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Glen Chang

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TimestampSince previousGameGlen Chang's comment
Oct 5 06:20:50 Unstable_Alpha_Quest ♥ 1 wow, awesome concept. I really thought the game was realy broken the first time playing. Good thing I went back to the menu, but overall once I got back in, I was seriously impressed.
Oct 5 06:37:10 16m 20s Erratic Equine Extraction ♥ 1 There is something quite satisfying about having the cow eat they hay. Good work this was fun.
Oct 5 06:47:43 10m 33s Take stuff the game ♥ 1 I was so surprised when I picked up a wall. had a good laugh
Oct 5 06:51:55 4m 12s How high How many ♥ 1 Pretty fun. I had trouble telling where the piece would actually land when releasing.
Oct 5 06:59:14 7m 19s Push and Balance ♥ 1 Itch io page is broken for me.
Oct 5 07:06:19 7m 05s Unstable government ♥ 1 Not sure what the yellow stripe was.
Oct 5 20:03:37 12h 57m Unstable States ♥ 1 liked that you changed forms. hopefully becomes an interesting mechanic on another game you make.
Oct 5 20:44:01 40m 24s Beep Boop Boba ♥ 3 Level 5 was really fun. I love the parking table for drinks and the fact that you can start making drinks before customers order. That really threw the game at another level once I realized how to play the game at full speed. A bit more stressful than I would have thought. I think one way to reduce the stress would be to complete any drink in any order. Sometimes I realized I've nearly completed something that is not the current order and I just don't want to park the drink to switch to the current order.
Oct 6 00:52:59 4h 08m The Pearl Thief ♥ 1 lol. I love how the crash litterally is what it is.
Oct 6 00:58:51 5m 52s The Unstable Machine ♥ 0 I shouldn't touch any machine for a while. I think I just blow things up. I think it would help to show what each knob does. That way you can tell if you did something right or wrong. I couldn't figure out what I was doing except for trying to keep some meters green.
Oct 6 01:10:33 11m 42s Aimless Wizard ♥ 1 Really fun. Loved how you can't control where your fireballs land and you're as much of a hazard to yourself. What I couldn't understand is the leveling. I keep leveling up and down.
Oct 6 01:20:42 10m 09s Hello Darkness. My old Friend. ♥ 0 love the art style. kinda felt weird to have to hold up to jump higher.
Oct 6 01:44:26 23m 44s Badly Designed Cargo Delivery Pad ♥ 1 loved it. got to lvl 7. Wish that it wouldnt kick you back to lvl 1 cause I dont' want to go through all that progression again. I was hoping for a restart level button. Also if you know you messed up. Would be nice to have a instant go back to the refueling pad.
Oct 6 02:01:27 17m 01s TECHNUCLEAR ♥ 2 Bravo. That was awesome. The synergy of all the game elements was mind blowing. I didn't understand what the red walls were though. I just figured they did bad things. Got to the end without havinging to worry to much about them though.
Oct 6 05:18:35 3h 17m Hot Potato ♥ 1 This would be awesome multiplayer. I love the square resolution. I think this is the first game I've ever played like that.
Oct 6 07:38:56 2h 20m Save the Sun ♥ 1 Really neat concept. Love the harpoon mechanic. Would have liked to have guns to fire back at the defending ships
Oct 6 07:44:53 5m 57s Solar Escape ♥ 0 The art was awesome. Hope this becomes something later. I can see this becoming a really fun game.
Oct 6 07:49:22 4m 29s Dread Knowledge ♥ 1 I'm not sure if the build I played is bugged. I couldn't move at all. I could only press shift to zoom out, but no other button would move or do anything to the characters.
Oct 7 05:44:14 21h 54m Status (LD 49) ♥ 1 scrolling text was a bit too fast to read but the game was fun.
Oct 7 05:48:01 3m 47s uns(table) ♥ 5 Very surreal. Awesome you guys pulled this off with such a big team. Great work.
Oct 7 06:03:43 15m 42s RoTable ♥ 1 This was awesome. Till I got stuck between the fridge and the sink. It would be nice to have reset button that would get you back to the start to start over. Really impressed by how innovative this game was. Never seen anything like it.
Oct 7 06:33:41 29m 58s Island in collapse ♥ 1 this is an awesome combination. However, I couldn't understand if I was supposed to try to go down and to the left? or to stay on the main island. Everything I've tried went to game over. The concept is awesome though
Oct 8 01:42:23 19h 08m Snowbody's Mountain ♥ 2 WOW. one of the best games of this jam. I really liked the fact that you could roll the head on the snow covered branches. I wish you had used that mechanic in more places. genius! platforms on the last level were frustrating to get through but rewarding when I finally got to the big snowman. Great job. I'm super impressed.
Oct 8 01:54:55 12m 32s Unstable connection ♥ 1 Really cool idea. But I got bored reading all the rules so I just mostly read the only rule that would solve the last square beside the exit and trialed and errored everything else. It was fun just doing the trial and error and eventually intuitively figure it out. For impatient people like me I would suggest adding a highlight to indicate when you can move into a space. That way the player realizes they satisfied a rule and can intuitively figure it out without reading. Just my two cents. Like the game very much over all. Good job.
Oct 8 02:07:29 12m 34s Karuno ♥ 1 It was interesting but I couldn't figure out how the miner worked exactly. I would build a pipeline to some clay and I would have expected that moving the miner to the clay square would have the pipeline suction the clay. But instead I seem that the pipeline didn't really do anything but just be close and I would have to drag the miner to touch the clay then drag it back to touch the base and then it would mine. I see the potential but I would like to see the controls and gameplay get a bit more intuitive.
Oct 8 02:14:21 6m 52s Bitrot ♥ 3 Love the style. I didn't like how the physics of the character felt. The airtime was too quick as if velocity going up wasn't affected by gravity or air, making the movement uncomfortable to play. I would maybe just add a taper to your math or physics so that when he jumps the movement feels more relatable. It doesn't have to emulate real physics but at least feel like there is some grounded physics to it.
Oct 8 02:25:26 11m 05s DUNGEON ECONOMY ♥ 1 That was awesome. I liked how if you overloaded on one side you'd run into the shoulder and do the camera shake. It would be awesome if you did that and your inventory shook and stuff started falling off. It was hard to play with the inventory blocking the screen. Maybe the inventory could have been below the player instead. that way it doesn't obscure the hazards and the vendors. Overall it was fun to play.
Oct 15 23:49:24 189h 23m Benji's Boat ♥ 1 Really awesome idea. I really liked the art direction with the tub and props. I would love to see more game elements if you further develop it like something to give you feedback on if a box was under stress or was about to be tossed out. Or maybe you have the chance to save a box that goes overboard vs balance the boat. Or maybe you pick up objects from the water to put back on the ship to balance it again. Overall, this looks like a fun game to develop.
Oct 15 23:53:35 4m 11s Threadships ♥ 1 wow love the game. Combat was harder than I thought but really fun. Only thing I would have wished for is to be able to scroll the layout so I could plan for the harder levels.
Oct 15 23:58:07 4m 32s Shifty Showers ♥ 1 Wow, one of my favorite games of this jam. Love the style, the music, the game mechanics. This was awesome.