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Lisek Gagatek

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TimestampSince previousGameLisek Gagatek's comment
Oct 6 16:53:22 Unstable: Save a Herd of Horses ♥ 4 Cool little game. It was unfortunately a little laggy and jittery for me on Linux+Firefox, but I know it's because of Godot's not yet production ready state of HTML exporting, which was probably out of your control. It wasn't anything gamebreaking, just an annoyance. I also think that if you have a button in game, you should make a player want not to use it sometimes - otherwise it shouldn't be a button. This is the case with shooting in your game - there is no reason not to shoot. It should be better, if the character used autofire, or if you could at least hold the spacebar to shoot continously. Having the game without mouse allows you to make controls for both hands on keyboard - right now E button clashes a bit with your movement and it could as well be remapped to arrows + ZX, or similar. I really liked the graphics and fire animations, it looked quite good overall. The use of sfx was also on point, as well as the music. Overall it's quite a good piece for a first jam. Good job!
Oct 6 17:32:19 38m 57s Make Me Rich ♥ 2 I couldn't get it to run on manjaro Linux :/ Game crashed with 4.27.0-17155196+++UE4+Release-4.27 522 0 Disabling core dumps. Failed to find symbol file, expected location: "/home/user/Downloads/JK5000_MakeMeRich(Linux)/Engine/Binaries/Linux/UE4Game-Linux-Shipping.sym" LowLevelFatalError [File:Unknown] [Line: 153] ICU data directory was not discovered: ../../../Engine/Content/Internationalization ../../../Engine/Content/Internationalization Signal 11 caught. Malloc Size=65538 LargeMemoryPoolOffset=65554 CommonUnixCrashHandler: Signal=11 Malloc Size=131160 LargeMemoryPoolOffset=196744 Malloc Size=131160 LargeMemoryPoolOffset=327928 Engine crash handling finished; re-raising signal 11 for the default handler. Good bye. Segmentation fault (core dumped)
Oct 8 14:29:57 44h 57m Hiding Heisenbugs ♥ 1 I think it's a really good idea for a puzzle game in general. It could use a lot of polish, especially visually - animations for running the tests would help a lot, to emphasize that it works in lines and help with players' confusion. Some kind of "scanning" animation" or similar would go a long, long way.
Oct 8 15:19:54 49m 57s Ruff Tuff Skies ♥ 2 That's a really good game! The graphics and the main mechanic (repairing blocks with hammer) are superb! I just think it's a very solid and unique idea. On my few first playthroughs, when I didn't know I had to use hammer yet, I got stuck a few times falling down infinitely without losing - it's definately a bug. The controls also felt a little floaty - some minor tweaks on the numbers could help a bit, but to be fair, that's just nitpicking.
Oct 8 15:30:53 10m 59s Lumberjack Survival ♥ 1 I got a lot of frustration from the trees colliders - they should definately be smaller. A lot of times I was unable to chop the tree, but the collider didn't allow me to come closer.
Oct 8 15:44:02 13m 09s Seesaw King ♥ 3 Nice game, really well polished. Good job with visual effects - the UI animation highlighting selected upgrade was really appealing. The font you used for upgrade descriptions was very hard to read though. Oh, and the lightning upgrade is really op, because it affects the area even if you don't fire it - but I think it's good, was a fun time cheesing all the orange stars with it :D
Oct 8 21:53:46 6h 09m RoTable ♥ 1 Looks like something that could go viral during golden era of flash games. It was super irritating to play, but I guess that was the main point, so... good job xd I gave up in the level with STOP sign after trying to beat it for like 10 minutes with no progress, but overall it was quite fun.
Oct 8 22:07:21 13m 35s 149th element ♥ 0 For some reason walking diagonally made the screen shake a lot for me. The game was cool, but I got stuck on the sodium - I didn't know what to do with it. It would be nice if I could reopen last dialog or something, in case I missed information what to do next.
Oct 8 22:45:53 38m 32s Ecotopia ♥ 1 Reminds me of the Game of Life. It's fun, but personally I feel it happens too fast for me to grasp. It would also help, if you gave out the hidden rules of the game - what each animal does, when they breed, etc. Right now it's quite chaotic.
Oct 8 23:22:12 36m 19s Unstable magic ♥ 0 The map is just too big and empty. I spent a lot of time walking along empty pathways. The visual effects were cool, but the game would definately improve by just making map smaller or putting more enemies there.
Oct 8 23:49:52 27m 40s Precarious Powers ♥ 3 I really liked how you guided the player via environment, i didn't really get stuck and the progression was smooth, which is usually a very problematic aspect of ldjam games in general. The combat could use some improvements. It was a bit too slow and easy. Personally, after one or two encounters, I just kept skipping the fights. It has a solid foundations - you just need to squeeze more enjoyment from killing enemies. Animations and visual effects go a long, LOOOONG way in fixing that. Even simple camera shake could change a lot in those regards.
Oct 9 00:05:27 15m 35s Ex-spelled ♥ 1 I really liked the graphics, especially the background image. The level design could use some work though - the maps were quite frankly boring.
Oct 9 00:16:33 11m 06s Unstable(d) ♥ 1 I love the wordsplay with theme - I've had a similar idea, but had no balls to go with it xd The game was really good, the animations of people running behind to catch you were so funny I can't even
Oct 11 21:36:52 69h 20m Power Horse ♥ 1 Very cool mechanics, I really liked how you had to balance heat and steam. You made it so that balancing heat was actually meaningfull. Most implementations of that kind of mechanics I've seen usually break down to keeping the resources at the minimum or maximum - here optimal heat level was desired, as too low level would reduce jumping capabilities. I think it's pretty neat. The main thing holding it down for me was lack of checkpoints. I couldn't really get past the second long jump and each time I could only start over from the beginning. The ways to die were plenty - from heating up too much, overlooking steam levels, falling down, or even being trapped by AI unicorns. The checkpoints would really help here, especially because it's a jam game, so you probably would want to keep it a bit on the easier side, so that more players can see full work you did. Other than that, it's quite a fun game. Good job!
Oct 11 22:45:00 1h 08m Unstable Adam's Unstable Diner ♥ 1 Very fun game. I don't think I get the connection to the jam theme, but the gameplay was good nonetheless. A small improvement I could think of would be to use color-coding on ingredients' modifier names, to help the player learn them faster. I know you have a lot of them, so it might not be as straightforwar, but still, more visual clues would be welcome.
Oct 12 21:50:48 23h 05m Wreckless Bar ♥ 1 Simple, but effective. That's a really good jam game, because it's actually finished from begin to end. I really liked the sfx and audio you put there. I think it would help a bit, if the items were more visible - it wasn't immediately obvious for me, where the item is - some of them blended a bit too much with background graphics. I know you added light effect - probably for the same reason, but I personally think it's not really enough. Other than that, the moment when you can serve the dishes seems quite odd - after the barman throw 5th item up, but before you actually have the chance to catch it - I assume it was actually meant to be possible after catching 5th item, but it was programmaticaly easier to do it this way, given time constraints (?). These are just small nitpicks, overall it's quite a fun game!