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Lazzor

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TimestampSince previousGameLazzor's comment
Apr 29 18:47:19 Deep Space Janitor ♥ 1 I like it. It might be a bit too easy but everything works as you'd expect and for some reason I got some Among US vibes from doing the chores. Nice work!
Apr 29 18:53:18 5m 59s More Bass! ♥ 1 Nice! Super fun way to make the twin-stick shooter interesting. Also, great sound design and super creative interpretation of the theme!
Apr 29 19:01:55 8m 37s Depthplosion ♥ 1 I think the explosions could have been made more dramatic by adding some particle effects. Also, at least for me, the bombs always came straight down. Shooting them at an angle would have allowed them to roll, which would motivate the player to move more I think. Apart from that I really enjoyed the game, so nice job nonetheless! :P
Apr 29 19:14:58 13m 03s Tato - Potato ♥ 1 Not gonna lie, this is kind of addicting! :D I love how the game mechanics of watering the potato, going deeper into the potato and resetting your length give a bit of strategic depth. Great job! tato_score.png
Apr 29 19:30:18 15m 20s Darkness in the clouds ♥ 1 Alright, first things first - the athmosphere created by the world design in combination with the music and the story feels great. So good job on the immersion part. Also, the game has a polished feel, with the change in perspective between controlling the cloud ship and the player character. Except for the somewhat fiddly jumping, i really love your game! PS, Grüße aus Kiel ;D
Apr 29 19:36:50 6m 32s Deep Miners ♥ 1 Great work, this game feels super polished. Clean, even animated UI, nice visuals, customizable gameplay, subtle audio. Your game just has it all!
Apr 29 20:02:13 25m 23s Secret Floors ♥ 1 A solid 5/5 for me. Great game and humor!
Apr 29 20:19:24 17m 11s Wormhole Adventurer ♥ 2 Nice game, everything works as expected for me. The combat aspect could be redesigned though as it is not very clear, if shooting fast does exrta damage or maybe you have to charge the shot.
Apr 29 20:37:53 18m 29s A Fairway Down! ♥ 1 I love how you integrated the tutorial area into the main menu! The game feels complete, as in, gives you all the information you need, behaves like you would expect and is a great experience all around. Great work!
May 1 13:49:14 41h 11m The Cave ♥ 1 Great idea to let the player give the game a personal touch by naming the torches. Even better in combination with the conclusion! Though i have to admit, at some point naming each torch was starting to get on my nerves :P Nice work nonetheless!
May 1 13:58:55 9m 41s Mineshaft ♥ 1 Nice game and especially great UI with the animations! One bug I encountered was when playing against AI I could always click on the "End Turn" button, even on the AI move. Spamming the button then led to the next 50 moves being autoplayed back and forth. Nonetheless, great job!
May 1 14:35:27 36m 32s Am I only dreaming? ♥ 1 Hey, first of all, nice job! I really enjoyed your game! Some things I noticed: - Making the jump (and jump pad) sounds more subtle could have improved the more melancholic athmosphere - Having a "Retry" option for each level would have helped, as you can get stuck (e.g. in the level with the stair made of crates)
May 1 14:50:32 15m 05s Pressure ♥ 1 The gameplay feels great, even though I needed some time to get used to the bullet trajectory. I really like the combo aspect and messages for longshots. Some spawns seem a little unfair though. Spawning in a level with 7 enemies right next to you doesn't feel motivating when you are just trrying to orientate yourself first. Nonetheless, great, clean looking entry!
May 2 11:22:34 20h 32m Ole Gonna Goalscore! ♥ 0 Nice one! For me, you nailed the difficulty. I felt like I won the Champions League myself as I scored the winning goal after Bayern Grey defended a never ending series of corners by our team! One bug I noticed was, sometimes when you kept pressing A or D when avoiding the defenders and one got to you, the direction was locked in in the next attempt. So the player automatically went in the direction without me pressing the key.
May 2 11:38:48 16m 14s The Last Place ♥ 1 Alright, I love the minimalistic design and the athmosphere created by it in combination with the music and ambient sounds! So really great job on the design part. Some more indicators on how to progress would have helped though. In my first playthrough, I went right to the backside of the tower, where nothing happened. So then I wandered to the rest of the first level, thinking this was the entire game. After re-checking with your screenshots I saw a door which I havent seen myself, so in my second playthrough I waited in front of the tower to see a door open. Nice, I made it to the second part! Here, I felt really disoriented, as everything was black at first and I only saw the lights that spawned next to me. I think it was only by luck that I was able to get out of the tower :P Anyway, as I said earlier, great entry! :)
May 2 11:50:37 11m 49s Dice Explorer ♥ 1 Great job! I love the double mechanic for the tiles, as you can either place them to get away from the orks, or use them to fight. At first I didn't really get the dice mechanic though. I thought i could roll them myself, to get a better path tile, instead of them being auto-rolled each turn.
May 2 11:56:46 6m 09s Run little one, run ♥ 2 Damn these mouse traps! I thought I am his favorite rat, why is he trying to kill me? :D Nice job though, the controls felt a little weird at first but you get used to very quickly!
May 2 12:08:33 11m 47s Treasure Hunter ♥ 1 Wow, I can only join the others in saying that you did an incredible job! Nice visuals, an interactive environment, funny dialogs, great animations, sound, your game just has it all. I'd say this is impressive for a jam entry but for compo... Nothing else to say than great work!
May 9 14:11:11 170h 02m Deep digger ♥ 1 Hey, nice game you got there! Even more impressive to have a game in your own engine, so good job on that part! The game works as expected and I like the different materials and gems. Some improvements I'd like would be if the gems would fall down when you destroy the block beneath them and some kind of visual clue how much points each gem awards you. Nonetheless, good job!