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ericbomb

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TimestampSince previousGameericbomb's comment
Oct 4 22:29:52 spirit supper ♥ 3 A nice little entry! I have a couple thoughts on why I voted on each! Fun- It was cute so I gave it a middle fun score, it was cool to run around chasing things for a few minutes. But I wasn't sure what I'm supposed to do really, but eventually I figured it out. Innovation - Just matching isn't the most innovative, but honestly I like how things are set up and I feel like for sure there is potential if you make things more complex then just match x=x. Graphics - Very cute and stylistic! Wonderful job on this. Audio: Again, just great for the style. Mood: Not bad at all! I loved the little ghosts and running around chasing. Overall a solid entry, good job!
Oct 4 22:35:24 5m 32s Urban Llama Farmer ♥ 3 Honestly? I just want more. I want to be able to rotate my lammas before placing them, I want to get weird Llammas that are spread out weird, I want legless Llammas, I want llamas with too many legs, I want a sheep to show up. I want a funny voice making puns. This game is already so radicicols I really just want more of that. But the fact that I want more I think is a good thing. A very funny and cute base game that I could 100% see myself playing a lot if it got a lot of new features.
Oct 5 04:06:49 5h 31m Swing Gobang ♥ 0 Really fun concept! Made me wish my GF hadn't just left for work so we could play. Music fit well, but I did want some sort of SFX for banging around. My only wish was there was an AI, honestly even one that placed a block at the top randomly would have been fun. Or even a challenge mode where it placed two randomly and you had to get there. Either way, it's a good concept and I hope it gets a bit more love.
Oct 5 04:12:54 6m 05s Sky Burns Red ♥ 2 Overall a great game! I wish I had some feedback, but really all it needs is more time! The music was great, them chanting your name at the end was great, the panic I felt as it was near collapse was real, and you conveyed a fun concept in a very simple manner. Wonderful work!
Oct 5 07:00:21 2h 47m Violently Unstable Rabbits ♥ 1 Solid entry! Graphics and SFX are so well done for such a short time. I will say I don't feel like letting you keep upgrades worked out too well though. I got max weapon really quick (didn't spend points on anything else until I had it max) and so I had max weapon for most of the game, and there just wasn't a whole ton to do. More counterplay from the enemy would have been good so I didn't feel like I was watching a movie near the end and actually had to respond. Also after beating level 10 instead of getting a win screen I went to level 11... which was a blank field and it froze the game! Wonderful entry regardless though!
Oct 6 03:19:24 20h 19m Alchemy Sandbox ♥ 0 For me I really struggled with the fact that every time I unlocked a new element, the screen would wipe. So I felt like I couldn't mess around with anything until I had them all unlocked, but then it was hard to remember what everything did. But I also sometimes had a problem where after a minute I'd no longer be able to add more elements. But yeah biggest suggestion is to not auto delete when a new element is found! Would really help on the discovery so we could figure out the traits of new elements as we go instead of just messing around and all of a sudden our screen is empty.
Oct 6 03:23:50 4m 26s Un-Stable ♥ 1 Hah, this was actually rather good. The boss had multiple phases, the projectiles/obstacles were all different and interesting, the boss health felt like the perfect amount to where I didn't get bored but had enough time to enjoy the silliness, and the art was straight up stupid in a good way. I feel like you may as well just have all bullets always shoot to the right thought since you never would want to shoot to the left, so may as well lock it over there. But honestly did give me a good old school boss fight vibe, which I think was what you for sure were going for.
Oct 6 03:30:04 6m 14s Unstable(d) ♥ 1 Very cute entry! I had the same problem with the other user how I couldn't find out how to kick, so I always got caught as soon as the farmer showed up without fail. So will probably give it another try once I know how to get past the first wave of farmers!
Oct 6 03:35:43 5m 39s Herman's Fallacy ♥ 2 My only gripe is there were some parts that combined with the hilariously jank physics were just too hard. But other than that it was really fun a great entry. A great comedy entry.
Oct 6 05:15:30 1h 39m The Unstable gun ♥ 1 A nice little entry! It wasn't ground breaking, but everything worked well, the light effect was cool, the upgrades felt nice, and overall it was enjoyable. The high quality tiles clashed a little bit with the dev art, but still was a nice entry.
Oct 6 05:19:10 3m 40s Turrim ♥ 3 Gave me a 3d tricky towers vibe, which isn't bad at all. The ability to move by grid/smooth was a great little feature, and the physics felt consistent. A great base game!
Oct 6 07:56:43 2h 37m Time Rift Racers ♥ 1 Well made little racing game for how quickly it had to be made. Controlled rather well, but I was bummed I didn't get a portal until right before the race ended!
