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Lazzor

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TimestampSince previousGameLazzor's comment
Oct 6 19:52:52 A 6h rush to produce anything ♥ 2 First of all, props for even attempting to make a game in 6 hours! Also, your game is definitely winnable, with the win condition being that there are no enemies left! :P ld49_screen.png My strategy is a bit cheesy, but putting two green tiles in two corners (e.g. the bottom ones) and then putting a blue tile in between, you can keep the blue tile alive long enough that the red middle tile dies. Just put either a green corner on one of the greens and then attacking the blue one or the other way around. Blue tile on blue attacking a green one. So good job on making a nice little game and giving us the challenge to figure it out! :D Edit: I accidently put a green tile over the blue middle one in the last turn, that's why the bottom middle tile is also green
Oct 6 20:02:17 9m 25s Stabler ♥ 1 Wow! Great idea, great artstyle and great work overall! If I had to criticise something, it would be that you can get stuck on the side of walls and shelves which prevent you from falling and therefore taking out enemies. But to be honest, this is such a minor detail that it doesn't even matter in my opinion. All I can say is: great job!
Oct 6 20:25:24 23m 07s Unstable Economy ♥ 1 Hey there! I think you did a really good job at making a clean-looking, working game without any major bugs (at least for me), so that alone is great. Also, having a working simulation of an economy with corresponding gameplay is not an easy feat, so big props for that! Now the part I think you could improve the most is displaying the information. Managing an entire economy requires a good overview of all available information and it's not that it's not in the game, but most of it is hidden in menus and submenus. This makes it hard to keep track of what's going on and if you even have to change anything. Some UI elements over the buildings/cars would have been awesome to see what's going on with the people and the jobs. But that's just wishful thinking! Last but not least, I might be playing wrong but the economy might be too stable. As far as I can tell, none of my workers have quit yet and I didn't really do much for it. But nevertheless, great job at making an awesome game in such a short amount of time! :)
Oct 6 20:33:35 8m 11s A Day In The Office ♥ 0 I really like your idea of bringing the theme into the game! Also, the style seems to go in a nice direction with clean UI and responsive, animated interactions with the objects! So even though it is still unfinished I think you are on a good track of making a cool game!
Oct 6 21:03:55 30m 20s Nimrod's Folly ♥ 0 Great idea and great execution! I struggled with the controls at first but after that, if you know what's going on and you can start experimenting, the game is really fun! I especially like the symmetry idea, which allows to create super nice looking buildings without compromising the detail. I stopped at 100m height to experiment a bit with the other blocks which didn't seem too fitting when you just want to reach the best highscore. That's why the fact that these pieces are even in the game is just awesome! ld49_screen1.png Als Fazit kann ich daher nur sagen: Super Spiel mit toller Grafik und ich bin sehr positiv überrascht! 🇩🇪
Oct 6 21:35:22 31m 27s Stoned! ♥ 1 Hi, I think you made a nice, clean-looking! There are two things I would change above all else though: 1. Maybe it's just me but I think the 'G' button is not the right choice for the action button, that you have to reach quickly. Changing this to a mouse button for example would mean that I can fully concentrate on maneuvering the block and don't have to worry about reaching the button from the movement controls. 2. The jumping doesn't feel quite right, especially since the levels require fast jumps after landing on a stone block. Otherwise you did a great job! :)
Oct 6 21:54:49 19m 27s How (Not) To Defuse Bombs ♥ 1 This feels really complete, which for me is almost the biggest compliment! Graphics, UI, audio and the humorous texts all work together nicely, so great job overall! It's a shame there aren't any more levels, I would have gladly played them!
Oct 9 17:41:59 67h 47m Howard ♥ 2 As some of the previous commenters already pointed out, the strength of your game definitely lies in the audio and mood department. The villagers sounds are just plain adorable! :D Regarding the gameplay, I think a display of villagers (alive/drowned) would have helped to get an overall grasp of the situation. Also it felt a bit random at times because it was not always clear for me if and how I could still "rescue" a drowned villager. But I suppose that's also kind of the premise of the game so that's fine! Overall I really liked it, good job!
Oct 9 17:55:25 13m 26s Block it neon ♥ 1 "A limit of 72 hours was a bit tight for adding a 4th - dimension to a 3D game, so we added a 3rd one for a retro game." Nice line just at the beginning of the description! :D Now for the game, the style and the audio work really well, just like the gameplay. The only thing a bit confusing was rotating the pieces the way you want them to be rotated. But that's a minor thing, considering that it technically works. The highscore was 290, then I wanted to see what happens when you try to break your structure. Turns out you even have nice effects (visuals and sound) fot that. So in conclusion, you did a really great job!
Oct 9 18:30:07 34m 42s Biodiversity For Beginners ♥ 1 Wow, this game looks really polished! The graphics and gameplay work smoothly together with the only major thing missing being audio. The biggest issue I have with the gameplay is that for me, I found it very hard to find out what I actually have to do. E.g. Which animal eats what? How do I complete a delivery? I figured these things out after some time but some more gameplay hints would be nice. Also maybe leave the delivery boats stable, as sometimes the boats are blocked by the mountain or the clouds and you don't see the delivery. But as I said, I didn't expect this level of polish in a gamejam, so despite my minor issues you did a fantastic job!
Oct 9 18:56:07 26m 00s Tables & Tremors ♥ 1 By far the best game I've played during this gamejam, absolutely well done! Once you figure out the in-air controls your game is pure fun, at least for me. It offers a constantly increasing challenge but with working mechanics and feedback that feel like the outcome of a level is always in my hands. Great stuff, really nice work! Edit: By the way, you seem to really undervalue your level design. I think they are really creative and fun!
Oct 9 19:27:48 31m 41s Bunker Maze ♥ 1 Hey there, great game from start to end! Everything works as expected, there are multiple mechanics and multiple levels with increasing complexity. I won't point out a single thing that I like the most about your game as I think having a complete game "experience" (visuals, animations, audio, ...) is the best you can achieve in a gamejam. So as I already said, great job! :)
Oct 10 15:27:39 19h 59m The Battle Alchemist ♥ 1 Very clever idea! Once you get the hang of how the potion works, this is a super fun puzzle game. I guess the game is lacking a bit on the presentation side as it feels pretty barebone but that's to be expected in a gamejam. Especially since the gameplay feels very polished. Great job overall!
Oct 10 15:49:03 21m 24s Rocky Rhodes and the Cracked Case ♥ 3 Great stuff all around! Superb visuals and voice acting! I would've loved a conclusion of the case other than "You win" though. A better explanation for the artifact, you know? But that's a minor detail compared to the whole thing, so fantastic job from all of you!