice and fast paced game. I like the theme did something meanigfull to the game. In terms of things to improve (hard to find for some reason): movement fluidity and volume sliders.
Oct 8 21:08:22 28m 23s Monkey Bu$iness ♥ 2 I really like this game. It combines two genres well. It really makes you work for your bananas. There is icing on the cake which is the ending. As it comes to improvements: you obviously can work on graphics. I do think that the collidesr on wrenches were to big.
Oct 8 21:40:58 32m 36s We Stole Aliens ♥ 3 I think that the game was polished in many ways but lacking in others. UI looked amazing, you've build a whole driving controller. There were some struggles with the gameplay because I could not see where I am going. If you put a mechanic in, make sure it is a fair one. Overall, nice submission - keep it up.
Oct 8 22:08:31 27m 33s Dr. Word's Machine ♥ 3 Let me start it with this: I think it is a perfect game jam game. The use of resources available is great, look and feel is great. I have to work hard to find things to improve. I think the colliders on the text were too small at some point. I also think that some deterministic way of getting to a particular room would be benefitial. Lastly, I think that after getting a key, you should automaticly be sent to the time machine next.
Oct 8 22:25:52 17m 21s Room Again ♥ 3 Very nice and well thought through puzzle game. The graphics look like they came from a finished mid- or big game. Great job overall to the whole team. I do think that at the end it was a little bit unclear to me why do I loose the axe and even more so, what does the glass shard do. Other than that, the ending screen leaves me anticipating more. keep up the good work.
Oct 8 23:01:11 35m 19s The Great Escape ♥ 1 Interesting game and impressive that you've pulled it off all by yourself. All pieces fit nicely together. I od think however that the game is hard for the wrong reasons. The challange stems from clicking precisely buttons, not solving the puzzle. Adding keyboard shortcuts to actions would solve that. The text from what the creepy invating baby says should stay longer on screen. I had no idea what he said half of the time what he said because I was focused on clicking buttons. Lastly, I think that the theme hurt the game balance because it dictated something that should have been optimized while playtesting.
Oct 10 20:12:29 45h 11m Graveyard Shift ♥ 1 Aweseome that you've made a farming sim during the jam. These can get out of hand quickly. It visually pleasing. My main problem is that with 6 plots of ladn I was more busy fighting the UI than the game. The challange was not in planning but in dragging. I also think that the promised upgrades were missing.
Oct 10 20:27:09 14m 40s every 10 seconds ♥ 0 Simple but engaging idea. All pieces worked well together and the experience felt complete. One thing I would caution you against is to not bind your core mechanic to the theme. If for any reason you need to balance or change it - you are stuck with a dilema whether to abandon the theme to make the game better.
Oct 10 20:51:17 24m 08s Downpour ♥ 3 Great game, really hard to think of something constructive to improve. Perhaps the platforms could reset their position with the player reset. Add more content! : D
Oct 10 21:26:14 34m 57s Thoughts ♥ 3 I love the game visually but it hurts me that I'm incentivised to rush through it. I really want to ge the message. Maybe the theme hurt it more than guided it.
Oct 11 20:49:44 23h 23m [WebGL/HTML5] Music Demon ♥ 2 Very nice game. The sound is awesome. The mechanic is simple and you're squeezing as much as possible out of it. In terms of improvements (I will be picking on small things because the game is really good for a gamejam): animation fluidity could be improved. The levels were minimalistic, some decorations would make it feel more alive.
Oct 11 21:03:36 13m 52s Radar ♥ 2 Very atmospheric game. I love the visuals, how did you do them? As for the gameplay itself - I think the delay was a little bit too long. Sometimes it felt pretty random whether I hit the rocket or not. I think that this is an issue with binding the main mechanic to the theme and then not being able to rebalance without abandoning the theme itself.
Oct 11 21:43:57 40m 21s THE OPERATOR ♥ 1 Very solid and engaging game. I felt satisfied when I completed it. I love the visual design in general. The "ambient" gets a little bit repetetive after a while. There are also a couple of improvements that coudl be done to the UI (i.e. overlowing command window).
Oct 11 22:23:22 39m 25s Time Thief ♥ 1 You've managed to put a quite considerable amound of content into the game. The music sounded good. I think you could benefit more from your own characters instead of borrowing from pop-culture. Other than that, I think you could have skipped the battle mechanic and replace it with more refinement elsewhere. I am also curious what the time relics were supposed to do.
Oct 16 19:46:14 117h 22m Boom64 ♥ 1 I see what you did there, nice pun. The movement decent even if I haven't played the "original". Music was of course great. The first thing that struck me that the reload had to be performed manually. Additionally, the shots didn't have much impact at all. Finally - it would be nice to know if the level has ended. I felt like I've completed it but there was no indication.