Oct 6 09:45:40 1h 48m The Three Goblin Problem ♥ 3 End goblin discrimination! My brain kept telling me to go near walls/pilars to grab onto... but alas, goblins are well known for their ability to go through walls when stacked on top of one another. A down side here I'm afraid. Seriously though, the vibe and silliness were done very well.
Oct 6 19:50:54 10h 05m Milburt ♥ 2 Oh other people already mentioned the font. I can't quite describe my problem with it, just that like it felt like I had to super focus to read. But otherwise a very cute and stylistic game!
Oct 6 20:05:16 14m 22s Block fight ♥ 2 Wonderful entry! Probably the most fun I've had, played 5-6 games and enjoyed both phases each time. Needs balance and some more features, but it's a genuinely enjoyable game, if it ever got online multiplayer I'd legit spend money to play this with some friends if there were lots of silly modes. I can see myself on VC just joking with some friends as we build pretty bases and destroy them. My one feedback is in the current game it feels like the biggest thing is making sure to get a good hit on the exposed treasure. A hit on the pillar the treasure is standing on that just knocks it behind the base is a disaster, but if you can clip it to go to the right/left you basically win in 2-3 shots. So maybe a way to destroy the wooden blocks would be nice so it feels less like it's all about that first hit!
Oct 6 20:13:58 8m 42s U.N.stable ♥ 1 I was deciding who to give a loan too and got this Error after hearing a bell ring: Push :: Execution Error - Variable Index [-1] out of range [28] - -5.lista_delegados(100056,-1) at gml_Object_obj_delegado_Step_0 ############################################################################################ gml_Object_obj_delegado_Step_0 (line -1) But overall it seems really cool! I just wish there was more feedback, I couldn't tell if a vote passed, I didn't know what the increase/decrease was effecting, ect. So just more tutorial and it seems like a really good sim game!
Oct 6 20:18:14 4m 16s Meltdown!! ♥ 1 Well done game! The audio could have used more, but it's a unique puzzle with graphics that make it obvious what's going on. Also I got squished constantly. Overall seems really well done and thought out for such a short period of time!
Oct 6 20:24:49 6m 35s The Mental Wheel ♥ 1 Nice! I will admit I played most of the game with a naked car because of how often I got knocked out, also would have really liked a "quick restart" button or some sort, so if I got turned around I could press a button to restart my car facing forward. More obstacles/turns and making the controls less floaty I think would help a lot. But I understand the controls were probably made floaty to make the game difficult in a short period of time. But still, cool game!
Oct 6 22:52:15 2h 27m Broken Planet ♥ 0 It's actually a simple but fairly well done entry! It's a jam, so never be too harsh on yourself! The movement felt about right and just needs a little tweaking, and the falling platforms were nice. Really just wanted the goal to either be to an endless climber or an endless runner! Game would work great as either I feel like.
Oct 6 22:54:09 1m 54s Burning Down ♥ 1 A nice little entry, but I ran into a bug where after putting out a fire, going into a room and rescuing a person, I couldn't leave the room again. So I ended up having to restart. So just something to look into!
Oct 7 04:58:52 6h 04m Breaker of stability ♥ 0 A nice entry! Just two things! Peasants having a blue bar, and then enemies having a red bar would help visibility a ton. Also if the monster makes it to the castle the game doesn't end, it just lags out terribly! But still, a good entry all around.
Oct 7 05:07:36 8m 44s Wobbly Cannonry ♥ 4 Not sure what to add with all the amazing comments already! Audio would have been cool, but just jam things! More guns would have been cool, more enemies would have been cool, upgrades, power ups, ect. Basically I liked the game, so this entire comment is saying I want more of it.
Oct 7 06:10:09 1h 02m Proximity War ♥ 1 The locked window then having the mouse pan was a bit iffy! And rts's are hard because of how off they feel without the ability of hotkeys, like the ability to jump back to your base. But still, crazy how much you got done!
Oct 7 06:18:44 8m 35s Unstable Heroes ♥ 1 Only gripe was what stable/unstable actions would work was a little too obvious! I almost wish they didn't have names that made it obvious! Obviously the cleric would get healing circle and the warrior would get defensive stance. But if there was a bit of mystery/gambling involved it might have been even cooler.
Oct 7 06:21:42 2m 58s Gummi Bridges ♥ 0 Holy ambitious batman! I managed to get some bridges down, but navigating was a bit too hard! Overall, a crazy good amount of work.
Oct 8 05:39:34 23h 17m Just 3 Blocks ! ♥ 0 This is really well made! Feels very stable, has a nice twist on a classic game, and has simple and cute graphics. Really well done!