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xsangyhix

Feedback comments for LD53

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TimestampSince previousGamexsangyhix's comment
May 3 22:04:35 Food Service Singularity ♥ 2 I like the game and the fact that you've made a complete set of levels. Both playable characters made sense and were relevant. You've even made a tutorial section - very nice for a jam game. The music and dynamic changes were very nice. Having sadi that I have to opt out of rating the music since you've used not self made assets. I feel like the kill zones felt out of place. Movement was a little by clunky. Keep up the good work. That was a good game for my first rating of this LD.
May 3 22:40:09 35m 34s Supply Heroes ♥ 4 This game looks very polished and is enjoyable to play. You have touched my interests in many ways and I am left to wonder how to achieve this level of appropriate scoping. A couple of things that were an issue for me: The constan sound of gunfire was tiring and did not incdicate if I am attacked or attacking. There seemed to be a black hole problem where having a city as a connection didn't help refilling it if downstream was full. Lastly - I was attacked behind my lines - not sure if that was intended but I found it conterintuitive. Great job in general!
May 11 20:13:36 189h 33m Magical Domain ♥ 1 I see that much effort went into the story and this is a strength of this game. I can't say much in terms of humor. It didn't feel like the game is supposed to be funny. If I were to improve one thing - I would look at ways to give the player the feeling of being more in control.
May 11 20:35:59 22m 23s Hell'o-Cargo ♥ 4 The game is very polished. Both sound and visuals are great. If I were to find things to complain about it would be the fact that holding the button "J" was never explicitly listed. I did manage to break the game too but that's just a bonus ; )
May 11 21:14:02 38m 03s Haitatsu Delivery Technologies ♥ 1 Very nice game, graphics and sounds worked well together. I felt like a little bit more ambience would help (like footsteps with echo). Also, the flying enemies did not feel fair. Especially because they clipped through walls.
May 14 20:50:35 71h 36m Cassie's Truck ♥ 1 I like the humor and the game was easy to get into. On the other side - I am not a fan of randomness ruinign a run.
May 15 19:59:39 23h 09m Idle Deliveries ♥ 2 This scores a top score on innovation for me. I know ascii graphics are nothing new but this execution simply clicks with me. If I were to change anything is to fix the need to scroll on the LD page (I noticed too late that it is not the default and didn't want to restart).
May 17 20:47:48 48h 48m Doggo Delivery ♥ 1 Nice, short and simple - that's how a jam game should be. Surely - there is room to grow but the foundation is solid.
May 17 21:01:13 13m 25s Undead Express ♥ 1 I like how you've build a whole world. I have definitely felt a need to explore. Unfortunately the car is hard to contorl and many sidewalks are an inpenetrable wall. This is particulary infuriating if you are all but out of fuel and centimeters away from a dropzone.
May 17 21:16:39 15m 26s railless! ♥ 1 Let me start this by stating that I cannot belive how this does not have more ratings. For a jam game this is a complete package. There are coherent graphics, a soundtrack that nicely accompanies frustration, encourages it a little bit but does not get repetetive and the gameplay loop (as far as I could reach) feels complete. Of course, you also have the crushing difficulty often present in jam games. Playtesting would me main point to improve (I assume you missed the difficulty curve a little bit as the game is crushingly hard). Love it.
May 17 21:49:58 33m 19s Parcel Control ♥ 0 I have managed to complete the game and it is a very pleasant one. I think you've managed to do what you've set out to do and there were only subtle hints of things that you hoped to include but didn't manage. If I were to improve something - getting packages and receiving them feels like it lacks responsiveness. A little bit more feedback on the pneumatic sucking effect would articulate the delivery much better. Other than that - it is pretty stresful being under the preassure of time and waiting for the next package which takes its time.
May 18 21:45:06 23h 55m Manhole Mailman ♥ 1 Your art style was consistent and communicated an apocalyptic setting. The sounds were for the most part fitting and satisfying. On the other hand handling was very linnear, it made controlling the character less enjoyable. The game is also challanging and has no tolerance for errors. For a game to be enojyed - you could think about a system to give the player a second chance. Other than that, the crates sometimes seemingly miss the target and sit next to it.
May 18 22:03:56 18m 50s Chateau Grenouilles ♥ 1 I found only one frog. The gameplay was easy to learn and I can appreciate the effort put into drawing ones own graphics. I would like however for the controlls to be a little bit more tight. Also the music (while interesting) got too repetetive.