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Feedback comments for LD50
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| Timestamp | Since previous | Game | Lisek Gagatek's comment | |
|---|---|---|---|---|
| Apr 5 12:23:33 | Ancient Shooter | ♥ 2 | I feel like I've been everywhere, but I didn't find the exit :/ Speaking the truth, the game needs a lot of improvement to be enjoyable. You could have gone more creative with what you got here - better placement of walls, the boat can be pushed so you could create some objects to be pushed inside the island, etc. etc. Just something to do, so the game would feel more interactive. I think however that the soundtrack was quite good. | |
| Apr 5 12:39:37 | 16m 04s | Malarkey! | ♥ 1 | Nice game. I think you did a good job with snowy-wind audio and steps sounds. I think it would be cool if the map wasn't infinite - it's quite easy to go into random direction and struggle to find your way back. |
| Apr 5 12:47:07 | 7m 30s | Gail VS Snail | ♥ 3 | Lol, that's quite funny one xd Good job. I only wish interactible objects (ramps, obstacles, etc.) were more visible. Some outline maybe? Especially for the first few tries I had a problem to distinguish them. But overall it's quite enjoyable to play. |
| Apr 5 13:43:06 | 55m 59s | Shoal | ♥ 5 | Woah, how did you menage to make a Godot game load so fast on HTML5 export? Is it gles2 or gles3? I really need to know :D The game is really good, i like the procedural generation of levels/obstacles. Not sure if it's just choosing from pre-made segments, but doesn't seem too repetitive, so I'd say it works really well. The graphics and sound create an awesome mood, I really like the slow and calm voice of a fisherman, only wish it had more variety (more sounds to choose from when a fisherman catches you). The mechanics could maybe use some tweaking - I'd try lowering the scrolling speed and fish speed, at least in the beginning of run and maybe speeding it up later (?). Not sure how it would impact the game, it would need to be checked, but the gameplay seemed quite chaotic, which isn't bad on it's own, but for me it clashed with the generally calm mood of the game. Overall you did an awesome job, it's enjoyable to play and looks and feels good. |
| Apr 5 14:10:32 | 27m 26s | Last Landing | ♥ 2 | The music could have started during the cinematic, I think it would be really cool. Hitting the invisible ceiling seemed really weird/bugged. Some flying obstacles in the air could be a really good addition, the game felt really easy. |
| Apr 11 10:43:23 | 140h 32m | Annihilation | ♥ 0 | That was actually a fun game, albeit it was a bit stressing to play. I felt pressured to use my abilities as fast as possible, making me spam mouse buttons all the time. Which in itself isn't bad, but you could possibly look into making the abilities go off while you hold buttons (and not click), since you probably don't want to lose precious time by not using abilities immediately as their cooldown ends. A winning screen would also be cool, when you actually destroy all the humans. I know it wouldn't quite fit for the jam theme (since it would not be inevitable if you can win :D), but still it felt quite weird that the houses just reappeared in random spots after I've destroyed everything. Overall, the concept is a really good foundation and with a bit more work and polish it could fit on Kongregate and simmilar sites imho. |