Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → TastiHam
Feedback comments for LD49
TastiHam's games and stats for all events →
| Timestamp | Since previous | Game | TastiHam's comment | |
|---|---|---|---|---|
| Oct 5 14:06:15 | Wob the (Wobbly) Builder | ♥ 2 | Cool little physics game. It would be nice see the current block in the feed, because there's no way to tell if you're currently holding a foundation block or not. Also, the mute audio button stops working after starting the game and returning to the menu. | |
| Oct 5 14:16:49 | 10m 34s | Very annoying Pong | ♥ 1 | Basically just pong with a little twist, but well executed. I really like the graphics, simple and consistent. Controls could be more intuitive imo. Like left / right shift for teleport and space / control for deflect or something like that. |
| Oct 5 15:49:49 | 1h 33m | Wobbly Pagoda | ♥ 0 | Movement would be a lot less clunky if the jump height was based on how long the jump button is held. Also, the background is hard to distinguish from the foreground in some areas, you might want to adjust the colors. Other than that quite a fun little platformer. Especially good job on the music! Quite the banger and very fitting. |
| Oct 5 16:18:38 | 28m 49s | Race Against REM | ♥ 0 | Camera is a bit too shaky in the air, other than that fun little minigame. |
| Oct 5 16:23:01 | 4m 23s | Space Jalopy | ♥ 0 | The "Click here to play in browser" link goes to the wrong game. |
| Oct 5 17:27:28 | 1h 04m | Unstable Fuel Mixture | ♥ 3 | Could be a fun little puzzle game, but even with the instructions it's very hard to actually figure out if you're doing things correctly or not. The purges don't seem to work half of the time, the colored fuel target lines are barely visible, and there's no indicator as to what the siren actually means (I assume it just signals the explosion of the rocket). It's a good effort tho, the graphics are coherent, the transitions are smooth and most things work as intended. With a little bugfixing and tweaking this could be a fun puzzler. |
| Oct 5 17:50:20 | 22m 52s | Unstable Ground | ♥ 0 | Cute precision platformer. The first big level was a bit annoying without checkpoints. Could've just made the jump challenges separate levels if they're not connected anyway. Other than that, good job overall. Nice graphics and audio, very clean and consistent. Nothing special or innovative, but fun nonetheless. |
| Oct 5 18:53:16 | 1h 02m | Escape from the Volcano! | ♥ 1 | Basically just an endless runner, but a good job nonetheless. Everything works as intended, the graphics are consistent and there even is a score / distance counter. However, the game is way too easy. You can quite literally play it blind by just holding W and alternating A and D. The obstacles should at least kill the player on collision imo. Also, you should package the build in a separate download or at least give download instructions, because not everyone is familiar with GitHub. |
| Oct 5 19:07:47 | 14m 31s | MELTDOWN PIZZERIA | ♥ 1 | Basically just Overcooked if it had a needy reactor. Nothing original, but very well executed and cute graphics. |
| Oct 5 19:57:07 | 49m 20s | Breaker of stability | ♥ 1 | Honestly not that bad. The intro cinematic was very well done, but a little bit long for a jam game. Clearly the time constraint left a lot to be desired but at least everything works as expected and the idea of the game is very clear, so good job on that. The fact that drag select and all the RTS mechanics just worked intuitively is also a plus. You probably know most of the flaws yourself, so the only things I'll point out is that I had a hard time figuring out what to do, mostly because the peasants were pretty hard to see. I initially thought the monsters were soldiers and the soldiers were peasants. So making the peasants more visible would've already helped with clarity. All in all a valiant attempt. |
| Oct 5 20:41:14 | 44m 07s | My beloved uranium | ♥ 0 | Just a reminder that you're allowed to fix critical bugs. It would be nice to know if you're working on a fix or if we should rate the game in the current broken state. You're on top of the classic sorting order at the time of this comment so I'm pretty sure there's lots of people waiting to rate this but can't because it's not working and nobody knows if there will be a fix. For the time being, great art and theme. |
| Oct 5 21:03:23 | 22m 09s | MindScape | ♥ 1 | I mean... It's a finished game if nothing else, so good job on that. As for feedback, the shooting SFX is very jarring, at least adjust the volume a little. And SteamVR keeps opening when running the game, which you can avoid by disabling the SteamVR plugin in unreal. |
| Oct 5 21:23:58 | 20m 35s | Back Alley Pharmacy | ♥ 0 | I was surprised at how polished this game looked on first glance, but quickly realized that the described mechanics aren't actually in the game. However, I do like the underlying idea and think this could be made into something really cool like a mix between Potion Craft and Papers, Please. |
| Oct 5 21:55:44 | 31m 46s | Tables & Tremors | ♥ 1 | This game is crazy fun. Hard to believe this was made in Compo. Amazing job! Also, I beat every map in under 4 seconds ✌️ speedrun strats are strong 😎 TTSpeedrunTimes.png *edit with improved times (addicting game lol) |
| Oct 6 19:04:34 | 21h 08m | Stone Tower | ♥ 0 | Could be a fun game, but the controls are very frustrating. I'm not even sure if I figured them out correctly because I can't even beat the first level. Some indicators or instructions how to rotate and move the stones on the different axes would be nice. |
| Oct 6 19:22:28 | 17m 54s | Last Breath | ♥ 3 | Amazing pixel art and great audio. Could be something like darkest dungeon with some depth on the gameplay. Would definitely benefit from random attacks on the enemy with some kind of indicator what he's gonna do next, so the player can actually make tactical decisions. |
| Oct 6 19:37:29 | 15m 01s | Akameis | ♥ 2 | Pretty cool, but also a bit frustrating. I didn't really get the point of the hammer, would be nice if it actually dealt damage to the enemy in front of you instead of just destroying the floor. Other than that good job on graphics and audio. |
| Oct 6 20:12:44 | 35m 15s | Nuclear Faith | ♥ 2 | Loved it, very cool idea and extremely polished. I figured everything out rather quickly, but it could still need a bit more of an actual introduction. The manual alone is slightly too much without context in the beginning. That aside, one of the best entries I've played. |
| Oct 6 20:43:29 | 30m 45s | Astounded | ♥ 1 | I really liked the atmosphere created through the graphics and audio, but I also can't be bothered to finish the game when I have to restart the entire game from missing one jump. Could've been a really enjoyable story-driven experience with slightly better movement and less pitfalls. |
| Oct 7 14:20:32 | 17h 37m | UnstaBall | ♥ 1 | This one caught me off guard how good it felt to play overall. Really chill, atmospheric game. Loved the sound effects! With some more polish I could see this doing well on mobile. As for critical feedback, the movement feels a little bit too heavy, some more control would be nice. Also, I didn't really like how open some of the levels were, I think it would be better if every level had a semi-clear solution instead of just being able to do whatever and still clear it. |
| Oct 7 14:29:54 | 9m 22s | Frequency | ♥ 0 | Simple but really unique interpretation of the theme. The time you have to match the frequency is a bit tight, I think you should start with slower attacks and ramp up the speed over time. That way the player also has time to figure out what matching the frequency actually does, which is pretty unclear at the start. Really cool minigame, good job! |